分离命令系统

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2025-07-22 12:50:52 +08:00
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
萌芽农场服务器控制台命令API模块
作者: AI Assistant
功能: 提供服务器控制台命令处理功能
"""
import os
import json
import sys
from typing import Dict, Any, List, Optional
from datetime import datetime
from SMYMongoDBAPI import SMYMongoDBAPI
class ConsoleCommandsAPI:
"""控制台命令处理类"""
def __init__(self, server):
"""
初始化控制台命令API
Args:
server: 游戏服务器实例
"""
self.server = server
self.commands = {
"addmoney": self.cmd_add_money,
"addxp": self.cmd_add_experience,
"addlevel": self.cmd_add_level,
"addseed": self.cmd_add_seed,
"lsplayer": self.cmd_list_players,
"playerinfo": self.cmd_player_info,
"resetland": self.cmd_reset_land,
"weather": self.cmd_weather,
"help": self.cmd_help,
"stop": self.cmd_stop,
"save": self.cmd_save_all,
"reload": self.cmd_reload_config,
# MongoDB管理命令
"dbtest": self.cmd_db_test,
"dbconfig": self.cmd_db_config,
"dbchat": self.cmd_db_chat,
"dbclean": self.cmd_db_clean,
"dbbackup": self.cmd_db_backup
}
# 初始化MongoDB API
self.mongo_api = None
self._init_mongodb_api()
def process_command(self, command_line: str) -> bool:
"""
处理控制台命令
Args:
command_line: 命令行字符串
Returns:
bool: 命令是否执行成功
"""
if not command_line.strip():
return False
parts = command_line.strip().split()
if not parts:
return False
# 移除命令前的斜杠(如果有)
command = parts[0].lstrip('/')
args = parts[1:] if len(parts) > 1 else []
if command in self.commands:
try:
self.commands[command](args)
return True
except Exception as e:
print(f"❌ 执行命令 '{command}' 时出错: {str(e)}")
return False
else:
print(f"❌ 未知命令: {command}")
print("💡 输入 'help' 查看可用命令")
return False
def get_available_commands(self) -> List[str]:
"""
获取可用命令列表
Returns:
List[str]: 可用命令列表
"""
return list(self.commands.keys())
def cmd_add_money(self, args: List[str]):
"""添加金币命令: /addmoney QQ号 数量"""
if len(args) != 2:
print("❌ 用法: /addmoney <QQ号> <数量>")
return
qq_number, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 金币数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 修改金币
old_money = player_data.get("钱币", 0)
player_data["钱币"] = old_money + amount
# 保存数据
self.server.save_player_data(qq_number, player_data)
print(f"✅ 已为玩家 {qq_number} 添加 {amount} 金币")
print(f" 原金币: {old_money} → 新金币: {player_data['钱币']}")
def cmd_add_experience(self, args: List[str]):
"""添加经验命令: /addxp QQ号 数量"""
if len(args) != 2:
print("❌ 用法: /addxp <QQ号> <数量>")
return
qq_number, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 经验数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 修改经验
old_exp = player_data.get("经验值", 0)
player_data["经验值"] = old_exp + amount
# 检查是否升级
old_level = player_data.get("等级", 1)
self.server._check_level_up(player_data)
new_level = player_data.get("等级", 1)
# 保存数据
self.server.save_player_data(qq_number, player_data)
print(f"✅ 已为玩家 {qq_number} 添加 {amount} 经验")
print(f" 原经验: {old_exp} → 新经验: {player_data['经验值']}")
if new_level > old_level:
print(f"🎉 玩家升级了! {old_level}{new_level}")
def cmd_add_level(self, args: List[str]):
"""添加等级命令: /addlevel QQ号 数量"""
if len(args) != 2:
print("❌ 用法: /addlevel <QQ号> <数量>")
return
qq_number, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 等级数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 修改等级
old_level = player_data.get("等级", 1)
new_level = max(1, old_level + amount) # 确保等级不小于1
player_data["等级"] = new_level
# 保存数据
self.server.save_player_data(qq_number, player_data)
print(f"✅ 已为玩家 {qq_number} 添加 {amount} 等级")
print(f" 原等级: {old_level} → 新等级: {new_level}")
def cmd_add_seed(self, args: List[str]):
"""添加种子命令: /addseed QQ号 作物名称 数量"""
if len(args) != 3:
print("❌ 用法: /addseed <QQ号> <作物名称> <数量>")
return
qq_number, crop_name, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 种子数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 检查作物是否存在
crop_data = self.server._load_crop_data()
if crop_name not in crop_data:
print(f"❌ 作物 '{crop_name}' 不存在")
print(f"💡 可用作物: {', '.join(list(crop_data.keys())[:10])}...")
return
# 添加种子到背包
if "seeds" not in player_data:
player_data["seeds"] = {}
old_count = player_data["seeds"].get(crop_name, 0)
player_data["seeds"][crop_name] = old_count + amount
# 保存数据
self.server.save_player_data(qq_number, player_data)
print(f"✅ 已为玩家 {qq_number} 添加 {amount}{crop_name} 种子")
print(f" 原数量: {old_count} → 新数量: {player_data['seeds'][crop_name]}")
def cmd_list_players(self, args: List[str]):
"""列出所有玩家命令: /lsplayer"""
saves_dir = "game_saves"
if not os.path.exists(saves_dir):
print("❌ 游戏存档目录不存在")
return
player_files = [f for f in os.listdir(saves_dir) if f.endswith('.json')]
if not player_files:
print("📭 暂无已注册玩家")
return
print(f"📋 已注册玩家列表 (共 {len(player_files)} 人):")
print("-" * 80)
print(f"{'QQ号':<12} {'昵称':<15} {'等级':<6} {'金币':<10} {'最后登录':<20}")
print("-" * 80)
for i, filename in enumerate(sorted(player_files), 1):
qq_number = filename.replace('.json', '')
try:
player_data = self.server._load_player_data_from_file(qq_number)
if player_data:
nickname = player_data.get("玩家昵称", "未设置")
level = player_data.get("等级", 1)
money = player_data.get("钱币", 0)
last_login = player_data.get("最后登录时间", "从未登录")
print(f"{qq_number:<12} {nickname:<15} {level:<6} {money:<10} {last_login:<20}")
except Exception as e:
