Files
InfoGenie/InfoGenie-frontend/public/smallgame/贪吃蛇/game-controls.js
2025-09-15 19:08:47 +08:00

130 lines
4.1 KiB
JavaScript

class GameControls {
constructor(game) {
this.game = game;
this.initControls();
this.initTouchControls();
}
initControls() {
// 方向按钮控制
document.getElementById('upBtn').addEventListener('click', () => {
this.game.changeDirection(0, -1);
});
document.getElementById('downBtn').addEventListener('click', () => {
this.game.changeDirection(0, 1);
});
document.getElementById('leftBtn').addEventListener('click', () => {
this.game.changeDirection(-1, 0);
});
document.getElementById('rightBtn').addEventListener('click', () => {
this.game.changeDirection(1, 0);
});
// 暂停/继续按钮
document.getElementById('pauseBtn').addEventListener('click', () => {
this.game.togglePause();
});
// 重新开始按钮
document.getElementById('restartBtn').addEventListener('click', () => {
this.game.restart();
});
// 键盘快捷键
this.initKeyboardShortcuts();
}
initKeyboardShortcuts() {
document.addEventListener('keydown', (e) => {
switch(e.key) {
case 'r':
case 'R':
if (this.game.gameOver) {
this.game.restart();
}
break;
case 'p':
case 'P':
this.game.togglePause();
break;
case 'Escape':
if (this.game.gameOver) {
document.getElementById('gameOverModal').style.display = 'none';
}
break;
}
});
}
initTouchControls() {
const canvas = document.getElementById('gameCanvas');
let touchStartX = 0;
let touchStartY = 0;
canvas.addEventListener('touchstart', (e) => {
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
e.preventDefault();
}, { passive: false });
canvas.addEventListener('touchmove', (e) => {
e.preventDefault();
}, { passive: false });
canvas.addEventListener('touchend', (e) => {
const touchEndX = e.changedTouches[0].clientX;
const touchEndY = e.changedTouches[0].clientY;
const deltaX = touchEndX - touchStartX;
const deltaY = touchEndY - touchStartY;
const minSwipeDistance = 30;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
// 水平滑动
if (Math.abs(deltaX) > minSwipeDistance) {
if (deltaX > 0) {
this.game.changeDirection(1, 0); // 右滑
} else {
this.game.changeDirection(-1, 0); // 左滑
}
}
} else {
// 垂直滑动
if (Math.abs(deltaY) > minSwipeDistance) {
if (deltaY > 0) {
this.game.changeDirection(0, 1); // 下滑
} else {
this.game.changeDirection(0, -1); // 上滑
}
}
}
e.preventDefault();
}, { passive: false });
// 防止移动端页面滚动
document.addEventListener('touchmove', (e) => {
if (e.target.closest('.game-container')) {
e.preventDefault();
}
}, { passive: false });
}
// 震动反馈(移动端)
vibrate(duration = 50) {
if ('vibrate' in navigator) {
navigator.vibrate(duration);
}
}
}
// 初始化控制模块
document.addEventListener('DOMContentLoaded', () => {
// 等待游戏实例创建后初始化控制
setTimeout(() => {
new GameControls(game);
}, 100);
});