不知名提交

This commit is contained in:
2025-12-13 20:53:50 +08:00
parent c147502b4d
commit 1221d6faf1
120 changed files with 11005 additions and 1092 deletions

View File

@@ -30,6 +30,122 @@ class Game2048 {
// 开始计时
this.startTimer();
}
// 依据分数计算权重0.1 ~ 0.95
calculateWeightByScore(score) {
const w = score / 4000; // 4000分约接近满权重
return Math.max(0.1, Math.min(0.95, w));
}
// 按权重偏向生成0~10的随机整数权重越高越偏向更大值
biasedRandomInt(maxInclusive, weight) {
const rand = Math.random();
const biased = Math.pow(rand, 1 - weight); // weight越大biased越接近1
const val = Math.floor(biased * (maxInclusive + 1));
return Math.max(0, Math.min(maxInclusive, val));
}
// 附加结束信息到界面
appendEndInfo(text, type = 'info') {
const message = document.getElementById('game-message');
if (!message) return;
const info = document.createElement('div');
info.style.marginTop = '10px';
info.style.fontSize = '16px';
info.style.color = type === 'error' ? '#d9534f' : (type === 'success' ? '#28a745' : '#776e65');
info.textContent = text;
message.appendChild(info);
}
// 游戏结束时尝试给当前登录账户加“萌芽币”
async tryAwardCoinsOnGameOver() {
try {
const token = localStorage.getItem('token');
if (!token) {
this.appendEndInfo('未登录,无法获得萌芽币');
return;
}
let email = null;
try {
const userStr = localStorage.getItem('user');
if (userStr) {
const userObj = JSON.parse(userStr);
email = userObj && (userObj.email || userObj['邮箱']);
}
} catch (e) {
// 忽略解析错误
}
if (!email) {
this.appendEndInfo('未找到账户信息email无法加币', 'error');
return;
}
// 根据分数计算权重与概率
const weight = this.calculateWeightByScore(this.score);
let awardProbability = weight; // 默认用权重作为概率
let guaranteed = false;
// 分数≥500时必定触发奖励
if (this.score >= 500) {
awardProbability = 1;
guaranteed = true;
}
const roll = Math.random();
if (roll > awardProbability) {
this.appendEndInfo('本局未获得萌芽币');
return;
}
// 生成0~10随机萌芽币数量权重越高越偏向更大值
let coins = this.biasedRandomInt(5, weight);
// 保底至少 1 个仅当分数≥500时
if (guaranteed) {
coins = Math.max(1, coins);
}
coins = Math.max(0, Math.min(10, coins));
if (coins <= 0) {
this.appendEndInfo('本局未获得萌芽币');
return;
}
// 后端 API base URL从父窗口ENV_CONFIG获取回退到本地默认
const apiBase = (window.parent && window.parent.ENV_CONFIG && window.parent.ENV_CONFIG.API_URL)
? window.parent.ENV_CONFIG.API_URL
: ((window.ENV_CONFIG && window.ENV_CONFIG.API_URL) ? window.ENV_CONFIG.API_URL : 'http://127.0.0.1:5002');
const resp = await fetch(`${apiBase}/api/user/add-coins`, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
},
body: JSON.stringify({ email, amount: coins })
});
if (!resp.ok) {
const err = await resp.json().catch(() => ({}));
const msg = err && (err.message || err.error) ? (err.message || err.error) : `请求失败(${resp.status})`;
this.appendEndInfo(`加币失败:${msg}`, 'error');
return;
}
const data = await resp.json();
if (data && data.success) {
const newCoins = data.data && data.data.new_coins;
this.appendEndInfo(`恭喜获得 ${coins} 个萌芽币!当前余额:${newCoins}`, 'success');
} else {
const msg = (data && (data.message || data.error)) || '未知错误';
this.appendEndInfo(`加币失败:${msg}`, 'error');
}
} catch (e) {
