继续更新
This commit is contained in:
@@ -6,28 +6,6 @@ class GameControls {
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}
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initControls() {
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// 方向按钮控制
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document.getElementById('upBtn').addEventListener('click', () => {
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this.game.changeDirection(0, -1);
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});
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document.getElementById('downBtn').addEventListener('click', () => {
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this.game.changeDirection(0, 1);
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});
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document.getElementById('leftBtn').addEventListener('click', () => {
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this.game.changeDirection(-1, 0);
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});
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document.getElementById('rightBtn').addEventListener('click', () => {
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this.game.changeDirection(1, 0);
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});
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// 暂停/继续按钮
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document.getElementById('pauseBtn').addEventListener('click', () => {
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this.game.togglePause();
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});
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// 重新开始按钮
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document.getElementById('restartBtn').addEventListener('click', () => {
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this.game.restart();
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@@ -46,62 +24,82 @@ class GameControls {
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this.game.restart();
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}
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break;
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case 'p':
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case 'P':
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this.game.togglePause();
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break;
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case 'Escape':
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if (this.game.gameOver) {
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document.getElementById('gameOverModal').style.display = 'none';
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}
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break;
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}
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});
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}
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initTouchControls() {
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const canvas = document.getElementById('gameCanvas');
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let touchStartX = 0;
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let touchStartY = 0;
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let isDragging = false;
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let lastTouchX = 0;
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let lastTouchY = 0;
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let lastDirectionChange = 0;
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const directionChangeDelay = 200; // 防止方向变化过快
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// 触摸开始
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canvas.addEventListener('touchstart', (e) => {
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touchStartX = e.touches[0].clientX;
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touchStartY = e.touches[0].clientY;
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isDragging = true;
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lastTouchX = e.touches[0].clientX;
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lastTouchY = e.touches[0].clientY;
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e.preventDefault();
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}, { passive: false });
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// 拖动过程中实时检测方向
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canvas.addEventListener('touchmove', (e) => {
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e.preventDefault();
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}, { passive: false });
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canvas.addEventListener('touchend', (e) => {
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const touchEndX = e.changedTouches[0].clientX;
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const touchEndY = e.changedTouches[0].clientY;
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if (!isDragging) return;
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const deltaX = touchEndX - touchStartX;
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const deltaY = touchEndY - touchStartY;
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const minSwipeDistance = 30;
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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// 水平滑动
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if (Math.abs(deltaX) > minSwipeDistance) {
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 右滑
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} else {
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this.game.changeDirection(-1, 0); // 左滑
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}
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}
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} else {
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// 垂直滑动
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if (Math.abs(deltaY) > minSwipeDistance) {
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 下滑
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} else {
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this.game.changeDirection(0, -1); // 上滑
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}
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}
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const currentTime = Date.now();
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if (currentTime - lastDirectionChange < directionChangeDelay) {
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e.preventDefault();
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return;