print(f"{qq_number:<12} {'数据错误':<15} {'--':<6} {'--':<10} {'无法读取':<20}")
print("-" * 80)
def cmd_player_info(self, args: List[str]):
"""查看玩家信息命令: /playerinfo QQ号"""
if len(args) != 1:
print("❌ 用法: /playerinfo <QQ号>")
return
qq_number = args[0]
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
print(f"👤 玩家信息: {qq_number}")
print("=" * 50)
print(f"昵称: {player_data.get('玩家昵称', '未设置')}")
print(f"农场名: {player_data.get('农场名称', '未设置')}")
print(f"等级: {player_data.get('等级', 1)}")
print(f"经验: {player_data.get('经验值', 0)}")
print(f"金币: {player_data.get('钱币', 0)}")
print(f"体力: {player_data.get('体力值', 20)}")
print(f"注册时间: {player_data.get('注册时间', '未知')}")
print(f"最后登录: {player_data.get('最后登录时间', '从未登录')}")
print(f"总在线时长: {player_data.get('总游玩时间', '0时0分0秒')}")
# 显示土地信息
farm_lots = player_data.get("农场土地", [])
planted_count = sum(1 for lot in farm_lots if lot.get("is_planted", False))
digged_count = sum(1 for lot in farm_lots if lot.get("is_diged", False))
print(f"土地状态: 总共{len(farm_lots)}块,已开垦{digged_count}块,已种植{planted_count}")
# 显示种子信息
seeds = player_data.get("seeds", {})
if seeds:
print(f"种子背包: {len(seeds)}种作物,总计{sum(seeds.values())}个种子")
else:
print("种子背包: 空")
print("=" * 50)
def cmd_reset_land(self, args: List[str]):
"""重置玩家土地命令: /resetland QQ号"""
if len(args) != 1:
print("❌ 用法: /resetland <QQ号>")
return
qq_number = args[0]
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 加载初始化模板优先从MongoDB
template_data = None
if hasattr(self.server, 'use_mongodb') and self.server.use_mongodb and hasattr(self.server, 'mongo_api') and self.server.mongo_api:
try:
template_data = self.server.mongo_api.get_initial_player_data_template()
if template_data:
print("✅ 成功从MongoDB加载初始玩家数据模板")
else:
print("⚠️ MongoDB中未找到初始玩家数据模板尝试从JSON文件加载")
except Exception as e:
print(f"⚠️ 从MongoDB加载初始玩家数据模板失败: {str(e)}尝试从JSON文件加载")
# MongoDB加载失败或不可用从JSON文件加载
if not template_data:
try:
with open("config/initial_player_data_template.json", 'r', encoding='utf-8') as f:
template_data = json.load(f)
print("✅ 成功从JSON文件加载初始玩家数据模板")
except Exception as e:
print(f"❌ 无法加载初始化模板: {str(e)}")
return
# 重置土地状态
if "农场土地" in template_data:
old_lots_count = len(player_data.get("农场土地", []))
player_data["农场土地"] = template_data["农场土地"]
new_lots_count = len(player_data["农场土地"])
# 保存数据
self.server.save_player_data(qq_number, player_data)
print(f"✅ 已重置玩家 {qq_number} 的土地状态")
print(f" 土地数量: {old_lots_count}{new_lots_count}")
print(f" 所有作物和状态已清除,恢复为初始状态")
else:
print("❌ 初始化模板中没有找到土地数据")
def cmd_weather(self, args: List[str]):
"""天气控制命令: /weather <天气类型>"""
if len(args) != 1:
print("❌ 用法: /weather <天气类型>")
print(" 可用天气: clear, rain, snow, cherry, gardenia, willow")
return
weather_type = args[0].lower()
# 定义可用的天气类型映射
weather_map = {
"clear": "晴天",
"rain": "下雨",
"snow": "下雪",
"cherry": "樱花雨",
"gardenia": "栀子花雨",
"willow": "柳叶雨",
"stop": "停止天气"
}
if weather_type not in weather_map:
print("❌ 无效的天气类型")
print(" 可用天气: clear, rain, snow, cherry, gardenia, willow, stop")
return
# 广播天气变更消息给所有在线客户端
weather_message = {
"type": "weather_change",
"weather_type": weather_type,
"weather_name": weather_map[weather_type]
}
# 发送给所有连接的客户端
if hasattr(self.server, 'clients'):
for client_id in list(self.server.clients.keys()):
try:
self.server.send_data(client_id, weather_message)
except Exception as e:
print(f"⚠️ 向客户端 {client_id} 发送天气消息失败: {str(e)}")
print(f"🌤️ 已将天气切换为: {weather_map[weather_type]}")
if hasattr(self.server, 'clients') and len(self.server.clients) > 0:
print(f" 已通知 {len(self.server.clients)} 个在线客户端")
else:
print(" 当前无在线客户端")
def cmd_help(self, args: List[str]):
"""显示帮助信息"""
print("🌱 萌芽农场服务器控制台命令帮助")
print("=" * 60)
print("玩家管理命令:")
print(" /addmoney <QQ号> <数量> - 为玩家添加金币")
print(" /addxp <QQ号> <数量> - 为玩家添加经验")
print(" /addlevel <QQ号> <数量> - 为玩家添加等级")
print(" /addseed <QQ号> <作物> <数量> - 为玩家添加种子")
print(" /lsplayer - 列出所有已注册玩家")
print(" /playerinfo <QQ号> - 查看玩家详细信息")
print(" /resetland <QQ号> - 重置玩家土地状态")
print("")
print("游戏控制命令:")
print(" /weather <类型> - 控制全服天气")
print(" 可用类型: clear, rain, snow, cherry, gardenia, willow, stop")
print("")
print("服务器管理命令:")
print(" /save - 立即保存所有玩家数据")
print(" /reload - 重新加载配置文件")
print(" /stop - 停止服务器")
print(" /help - 显示此帮助信息")
print("=" * 60)
print("💡 提示: 命令前的斜杠(/)是可选的")
print("")
print("数据库管理命令:")
print(" /dbtest - 测试数据库连接")
print(" /dbconfig <操作> [参数] - 数据库配置管理")
print(" /dbchat <操作> [参数] - 聊天消息管理")
print(" /dbclean <类型> - 数据库清理")
print(" /dbbackup [类型] - 数据库备份")
def cmd_save_all(self, args: List[str]):
"""保存所有数据命令"""
try:
# 保存所有在线玩家数据
saved_count = 0
if hasattr(self.server, 'user_data'):
for client_id, user_info in self.server.user_data.items():
if user_info.get("logged_in", False):
username = user_info.get("username")
if username:
player_data = self.server.load_player_data(username)
if player_data:
self.server.save_player_data(username, player_data)
saved_count += 1
print(f"✅ 已保存 {saved_count} 个在线玩家的数据")
except Exception as e:
print(f"❌ 保存数据时出错: {str(e)}")
def cmd_reload_config(self, args: List[str]):
"""重新加载配置命令"""
try:
# 重新加载作物数据
if hasattr(self.server, '_load_crop_data'):
self.server._load_crop_data()
print("✅ 已重新加载配置文件")
except Exception as e:
print(f"❌ 重新加载配置时出错: {str(e)}")
def cmd_stop(self, args: List[str]):
"""停止服务器命令"""
print("⚠️ 正在停止服务器...")