console.error('加币流程发生错误:', e);
this.appendEndInfo('加币失败:网络或系统错误', 'error');
}
}
initializeGrid() {
this.grid = [];
@@ -315,6 +431,16 @@ class Game2048 {
message.className = 'game-message game-won';
message.style.display = 'flex';
message.querySelector('p').textContent = '你赢了!';
// 胜利也尝试加币异步不阻塞UI
this.tryAwardCoinsOnGameOver();
// 显示最终统计
setTimeout(() => {
if (window.gameStats) {
window.gameStats.showFinalStats();
}
}, 1000);
}
showGameOver() {
@@ -323,6 +449,16 @@ class Game2048 {
message.style.display = 'flex';
message.querySelector('p').textContent = '游戏结束!';
// 渲染排行榜
try {
this.renderLeaderboard();
} catch (e) {
console.error('渲染排行榜时发生错误:', e);
}
// 尝试加币异步不阻塞UI
this.tryAwardCoinsOnGameOver();
// 显示最终统计
setTimeout(() => {
if (window.gameStats) {
@@ -377,6 +513,92 @@ class Game2048 {
}, 1000);
}
// 构建并渲染排行榜
renderLeaderboard() {
const container = document.getElementById('leaderboard');
if (!container) return;
// 生成当前玩家数据
const today = this.formatDate(new Date());
const currentPlayer = {
"名称": "我",
"账号": "guest-local",
"分数": this.score,
"时间": today,
_current: true
};
// 合并并排序数据(分数由高到低)
const baseData = (typeof playerdata !== 'undefined' && Array.isArray(playerdata)) ? playerdata : [];
const merged = [...baseData.map(d => ({...d})), currentPlayer]
.sort((a, b) => (b["分数"] || 0) - (a["分数"] || 0));
// 计算当前玩家排名
const currentIndex = merged.findIndex(d => d._current);
const rank = currentIndex >= 0 ? currentIndex + 1 : '-';
// 仅展示前10条
const topN = merged.slice(0, 10);
// 生成 HTML
const summaryHtml = `
<div class="leaderboard-summary">
<span>本局分数:<strong>${this.score}</strong></span>
<span>用时:<strong>${this.stats.gameTime}</strong> 秒</span>
<span>你的排名:<strong>${rank}</strong></span>
</div>
`;
const headerHtml = `
<div class="leaderboard-header">
<div class="leaderboard-col rank">排名</div>
<div class="leaderboard-col name">名称</div>
<div class="leaderboard-col score">分数</div>
<div class="leaderboard-col time">日期</div>
</div>
`;
const rowsHtml = topN.map((d, i) => {
const isCurrent = !!d._current;
const rowClass = `leaderboard-row${isCurrent ? ' current' : ''}`;
return `
<div class="${rowClass}">
<div class="leaderboard-col rank">${i + 1}</div>
<div class="leaderboard-col name">${this.escapeHtml(d["名称"] || '未知')}</div>
<div class="leaderboard-col score">${d["分数"] ?? 0}</div>
<div class="leaderboard-col time">${this.escapeHtml(d["时间"] || '-')}</div>
</div>
`;
}).join('');
container.innerHTML = `
<div class="leaderboard-title">排行榜</div>
${summaryHtml}
<div class="leaderboard-table">
${headerHtml}
<div class="leaderboard-body">${rowsHtml}</div>
</div>
`;
}
// 工具:日期格式化 YYYY-MM-DD
formatDate(date) {
const y = date.getFullYear();
const m = String(date.getMonth() + 1).padStart(2, '0');
const d = String(date.getDate()).padStart(2, '0');
return `${y}-${m}-${d}`;
}
// 工具:简单转义以避免 XSS
escapeHtml(str) {
return String(str)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/\"/g, '&quot;')
.replace(/'/g, '&#039;');
}
bindEvents() {
// 重试按钮
document.getElementById('retry-btn').addEventListener('click', () => {