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}
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const currentTouchX = e.touches[0].clientX;
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const currentTouchY = e.touches[0].clientY;
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const deltaX = currentTouchX - lastTouchX;
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const deltaY = currentTouchY - lastTouchY;
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const minDragDistance = 20; // 最小拖动距离
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// 检查是否达到最小拖动距离
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if (Math.abs(deltaX) > minDragDistance || Math.abs(deltaY) > minDragDistance) {
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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// 水平拖动
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 向右拖动
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} else {
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this.game.changeDirection(-1, 0); // 向左拖动
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}
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} else {
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// 垂直拖动
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 向下拖动
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} else {
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this.game.changeDirection(0, -1); // 向上拖动
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}
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}
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// 更新最后触摸位置和方向变化时间
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lastTouchX = currentTouchX;
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lastTouchY = currentTouchY;
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lastDirectionChange = currentTime;
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// 添加触觉反馈
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this.vibrate(30);
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}
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e.preventDefault();
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}, { passive: false });
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// 触摸结束
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canvas.addEventListener('touchend', (e) => {
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isDragging = false;
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e.preventDefault();
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}, { passive: false });
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// 触摸取消
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canvas.addEventListener('touchcancel', (e) => {
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isDragging = false;
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e.preventDefault();
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}, { passive: false });
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@@ -111,8 +109,71 @@ class GameControls {
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e.preventDefault();
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}
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}, { passive: false });
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// 添加鼠标拖动支持(用于桌面测试)
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this.initMouseDragControls(canvas);
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}
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// 鼠标拖动控制(用于桌面测试)
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initMouseDragControls(canvas) {
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let isDragging = false;
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let lastMouseX = 0;
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let lastMouseY = 0;
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let lastDirectionChange = 0;
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const directionChangeDelay = 200;
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canvas.addEventListener('mousedown', (e) => {
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isDragging = true;
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lastMouseX = e.clientX;
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lastMouseY = e.clientY;
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e.preventDefault();
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});
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canvas.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const currentTime = Date.now();
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if (currentTime - lastDirectionChange < directionChangeDelay) {
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return;
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}
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const currentMouseX = e.clientX;
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const currentMouseY = e.clientY;
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const deltaX = currentMouseX - lastMouseX;
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const deltaY = currentMouseY - lastMouseY;
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const minDragDistance = 20;
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if (Math.abs(deltaX) > minDragDistance || Math.abs(deltaY) > minDragDistance) {
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 向右拖动
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} else {
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this.game.changeDirection(-1, 0); // 向左拖动
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}
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} else {
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 向下拖动
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} else {
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this.game.changeDirection(0, -1); // 向上拖动
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}
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}
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lastMouseX = currentMouseX;
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lastMouseY = currentMouseY;
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lastDirectionChange = currentTime;
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}
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});
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canvas.addEventListener('mouseup', () => {
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isDragging = false;
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});
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canvas.addEventListener('mouseleave', () => {