try:
# 保存所有在线玩家数据
if hasattr(self.server, 'user_data'):
for client_id, user_info in self.server.user_data.items():
if user_info.get("logged_in", False):
username = user_info.get("username")
if username:
player_data = self.server.load_player_data(username)
if player_data:
self.server.save_player_data(username, player_data)
print("💾 数据保存完成")
except:
pass
if hasattr(self.server, 'stop'):
self.server.stop()
print("✅ 服务器已停止")
sys.exit(0)
def _init_mongodb_api(self):
"""初始化MongoDB API"""
try:
# 检查服务器是否使用MongoDB
if hasattr(self.server, 'use_mongodb') and self.server.use_mongodb:
environment = "production" if hasattr(self.server, 'environment') and self.server.environment == "production" else "test"
self.mongo_api = SMYMongoDBAPI(environment)
if self.mongo_api.is_connected():
print(f"✅ MongoDB API 初始化成功 [{environment}]")
else:
print(f"⚠️ MongoDB API 连接失败 [{environment}]")
self.mongo_api = None
else:
print("💡 服务器未启用MongoDB数据库命令将不可用")
except Exception as e:
print(f"❌ MongoDB API 初始化失败: {str(e)}")
self.mongo_api = None
# ========================= MongoDB管理命令 =========================
def cmd_db_test(self, args):
"""测试数据库连接命令: /dbtest"""
if not self.mongo_api:
print("❌ MongoDB API 未初始化或连接失败")
return
try:
if self.mongo_api.is_connected():
# 测试基本操作
config = self.mongo_api.get_daily_checkin_config()
if config:
print("✅ 数据库连接正常,可以正常读取配置")
print(f" 环境: {self.mongo_api.environment}")
print(f" 数据库: {self.mongo_api.config[self.mongo_api.environment]['database']}")
print(f" 主机: {self.mongo_api.config[self.mongo_api.environment]['host']}:{self.mongo_api.config[self.mongo_api.environment]['port']}")
else:
print("⚠️ 数据库连接正常,但无法读取配置数据")
else:
print("❌ 数据库连接失败")
except Exception as e:
print(f"❌ 数据库测试失败: {str(e)}")
def cmd_db_config(self, args):
"""数据库配置管理命令: /dbconfig <操作> [参数]"""
if not self.mongo_api:
print("❌ MongoDB API 未初始化")
return
if len(args) == 0:
print("❌ 用法: /dbconfig <操作> [参数]")
print(" 可用操作:")
print(" list - 列出所有配置类型")
print(" get <配置类型> - 获取指定配置")
print(" reload <配置类型> - 重新加载指定配置到服务器")
print(" 配置类型: daily_checkin, lucky_draw, new_player, wisdom_tree, online_gift, scare_crow, item, pet, stamina, crop_data, initial_player_data")
return
operation = args[0].lower()
if operation == "list":
print("📋 可用的配置类型:")
print("-" * 50)
config_types = [
("daily_checkin", "每日签到配置"),
("lucky_draw", "幸运抽奖配置"),
("new_player", "新手大礼包配置"),
("wisdom_tree", "智慧树配置"),
("online_gift", "在线礼包配置"),
("scare_crow", "稻草人配置"),
("item", "道具配置"),
("pet", "宠物配置"),
("stamina", "体力系统配置"),
("crop_data", "作物数据配置"),
("initial_player_data", "初始玩家数据模板")
]
for config_type, description in config_types:
print(f" {config_type:<20} - {description}")
print("-" * 50)
elif operation == "get":
if len(args) < 2:
print("❌ 用法: /dbconfig get <配置类型>")
return
config_type = args[1]
try:
config_methods = {
"daily_checkin": self.mongo_api.get_daily_checkin_config,
"lucky_draw": self.mongo_api.get_lucky_draw_config,
"new_player": self.mongo_api.get_new_player_config,
"wisdom_tree": self.mongo_api.get_wisdom_tree_config,
"online_gift": self.mongo_api.get_online_gift_config,
"scare_crow": self.mongo_api.get_scare_crow_config,
"item": self.mongo_api.get_item_config,
"pet": self.mongo_api.get_pet_config,
"stamina": self.mongo_api.get_stamina_config,
"crop_data": self.mongo_api.get_crop_data_config,
"initial_player_data": self.mongo_api.get_initial_player_data_template
}
if config_type not in config_methods:
print(f"❌ 未知的配置类型: {config_type}")
return
config = config_methods[config_type]()
if config:
print(f"{config_type} 配置:")
print(json.dumps(config, ensure_ascii=False, indent=2))
else:
print(f"❌ 无法获取 {config_type} 配置")
except Exception as e:
print(f"❌ 获取配置失败: {str(e)}")
elif operation == "reload":
if len(args) < 2:
print("❌ 用法: /dbconfig reload <配置类型>")
return
config_type = args[1]
print(f"🔄 正在重新加载 {config_type} 配置到服务器...")
try:
# 这里可以添加重新加载配置到服务器的逻辑
# 例如重新加载作物数据等
if config_type == "crop_data":
if hasattr(self.server, '_load_crop_data'):
self.server._load_crop_data()
print(f"✅ 已重新加载 {config_type} 配置到服务器")
else:
print(f"⚠️ 服务器不支持重新加载 {config_type} 配置")
else:
print(f"💡 {config_type} 配置重新加载功能暂未实现")
except Exception as e:
print(f"❌ 重新加载配置失败: {str(e)}")
else:
print(f"❌ 未知操作: {operation}")
def cmd_db_chat(self, args):
"""聊天消息管理命令: /dbchat <操作> [参数]"""
if not self.mongo_api:
print("❌ MongoDB API 未初始化")
return
if len(args) == 0:
print("❌ 用法: /dbchat <操作> [参数]")
print(" 可用操作:")
print(" latest - 获取最新聊天消息")
print(" history [天数] [数量] - 获取聊天历史 (默认3天最多500条)")
print(" clean [保留天数] - 清理旧聊天消息 (默认保留30天)")
return
operation = args[0].lower()
if operation == "latest":
try:
message = self.mongo_api.get_latest_chat_message()
if message:
print("💬 最新聊天消息:")
print(f" 玩家: {message.get('player_name', 'N/A')} (QQ: {message.get('username', 'N/A')})")
print(f" 内容: {message.get('content', '')}")
print(f" 时间: {message.get('time_str', 'N/A')}")
else:
print("📭 暂无聊天消息")
except Exception as e:
print(f"❌ 获取最新聊天消息失败: {str(e)}")
elif operation == "history":
days = 3
limit = 500
if len(args) > 1:
try:
days = int(args[1])
except ValueError:
print("❌ 天数必须是整数")
return
if len(args) > 2:
try:
limit = int(args[2])
except ValueError:
print("❌ 数量必须是整数")
return
try:
messages = self.mongo_api.get_chat_history(days, limit)
if messages:
print(f"💬 聊天历史 (最近{days}天,共{len(messages)}条):")
print("-" * 80)
for msg in messages[-10:]: # 只显示最后10条
print(f"[{msg.get('time_str', 'N/A')}] {msg.get('player_name', 'N/A')}: {msg.get('content', '')}")
if len(messages) > 10:
print(f"... 还有 {len(messages) - 10} 条历史消息")
print("-" * 80)
else:
print("📭 暂无聊天历史")
except Exception as e:
print(f"❌ 获取聊天历史失败: {str(e)}")
elif operation == "clean":
keep_days = 30
if len(args) > 1:
try:
keep_days = int(args[1])
except ValueError:
print("❌ 保留天数必须是整数")
return
try:
deleted_count = self.mongo_api.clean_old_chat_messages(keep_days)
print(f"🧹 清理完成: 删除了 {deleted_count} 个文档 ({keep_days}天前的消息)")
except Exception as e:
print(f"❌ 清理聊天消息失败: {str(e)}")
else:
print(f"❌ 未知操作: {operation}")
def cmd_db_clean(self, args):
"""数据库清理命令: /dbclean <类型>"""
if not self.mongo_api:
print("❌ MongoDB API 未初始化")
return
if len(args) == 0:
print("❌ 用法: /dbclean <类型>")
print(" 可用类型:")
print(" codes - 清理过期验证码")
print(" chat [保留天数] - 清理旧聊天消息 (默认保留30天)")
print(" all - 清理所有过期数据")
return
clean_type = args[0].lower()
if clean_type == "codes":
try:
removed_count = self.mongo_api.clean_expired_verification_codes()
print(f"🧹 验证码清理完成: 清理了 {removed_count} 个过期验证码")
except Exception as e:
print(f"❌ 清理验证码失败: {str(e)}")
elif clean_type == "chat":
keep_days = 30
if len(args) > 1:
try:
keep_days = int(args[1])
except ValueError:
print("❌ 保留天数必须是整数")
return
try:
deleted_count = self.mongo_api.clean_old_chat_messages(keep_days)
print(f"🧹 聊天消息清理完成: 删除了 {deleted_count} 个文档 ({keep_days}天前的消息)")
except Exception as e:
print(f"❌ 清理聊天消息失败: {str(e)}")
elif clean_type == "all":
print("🧹 开始清理所有过期数据...")
total_cleaned = 0
# 清理验证码
try:
codes_count = self.mongo_api.clean_expired_verification_codes()
print(f" 验证码: 清理了 {codes_count}")
total_cleaned += codes_count
except Exception as e:
print(f" 验证码清理失败: {str(e)}")
# 清理聊天消息
try:
chat_count = self.mongo_api.clean_old_chat_messages(30)
print(f" 聊天消息: 删除了 {chat_count} 个文档")
total_cleaned += chat_count
except Exception as e:
print(f" 聊天消息清理失败: {str(e)}")
print(f"✅ 清理完成,总计处理 {total_cleaned}")
else:
print(f"❌ 未知清理类型: {clean_type}")
def cmd_db_backup(self, args):
"""数据库备份命令: /dbbackup [类型]"""
if not self.mongo_api:
print("❌ MongoDB API 未初始化")
return
backup_type = "config" if len(args) == 0 else args[0].lower()
if backup_type == "config":
try:
# 备份所有游戏配置
configs = self.mongo_api.find_documents("gameconfig")
if configs:
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
backup_file = f"backup/gameconfig_backup_{timestamp}.json"
# 确保备份目录存在
os.makedirs("backup", exist_ok=True)
with open(backup_file, 'w', encoding='utf-8') as f:
json.dump(configs, f, ensure_ascii=False, indent=2)
print(f"✅ 游戏配置备份完成: {backup_file}")
print(f" 备份了 {len(configs)} 个配置文档")
else:
print("❌ 没有找到配置数据")
except Exception as e:
print(f"❌ 配置备份失败: {str(e)}")
elif backup_type == "chat":
try:
# 备份聊天消息
chat_docs = self.mongo_api.find_documents("chat")
if chat_docs:
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
backup_file = f"backup/chat_backup_{timestamp}.json"
# 确保备份目录存在
os.makedirs("backup", exist_ok=True)
with open(backup_file, 'w', encoding='utf-8') as f:
json.dump(chat_docs, f, ensure_ascii=False, indent=2)
print(f"✅ 聊天消息备份完成: {backup_file}")
print(f" 备份了 {len(chat_docs)} 个聊天文档")
else:
print("❌ 没有找到聊天数据")
except Exception as e:
print(f"❌ 聊天备份失败: {str(e)}")
else:
print("❌ 用法: /dbbackup [类型]")
print(" 可用类型:")
print(" config - 备份游戏配置 (默认)")
print(" chat - 备份聊天消息")
# ===================== 扩展功能方法 =====================
def add_custom_command(self, command_name: str, command_func):
"""
添加自定义命令
Args:
command_name: 命令名称
command_func: 命令处理函数
"""
self.commands[command_name] = command_func
print(f"✅ 已添加自定义命令: {command_name}")
def remove_command(self, command_name: str) -> bool:
"""
移除命令
Args:
command_name: 命令名称
Returns:
bool: 是否成功移除
"""
if command_name in self.commands:
del self.commands[command_name]
print(f"✅ 已移除命令: {command_name}")
return True
else:
print(f"❌ 命令不存在: {command_name}")
return False
def get_command_info(self, command_name: str) -> Optional[str]:
"""
获取命令信息
Args:
command_name: 命令名称
Returns:
Optional[str]: 命令文档字符串
"""
if command_name in self.commands:
func = self.commands[command_name]
return func.__doc__ if func.__doc__ else "无描述"
return None
def execute_batch_commands(self, commands: List[str]) -> Dict[str, bool]:
"""
批量执行命令
Args:
commands: 命令列表
Returns:
Dict[str, bool]: 每个命令的执行结果
"""
results = {}
for cmd in commands:
print(f"\n执行命令: {cmd}")
results[cmd] = self.process_command(cmd)
return results

View File

@@ -0,0 +1,90 @@
# 控制台命令API模块 (ConsoleCommandsAPI)
## 功能特性
### 基础游戏管理命令
- `/addmoney <QQ号> <数量>` - 为玩家添加金币
- `/addxp <QQ号> <数量>` - 为玩家添加经验值
- `/addlevel <QQ号> <数量>` - 为玩家添加等级
- `/addseed <QQ号> <作物名称> <数量>` - 为玩家添加种子
- `/lsplayer` - 列出所有在线玩家
- `/playerinfo <QQ号>` - 查看玩家详细信息
- `/resetland <QQ号>` - 重置玩家土地
- `/weather <天气类型>` - 设置天气
### 系统管理命令
- `/help` - 显示帮助信息
- `/save` - 保存所有玩家数据
- `/reload` - 重新加载配置文件
- `/stop` - 停止服务器
### MongoDB数据库管理命令
- `/dbtest` - 测试数据库连接
- `/dbconfig <操作> [参数]` - 数据库配置管理
- `list` - 列出所有配置类型
- `get <配置类型>` - 获取指定配置
- `reload <配置类型>` - 重新加载指定配置到服务器
- `/dbchat <操作> [参数]` - 聊天消息管理
- `latest` - 获取最新聊天消息
- `history [天数] [数量]` - 获取聊天历史
- `clean [保留天数]` - 清理旧聊天消息
- `/dbclean <类型>` - 数据库清理
- `codes` - 清理过期验证码
- `chat [保留天数]` - 清理旧聊天消息
- `all` - 清理所有过期数据
- `/dbbackup [类型]` - 数据库备份
- `config` - 备份游戏配置
- `chat` - 备份聊天消息
## 使用方法
### 1. 导入模块
```python
from ConsoleCommandsAPI import ConsoleCommandsAPI
```
### 2. 初始化
```python
# 在服务器初始化时创建控制台命令实例
console = ConsoleCommandsAPI(server)
```
### 3. 处理命令
```python
# 在控制台输入处理函数中
command_line = input("服务器控制台> ")
console.process_command(command_line)
```
## 扩展功能
### 添加自定义命令
```python
# 添加新命令
console.add_custom_command("mycommand", my_command_function, "我的自定义命令")
# 移除命令
console.remove_command("mycommand")
# 获取命令信息
info = console.get_command_info("addmoney")
# 批量执行命令
commands = ["addmoney 123456 1000", "addxp 123456 500"]
console.execute_batch_commands(commands)
```
## 依赖项
- `SMYMongoDBAPI` - MongoDB数据库操作模块
- `json` - JSON数据处理
- `os` - 操作系统接口
- `datetime` - 日期时间处理
- `typing` - 类型提示
## 注意事项
1. **MongoDB集成**: 数据库相关命令需要服务器启用MongoDB支持
2. **权限管理**: 所有命令都具有管理员权限,请谨慎使用
3. **数据备份**: 建议定期使用 `/dbbackup` 命令备份重要数据
4. **错误处理**: 所有命令都包含完善的错误处理和用户友好的提示信息

View File

@@ -11,39 +11,14 @@ import random
#导入服务器外置插件模块 #导入服务器外置插件模块
from SMYMongoDBAPI import SMYMongoDBAPI #导入MongoDB数据库模块 from SMYMongoDBAPI import SMYMongoDBAPI #导入MongoDB数据库模块
from QQEmailSendAPI import EmailVerification#导入QQ邮箱发送模块 from QQEmailSendAPI import EmailVerification#导入QQ邮箱发送模块
from ConsoleCommandsAPI import ConsoleCommandsAPI #导入控制台命令API模块
""" """
萌芽农场TCP游戏服务器 - 代码结构说明 萌芽农场TCP游戏服务器
==================================================================== ====================================================================
📁 代码组织结构:
├── 1. 初始化和生命周期管理 - 服务器启动、停止、客户端管理
├── 2. 验证和检查方法 - 版本检查、登录状态验证
├── 3. 数据管理方法 - 玩家数据读写、缓存管理
├── 4. 作物系统管理 - 作物生长、更新推送
├── 5. 消息处理路由 - 客户端消息分发处理
├── 6. 用户认证处理 - 登录、注册、验证码
├── 7. 游戏操作处理 - 种植、收获、浇水等
├── 8. 系统功能处理 - 签到、抽奖、排行榜
└── 9. 性能优化功能 - 缓存优化、批量保存
🔧 性能优化特性:
- 内存缓存系统减少磁盘I/O操作
- 分层更新策略:在线玩家快速更新,离线玩家慢速更新
- 批量数据保存:定时批量写入,提升性能
- 智能缓存管理LRU策略自动清理过期数据
📊 数据存储:
- 玩家数据JSON格式存储在game_saves目录
- 配置文件:作物数据、初始模板等
- 缓存策略:内存缓存 + 定时持久化
🌐 网络通信:
- 协议TCP长连接 - 协议TCP长连接
- 数据格式JSON消息 - 数据格式JSON消息
- 消息类型:请求/响应模式 - 消息类型:请求/响应模式
==================================================================== ====================================================================
""" """
@@ -83,8 +58,11 @@ class TCPGameServer(TCPServer):
# 初始化MongoDB API优先使用MongoDB失败则使用JSON文件 # 初始化MongoDB API优先使用MongoDB失败则使用JSON文件
self._init_mongodb_api() self._init_mongodb_api()
# 性能优化相关配置 # 初始化杂草系统配置
self._init_performance_settings() self._init_weed_settings()
# 禁用父类的日志输出,避免重复
self._setup_game_server_logging()
# 数据缓存 # 数据缓存
self.crop_data_cache = None self.crop_data_cache = None
@@ -95,7 +73,6 @@ class TCPGameServer(TCPServer):
# 启动定时器 # 启动定时器
self.start_crop_growth_timer() self.start_crop_growth_timer()
self.start_batch_save_timer()
self.start_weed_growth_timer() self.start_weed_growth_timer()
self.start_wisdom_tree_health_decay_timer() self.start_wisdom_tree_health_decay_timer()
self.start_verification_code_cleanup_timer() self.start_verification_code_cleanup_timer()
@@ -122,18 +99,9 @@ class TCPGameServer(TCPServer):
self.mongo_api = None self.mongo_api = None
self.log('ERROR', f"MongoDB API初始化异常: {e}将使用JSON配置文件", 'SERVER') self.log('ERROR', f"MongoDB API初始化异常: {e}将使用JSON配置文件", 'SERVER')
#初始化性能操作 #初始化杂草系统配置
def _init_performance_settings(self): def _init_weed_settings(self):
"""初始化性能优化配置""" """初始化杂草生长配置"""
self.player_cache = {} # 玩家数据内存缓存
self.dirty_players = set() # 需要保存到磁盘的玩家列表
self.last_save_time = time.time() # 上次批量保存时间
self.save_interval = 30 # 批量保存间隔(秒)
self.update_counter = 0 # 更新计数器
self.slow_update_interval = 10 # 慢速更新间隔每10秒进行一次完整更新
self.active_players_cache = {} # 活跃玩家缓存
self.cache_expire_time = 300 # 缓存过期时间5分钟
# 杂草生长相关配置 # 杂草生长相关配置
self.weed_check_interval = 86400 # 杂草检查间隔24小时 self.weed_check_interval = 86400 # 杂草检查间隔24小时
self.offline_threshold_days = 3 # 离线多少天后开始长杂草 self.offline_threshold_days = 3 # 离线多少天后开始长杂草
@@ -141,11 +109,18 @@ class TCPGameServer(TCPServer):
self.weed_growth_probability = 0.3 # 每个空地长杂草的概率30% self.weed_growth_probability = 0.3 # 每个空地长杂草的概率30%
self.last_weed_check_time = time.time() # 上次检查杂草的时间 self.last_weed_check_time = time.time() # 上次检查杂草的时间
#设置游戏服务器日志配置
def _setup_game_server_logging(self):
"""设置游戏服务器日志配置,禁用父类重复输出"""