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isDragging = false;
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});
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}
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// 震动反馈(移动端)
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vibrate(duration = 50) {
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if ('vibrate' in navigator) {
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@@ -23,8 +23,7 @@ class SnakeGame {
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this.dy = 0;
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this.score = 0;
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this.level = 1;
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this.gameSpeed = 10; // 初始速度
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this.isPaused = false;
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this.gameSpeed = 6.5; // 初始速度 (10 * 0.65)
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this.gameOver = false;
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this.startTime = Date.now();
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this.foodEaten = 0;
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@@ -43,7 +42,7 @@ class SnakeGame {
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// 监听键盘事件
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document.addEventListener('keydown', (e) => {
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if (this.isPaused || this.gameOver) return;
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if (this.gameOver) return;
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switch(e.key) {
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case 'ArrowUp':
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@@ -201,7 +200,7 @@ class SnakeGame {
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const newLevel = Math.floor(this.foodEaten / 5) + 1;
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if (newLevel > this.level) {
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this.level = newLevel;
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this.gameSpeed = Math.min(20, 10 + this.level); // 速度上限20
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this.gameSpeed = Math.min(13, 6.5 + this.level * 0.65); // 速度上限13 (20 * 0.65)
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}
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}
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@@ -297,17 +296,10 @@ class SnakeGame {
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}
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}
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togglePause() {
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this.isPaused = !this.isPaused;
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document.getElementById('pauseBtn').textContent = this.isPaused ? '继续' : '暂停';
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if (!this.isPaused && !this.gameOver) {
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this.gameLoop();
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}
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}
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changeDirection(dx, dy) {
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if (this.isPaused || this.gameOver) return;
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if (this.gameOver) return;
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// 防止180度转弯
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if ((this.dx !== 0 && dx !== 0) || (this.dy !== 0 && dy !== 0)) {
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@@ -319,18 +311,13 @@ class SnakeGame {
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}
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showGameOver() {
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const modal = document.getElementById('gameOverModal');
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// 游戏结束时只记录最终状态,不显示弹窗
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const gameTime = Math.floor((Date.now() - this.startTime) / 1000);
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document.getElementById('finalScore').textContent = this.score;
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document.getElementById('finalLength').textContent = this.snake.length;
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document.getElementById('finalLevel').textContent = this.level;
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document.getElementById('gameTime').textContent = gameTime;
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document.getElementById('foodEaten').textContent = this.foodEaten;
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modal.style.display = 'flex';
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console.log(`游戏结束! 分数: ${this.score}, 长度: ${this.snake.length}, 等级: ${this.level}, 时间: ${gameTime}秒`);
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}
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restart() {
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this.snake = [
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{x: 10, y: 10},
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@@ -341,8 +328,7 @@ class SnakeGame {
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this.dy = 0;
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this.score = 0;
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this.level = 1;
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this.gameSpeed = 10;
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this.isPaused = false;
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this.gameSpeed = 6.5;
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this.gameOver = false;
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this.startTime = Date.now();
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this.foodEaten = 0;
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@@ -351,9 +337,6 @@ class SnakeGame {
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this.generateFood();
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this.updateUI();
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document.getElementById('gameOverModal').style.display = 'none';
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document.getElementById('pauseBtn').textContent = '暂停';
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this.gameLoop();
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}
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}
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62
InfoGenie-frontend/public/smallgame/贪吃蛇/gamedata.js
Normal file
62