# 禁用父类logger的传播避免重复输出
if hasattr(self, 'logger') and self.logger:
self.logger.propagate = False
#启动作物生长计时器 #启动作物生长计时器
def start_crop_growth_timer(self): def start_crop_growth_timer(self):
"""启动作物生长计时器,每秒更新一次""" """启动作物生长计时器,每秒更新一次"""
try: try:
self.update_crops_growth_optimized() self.update_crops_growth()
except Exception as e: except Exception as e:
self.log('ERROR', f"作物生长更新时出错: {str(e)}", 'SERVER') self.log('ERROR', f"作物生长更新时出错: {str(e)}", 'SERVER')
@@ -154,19 +129,7 @@ class TCPGameServer(TCPServer):
self.crop_timer.daemon = True self.crop_timer.daemon = True
self.crop_timer.start() self.crop_timer.start()
#启动批量报错计时器
def start_batch_save_timer(self):
"""启动批量保存计时器"""
try:
self.batch_save_dirty_players()
self.cleanup_expired_cache()
except Exception as e:
self.log('ERROR', f"批量保存时出错: {str(e)}", 'SERVER')
# 创建下一个批量保存计时器
batch_timer = threading.Timer(self.save_interval, self.start_batch_save_timer)
batch_timer.daemon = True
batch_timer.start()
#启动杂草生长计时器 #启动杂草生长计时器
def start_weed_growth_timer(self): def start_weed_growth_timer(self):
@@ -216,7 +179,6 @@ class TCPGameServer(TCPServer):
"""获取服务器统计信息""" """获取服务器统计信息"""
online_players = len([cid for cid in self.user_data if self.user_data[cid].get("logged_in", False)]) online_players = len([cid for cid in self.user_data if self.user_data[cid].get("logged_in", False)])
return { return {
"cached_players": len(self.player_cache),
"online_players": online_players, "online_players": online_players,
"total_connections": len(self.clients) "total_connections": len(self.clients)
} }
@@ -250,14 +212,9 @@ class TCPGameServer(TCPServer):
self.verification_cleanup_timer = None self.verification_cleanup_timer = None
self.log('INFO', "验证码清理定时器已停止", 'SERVER') self.log('INFO', "验证码清理定时器已停止", 'SERVER')
# 强制保存所有缓存数据
self.log('INFO', "正在保存所有玩家数据...", 'SERVER')
saved_count = self.force_save_all_data()
self.log('INFO', f"已保存 {saved_count} 个玩家的数据", 'SERVER')
# 显示服务器统计信息 # 显示服务器统计信息
stats = self.get_server_stats() stats = self.get_server_stats()
self.log('INFO', f"服务器统计 - 缓存玩家: {stats['cached_players']}, 在线玩家: {stats['online_players']}, 总连接: {stats['total_connections']}", 'SERVER') self.log('INFO', f"服务器统计 - 在线玩家: {stats['online_players']}, 总连接: {stats['total_connections']}", 'SERVER')
# 调用父类方法完成实际停止 # 调用父类方法完成实际停止
super().stop() super().stop()
@@ -275,13 +232,6 @@ class TCPGameServer(TCPServer):
# 处理已登录用户的离开 # 处理已登录用户的离开
if client_id in self.user_data and self.user_data[client_id].get("logged_in", False): if client_id in self.user_data and self.user_data[client_id].get("logged_in", False):
self._update_player_logout_time(client_id, username) self._update_player_logout_time(client_id, username)
# 立即保存离线玩家的数据
if username and username in self.player_cache:
self.save_player_data_immediate(username)
self.dirty_players.discard(username)
self.log('INFO', f"已立即保存离线玩家 {username} 的数据", 'SERVER')
self.log('INFO', f"用户 {username} 登出", 'SERVER') self.log('INFO', f"用户 {username} 登出", 'SERVER')
# 广播用户离开消息 # 广播用户离开消息
@@ -333,24 +283,6 @@ class TCPGameServer(TCPServer):
#=================================数据管理方法==================================== #=================================数据管理方法====================================
#加载玩家数据 #加载玩家数据
def load_player_data(self, account_id): def load_player_data(self, account_id):
"""从缓存或文件加载玩家数据(优化版本)"""
# 先检查内存缓存
if account_id in self.player_cache:
self._update_cache_access_time(account_id)
return self.player_cache[account_id]
# 缓存未命中,从文件读取
return self._load_player_data_from_file(account_id)
#更新缓存访问时间
def _update_cache_access_time(self, account_id):
"""更新缓存访问时间"""
if account_id not in self.active_players_cache:
self.active_players_cache[account_id] = {}
self.active_players_cache[account_id]["last_access"] = time.time()
#从文件里加载玩家数据
def _load_player_data_from_file(self, account_id):
"""从文件加载玩家数据""" """从文件加载玩家数据"""
file_path = os.path.join("game_saves", f"{account_id}.json") file_path = os.path.join("game_saves", f"{account_id}.json")
@@ -358,45 +290,20 @@ class TCPGameServer(TCPServer):
if os.path.exists(file_path): if os.path.exists(file_path):
with open(file_path, 'r', encoding='utf-8') as file: with open(file_path, 'r', encoding='utf-8') as file:
player_data = json.load(file) player_data = json.load(file)
# 存入缓存
self.player_cache[account_id] = player_data
self.active_players_cache[account_id] = {
"last_access": time.time(),
"is_online": account_id in self.user_data and self.user_data[account_id].get("logged_in", False)
}
return player_data return player_data
return None return None
except Exception as e: except Exception as e:
self.log('ERROR', f"读取玩家 {account_id} 的数据时出错: {str(e)}", 'SERVER') self.log('ERROR', f"读取玩家 {account_id} 的数据时出错: {str(e)}", 'SERVER')
return None return None
#保存玩家数据到缓存 #保存玩家数据
def save_player_data(self, account_id, player_data): def save_player_data(self, account_id, player_data):
"""保存玩家数据到缓存""" """保存玩家数据到文件"""
# 更新内存缓存
self.player_cache[account_id] = player_data
# 标记为脏数据,等待批量保存
self.dirty_players.add(account_id)
# 更新活跃缓存
self._update_cache_access_time(account_id)
return True
#保存玩家数据到磁盘
def save_player_data_immediate(self, account_id):
"""立即保存玩家数据到磁盘"""
if account_id not in self.player_cache:
return False
file_path = os.path.join("game_saves", f"{account_id}.json") file_path = os.path.join("game_saves", f"{account_id}.json")
try: try:
with open(file_path, 'w', encoding='utf-8') as file: with open(file_path, 'w', encoding='utf-8') as file:
json.dump(self.player_cache[account_id], file, indent=2, ensure_ascii=False) json.dump(player_data, file, indent=2, ensure_ascii=False)
return True return True
except Exception as e: except Exception as e:
self.log('ERROR', f"保存玩家 {account_id} 的数据时出错: {str(e)}", 'SERVER') self.log('ERROR', f"保存玩家 {account_id} 的数据时出错: {str(e)}", 'SERVER')
@@ -536,21 +443,10 @@ class TCPGameServer(TCPServer):
#================================作物系统管理========================================= #================================作物系统管理=========================================
#优化的作物生长更新系统 #作物生长更新系统
def update_crops_growth_optimized(self): def update_crops_growth(self):
"""优化的作物生长更新系统""" """更新所有玩家的作物生长"""
self.update_counter += 1 # 更新在线玩家的作物
# 每秒快速更新在线玩家
self.update_online_players_crops()
# 每10秒进行一次慢速更新离线玩家和深度检查
if self.update_counter % self.slow_update_interval == 0:
self.update_offline_players_crops()
#快速更新在线玩家的作物
def update_online_players_crops(self):
"""快速更新在线玩家的作物"""
for client_id, user_info in self.user_data.items(): for client_id, user_info in self.user_data.items():
if not user_info.get("logged_in", False): if not user_info.get("logged_in", False):
continue continue
@@ -564,64 +460,16 @@ class TCPGameServer(TCPServer):
if not player_data: if not player_data:
continue continue
if self.update_player_crops_fast(player_data, username): if self.update_player_crops(player_data, username):
self.save_player_data(username, player_data) self.save_player_data(username, player_data)
self._push_crop_update_to_player(username, player_data) self._push_crop_update_to_player(username, player_data)
except Exception as e: except Exception as e:
self.log('ERROR', f"快速更新在线玩家 {username} 作物时出错: {str(e)}", 'SERVER') self.log('ERROR', f"更新在线玩家 {username} 作物时出错: {str(e)}", 'SERVER')
#慢速更新离线玩家的作物 #更新单个玩家的作物
def update_offline_players_crops(self): def update_player_crops(self, player_data, account_id):
"""慢速更新离线玩家的作物每10秒一次""" """更新单个玩家的作物"""
import glob
try:
save_files = glob.glob(os.path.join("game_saves", "*.json"))
offline_count = 0
updated_count = 0
for save_file in save_files:
account_id = os.path.basename(save_file).split('.')[0]
# 跳过在线玩家
is_online = any(
user_info.get("username") == account_id and user_info.get("logged_in", False)
for user_info in self.user_data.values()
)
if is_online:
continue
offline_count += 1
player_data = self.load_player_data(account_id)
if not player_data:
continue
if self.update_player_crops_slow(player_data, account_id):
self.save_player_data(account_id, player_data)
updated_count += 1
if updated_count > 0:
self.log('INFO', f"慢速更新:检查了 {offline_count} 个离线玩家,更新了 {updated_count}", 'SERVER')
except Exception as e:
self.log('ERROR', f"慢速更新离线玩家作物时出错: {str(e)}", 'SERVER')
#快速更新单个玩家的作物
def update_player_crops_fast(self, player_data, account_id):
"""快速更新单个玩家的作物(在线玩家用)"""
return self.update_player_crops_common(player_data, account_id, 1)
#慢速更新单个玩家的作物
def update_player_crops_slow(self, player_data, account_id):
"""慢速更新单个玩家的作物(离线玩家用,补偿倍数)"""
return self.update_player_crops_common(player_data, account_id, self.slow_update_interval)
#通用的作物更新逻辑
def update_player_crops_common(self, player_data, account_id, time_multiplier):
"""通用的作物更新逻辑"""
growth_updated = False growth_updated = False
for farm_lot in player_data.get("农场土地", []): for farm_lot in player_data.get("农场土地", []):
@@ -671,8 +519,8 @@ class TCPGameServer(TCPServer):
if "施肥持续时间" in farm_lot: if "施肥持续时间" in farm_lot:
del farm_lot["施肥持续时间"] del farm_lot["施肥持续时间"]
# 应用生长速度倍数和时间补偿 # 应用生长速度倍数
growth_increase = int(growth_multiplier * time_multiplier) growth_increase = int(growth_multiplier)
if growth_increase < 1: if growth_increase < 1:
growth_increase = 1 growth_increase = 1
@@ -1367,12 +1215,8 @@ class TCPGameServer(TCPServer):
try: try:
player_data["玩家密码"] = new_password player_data["玩家密码"] = new_password
# 保存到缓存和文件 # 保存到文件
self.player_cache[username] = player_data self.save_player_data(username, player_data)
self.dirty_players.add(username)
# 立即保存重要的账户信息
self.save_player_data_immediate(username)
self.log('INFO', f"用户 {username} 密码重置成功", 'ACCOUNT') self.log('INFO', f"用户 {username} 密码重置成功", 'ACCOUNT')
@@ -6098,11 +5942,6 @@ class TCPGameServer(TCPServer):
#==========================作物数据处理========================== #==========================作物数据处理==========================
#==========================访问其他玩家农场处理========================== #==========================访问其他玩家农场处理==========================
#处理访问其他玩家农场的请求 #处理访问其他玩家农场的请求
def _handle_visit_player_request(self, client_id, message): def _handle_visit_player_request(self, client_id, message):
@@ -7403,7 +7242,6 @@ class TCPGameServer(TCPServer):
#==========================幸运抽奖处理========================== #==========================幸运抽奖处理==========================
#处理幸运抽奖请求 #处理幸运抽奖请求
@@ -7892,105 +7730,7 @@ class TCPGameServer(TCPServer):
#==========================缓存数据处理==========================
#清理过期的缓存数据
def cleanup_expired_cache(self):
"""清理过期的缓存数据"""
current_time = time.time()
expired_players = []
for account_id, cache_data in self.active_players_cache.items():
if current_time - cache_data.get("last_access", 0) > self.cache_expire_time:
expired_players.append(account_id)
for account_id in expired_players:
# 如果是脏数据,先保存
if account_id in self.dirty_players:
self.save_player_data_immediate(account_id)
self.dirty_players.discard(account_id)
# 移除过期缓存
self.player_cache.pop(account_id, None)