InfoGenie-frontend/public/smallgame/贪吃蛇/gamedata.js
Normal file
@@ -0,0 +1,62 @@
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const playerdata = [
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{
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"名称":"树萌芽",
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"账号":"3205788256@qq.com",
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"分数":1568,
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"时间":"2025-09-08"
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},
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{
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"名称":"柚大青",
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"账号":"2143323382@qq.com",
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"分数":245,
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"时间":"2025-09-21"
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},
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{
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"名称":"牛马",
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"账号":"2973419538@qq.com",
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"分数":1123,
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"时间":"2025-09-25"
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},
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{
|
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"名称":"风行者",
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"账号":"4456723190@qq.com",
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"分数":1987,
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"时间":"2025-09-30"
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},
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{
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"名称":"月光骑士",
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"账号":"5832197462@qq.com",
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"分数":876,
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"时间":"2025-10-02"
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},
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{
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"名称":"星河",
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"账号":"6724981532@qq.com",
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"分数":1345,
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"时间":"2025-10-05"
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},
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{
|
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"名称":"雷霆",
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"账号":"7891234567@qq.com",
|
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"分数":2105,
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"时间":"2025-10-08"
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},
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{
|
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"名称":"火焰猫",
|
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"账号":"8912345678@qq.com",
|
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"分数":654,
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"时间":"2025-10-10"
|
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},
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{
|
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"名称":"冰雪女王",
|
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"账号":"9123456789@qq.com",
|
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"分数":1789,
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"时间":"2025-10-12"
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},
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{
|
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"名称":"😊",
|
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"账号":"1125234890@qq.com",
|
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"分数":1432,
|
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"时间":"2025-10-15"
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}
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]
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@@ -23,37 +23,18 @@
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<div class="game-controls">
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<div class="control-row">
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<button id="upBtn" class="control-btn">↑</button>
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</div>
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<div class="control-row">
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<button id="leftBtn" class="control-btn">←</button>
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<button id="pauseBtn" class="control-btn">暂停</button>
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<button id="rightBtn" class="control-btn">→</button>
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</div>
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<div class="control-row">
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<button id="downBtn" class="control-btn">↓</button>
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<button id="restartBtn" class="control-btn">重新开始</button>
|
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</div>
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</div>
|
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|
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<div class="game-instructions">
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<p>使用方向键或触摸按钮控制蛇的方向</p>
|
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<p>使用方向键或拖动手势控制蛇的方向</p>
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</div>
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</div>
|
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|
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<div id="gameOverModal" class="modal">
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<div class="modal-content">
|
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<h2>游戏结束!</h2>
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<div class="stats">
|
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<p>最终分数: <span id="finalScore">0</span></p>
|
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<p>蛇的长度: <span id="finalLength">0</span></p>
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<p>达到等级: <span id="finalLevel">0</span></p>
|
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<p>游戏时间: <span id="gameTime">0</span>秒</p>
|
||||
<p>吃掉食物: <span id="foodEaten">0</span>个</p>
|
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</div>
|
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<button id="restartBtn" class="restart-btn">重新开始</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<script src="gamedata.js"></script>
|
||||
<script src="game-core.js"></script>
|
||||
<script src="game-controls.js"></script>
|
||||
<script src="game-stats.js"></script>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
body {
|
||||
font-family: 'Arial', sans-serif;
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
background: linear-gradient(135deg, #a8e6cf 0%, #dcedc8 50%, #f1f8e9 100%);
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||||
min-height: 100vh;
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display: flex;
|
||||
justify-content: center;
|
||||
@@ -16,13 +16,14 @@ body {
|
||||
}
|
||||
|
||||
.game-container {
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background: rgba(255, 255, 255, 0.95);
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background: linear-gradient(135deg, #e8f5e8 0%, #f1f8e9 100%);
|
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border-radius: 20px;
|
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padding: 20px;
|
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box-shadow: 0 20px 40px rgba(0, 0, 0, 0.3);
|
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box-shadow: 0 20px 40px rgba(46, 125, 50, 0.3);
|
||||
max-width: 400px;
|
||||
width: 95%;
|
||||
margin: 20px auto;
|
||||
border: 1px solid rgba(46, 125, 50, 0.2);
|
||||
}
|
||||
|
||||
.game-header {
|
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@@ -31,21 +32,22 @@ body {
|
||||
}
|
||||
|
||||
.game-header h1 {
|
||||
color: #333;
|
||||
color: #1b5e20;
|
||||
font-size: 2.5rem;
|
||||
margin-bottom: 15px;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.1);
|
||||
text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
.score-board {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
background: linear-gradient(135deg, #f093fb 0%, #f5576c 100%);
|
||||
background: linear-gradient(135deg, #2e7d32 0%, #388e3c 100%);
|
||||
padding: 12px;
|
||||
border-radius: 15px;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
font-size: 1.1rem;
|
||||
box-shadow: 0 4px 8px rgba(46, 125, 50, 0.2);
|
||||
}
|
||||
|
||||
.score-board span {
|
||||
@@ -61,10 +63,10 @@ body {
|
||||
}
|
||||
|
||||
#gameCanvas {
|
||||
border: 3px solid #333;
|
||||
border: 3px solid #2e7d32;
|
||||
border-radius: 10px;
|
||||
background: #222;
|
||||
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.2);
|
||||
background: #1b5e20;
|
||||
box-shadow: 0 8px 16px rgba(46, 125, 50, 0.3);
|
||||
}
|
||||
|
||||
.game-controls {
|
||||
@@ -83,33 +85,32 @@ body {
|
||||
margin: 0 10px;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
|
||||
background: linear-gradient(135deg, #4caf50 0%, #66bb6a 100%);
|
||||
color: white;
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
|
||||
box-shadow: 0 4px 8px rgba(46, 125, 50, 0.3);
|
||||
}
|
||||
|
||||
.control-btn:hover {
|
||||
transform: scale(1.1);
|
||||
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 6px 12px rgba(46, 125, 50, 0.4);
|
||||
}
|
||||
|
||||
.control-btn:active {
|
||||
transform: scale(0.95);
|
||||
box-shadow: 0 2px 4px rgba(46, 125, 50, 0.2);
|
||||
}
|
||||
|
||||
#pauseBtn {
|
||||
background: linear-gradient(135deg, #ff9a9e 0%, #fad0c4 100%);
|
||||
color: #333;
|
||||
background: linear-gradient(135deg, #81c784 0%, #a5d6a7 100%);
|
||||
color: #1b5e20;
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.game-instructions {
|
||||
text-align: center;
|
||||
color: #666;
|
||||
color: #2e7d32;
|
||||
font-size: 0.9rem;
|
||||
margin-top: 15px;
|
||||
}
|
||||
@@ -121,41 +122,43 @@ body {
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
background: rgba(46, 125, 50, 0.6);
|
||||
z-index: 1000;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.modal-content {
|
||||
background: white;
|
||||
background: linear-gradient(135deg, #e8f5e8 0%, #f1f8e9 100%);
|
||||
padding: 30px;
|
||||
border-radius: 20px;
|
||||
text-align: center;
|
||||
max-width: 400px;
|
||||
width: 90%;
|
||||
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 20px 40px rgba(46, 125, 50, 0.4);
|
||||
border: 1px solid rgba(46, 125, 50, 0.2);
|
||||
}
|
||||
|
||||
.modal-content h2 {
|
||||
color: #e74c3c;
|
||||
color: #1b5e20;
|
||||
margin-bottom: 20px;
|
||||
font-size: 2rem;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
.stats p {
|
||||
margin: 10px 0;
|
||||
font-size: 1.1rem;
|
||||
color: #333;
|
||||
color: #2e7d32;
|
||||
}
|
||||
|
||||
.stats span {
|
||||
font-weight: bold;
|
||||
color: #e74c3c;
|
||||
color: #1b5e20;
|
||||
}
|
||||
|
||||
.restart-btn {
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
background: linear-gradient(135deg, #2e7d32 0%, #388e3c 100%);
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 15px 30px;
|
||||
@@ -165,11 +168,70 @@ body {
|
||||
cursor: pointer;
|
||||
margin-top: 20px;
|
||||
transition: all 0.3s ease;
|
||||
box-shadow: 0 4px 8px rgba(46, 125, 50, 0.2);
|
||||
}
|
||||
|
||||
.restart-btn:hover {
|
||||
transform: scale(1.05);
|
||||
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 8px 16px rgba(46, 125, 50, 0.3);
|
||||
}
|
||||
|
||||
/* 排行榜样式 */
|
||||
.leaderboard {
|
||||
margin: 20px 0;
|
||||
padding: 15px;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border-radius: 15px;
|
||||
border: 1px solid rgba(46, 125, 50, 0.2);
|
||||
}
|
||||
|
||||
.leaderboard h3 {
|
||||
color: #1b5e20;
|
||||
margin-bottom: 15px;
|
||||
font-size: 1.3rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.leaderboard-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.leaderboard-item {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 8px 12px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border-radius: 10px;
|
||||
font-size: 0.9rem;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.leaderboard-item.current-player {
|
||||
background: linear-gradient(135deg, #ffeb3b 0%, #fff176 100%);
|
||||
font-weight: bold;
|
||||
border: 2px solid #f57f17;
|
||||
}
|
||||
|
||||
.leaderboard-item .rank {
|
||||
font-weight: bold;
|
||||
min-width: 30px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.leaderboard-item .player-name {
|
||||
flex: 1;
|
||||
text-align: left;
|
||||
margin-left: 10px;
|
||||
color: #2e7d32;
|
||||
}
|
||||
|
||||
.leaderboard-item .player-score {
|
||||
font-weight: bold;
|
||||
color: #1b5e20;
|
||||
min-width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* 手机端优化 */
|
||||
@@ -246,13 +308,4 @@ body {
|
||||
-ms-user-select: none;
|
||||
}
|
||||
|
||||
/* 动画效果 */
|
||||
@keyframes pulse {
|
||||
0% { transform: scale(1); }
|
||||
50% { transform: scale(1.05); }
|
||||
100% { transform: scale(1); }
|
||||
}
|
||||
|
||||
.score-board {
|
||||
animation: pulse 2s infinite;
|
||||
}
|
||||
/* 动画效果已删除 */
|
||||
Reference in New Issue
Block a user