self.active_players_cache.pop(account_id, None)
if expired_players:
self.log('INFO', f"清理了 {len(expired_players)} 个过期缓存", 'SERVER')
#批量保存脏数据到磁盘
def batch_save_dirty_players(self):
"""批量保存脏数据到磁盘"""
if not self.dirty_players:
return
saved_count = 0
for account_id in list(self.dirty_players):
try:
if self.save_player_data_immediate(account_id):
saved_count += 1
except Exception as e:
self.log('ERROR', f"保存玩家 {account_id} 数据时出错: {str(e)}", 'SERVER')
self.dirty_players.clear()
self.last_save_time = time.time()
if saved_count > 0:
self.log('INFO', f"批量保存了 {saved_count} 个玩家的数据", 'SERVER')
#强制保存所有缓存数据
def force_save_all_data(self):
"""强制保存所有缓存数据(用于服务器关闭时)"""
saved_count = 0
for account_id in list(self.player_cache.keys()):
try:
if self.save_player_data_immediate(account_id):
saved_count += 1
except Exception as e:
self.log('ERROR', f"强制保存玩家 {account_id} 数据时出错: {str(e)}", 'SERVER')
self.dirty_players.clear()
self.log('INFO', f"强制保存完成,保存了 {saved_count} 个玩家的数据", 'SERVER')
return saved_count
#优化缓存大小,移除不活跃的数据
def optimize_cache_size(self):
"""优化缓存大小,移除不活跃的数据"""
current_time = time.time()
removed_count = 0
# 如果缓存过大,移除最不活跃的数据
if len(self.player_cache) > 1000: # 缓存超过1000个玩家时进行清理
sorted_players = sorted(
self.active_players_cache.items(),
key=lambda x: x[1].get("last_access", 0)
)
# 移除最不活跃的50%
remove_count = len(sorted_players) // 2
for account_id, _ in sorted_players[:remove_count]:
if account_id in self.dirty_players:
self.save_player_data_immediate(account_id)
self.dirty_players.discard(account_id)
self.player_cache.pop(account_id, None)
self.active_players_cache.pop(account_id, None)
removed_count += 1
if removed_count > 0:
self.log('INFO', f"缓存优化:移除了 {removed_count} 个不活跃的缓存数据", 'SERVER')
return removed_count
#获取缓存命中信息(用于调试)
def get_cache_hit_info(self, account_id):
"""获取缓存命中信息(用于调试)"""
return {
"in_memory_cache": account_id in self.player_cache,
"in_active_cache": account_id in self.active_players_cache,
"is_dirty": account_id in self.dirty_players,
"last_access": self.active_players_cache.get(account_id, {}).get("last_access", 0)
}
#==========================缓存数据处理==========================
# ================================账户设置处理方法================================ # ================================账户设置处理方法================================
@@ -8033,17 +7773,13 @@ class TCPGameServer(TCPServer):
try: try:
# 更新玩家数据 # 更新玩家数据
player_data[""] = new_password player_data["玩家密码"] = new_password
player_data["玩家昵称"] = new_player_name player_data["玩家昵称"] = new_player_name
player_data["农场名称"] = new_farm_name player_data["农场名称"] = new_farm_name
player_data["个人简介"] = new_personal_profile player_data["个人简介"] = new_personal_profile
# 保存到缓存和文件 # 保存到文件
self.player_cache[username] = player_data self.save_player_data(username, player_data)
self.dirty_players.add(username)
# 立即保存重要的账户信息
self.save_player_data_immediate(username)
# 发送成功响应 # 发送成功响应
self.send_data(client_id, { self.send_data(client_id, {
@@ -8081,16 +7817,6 @@ class TCPGameServer(TCPServer):
os.remove(file_path) os.remove(file_path)
self.log('INFO', f"已删除玩家文件: {file_path}", 'ACCOUNT') self.log('INFO', f"已删除玩家文件: {file_path}", 'ACCOUNT')
# 从缓存中删除
if username in self.player_cache:
del self.player_cache[username]
if username in self.dirty_players:
self.dirty_players.discard(username)
if username in self.active_players_cache:
del self.active_players_cache[username]
# 清理用户数据 # 清理用户数据
if client_id in self.user_data: if client_id in self.user_data:
del self.user_data[client_id] del self.user_data[client_id]
@@ -9073,14 +8799,7 @@ class TCPGameServer(TCPServer):
self.save_player_data(username, player_data) self.save_player_data(username, player_data)
processed_count += 1 processed_count += 1
# 检查缓存中的离线玩家 # 注释:缓存机制已移除,只处理在线玩家的智慧树衰减
for username in list(self.player_cache.keys()):
if username not in [self.user_data[cid].get("username") for cid in self.user_data if self.user_data[cid].get("logged_in", False)]:
player_data = self.player_cache[username]
if "智慧树配置" in player_data:
self._process_wisdom_tree_decay(player_data["智慧树配置"], username)
self.save_player_data(username, player_data)
processed_count += 1
if processed_count > 0: if processed_count > 0:
self.log('INFO', f"已处理 {processed_count} 个玩家的智慧树生命值衰减", 'SERVER') self.log('INFO', f"已处理 {processed_count} 个玩家的智慧树生命值衰减", 'SERVER')
@@ -9607,427 +9326,47 @@ class TCPGameServer(TCPServer):
#==========================小卖部管理处理========================== #==========================小卖部管理处理==========================
# 控制台命令系统
class ConsoleCommands:
"""控制台命令处理类"""
def __init__(self, server):
self.server = server
self.commands = {
"addmoney": self.cmd_add_money,
"addxp": self.cmd_add_experience,
"addlevel": self.cmd_add_level,
"addseed": self.cmd_add_seed,
"lsplayer": self.cmd_list_players,
"playerinfo": self.cmd_player_info,
"resetland": self.cmd_reset_land,
"weather": self.cmd_weather,
"help": self.cmd_help,
"stop": self.cmd_stop,
"save": self.cmd_save_all,
"reload": self.cmd_reload_config
}
def process_command(self, command_line):
"""处理控制台命令"""
if not command_line.strip():
return
parts = command_line.strip().split()
if not parts:
return
# 移除命令前的斜杠(如果有)
command = parts[0].lstrip('/')
args = parts[1:] if len(parts) > 1 else []
if command in self.commands:
try:
self.commands[command](args)
except Exception as e:
print(f"❌ 执行命令 '{command}' 时出错: {str(e)}")
else:
print(f"❌ 未知命令: {command}")
print("💡 输入 'help' 查看可用命令")
def cmd_add_money(self, args):
"""添加金币命令: /addmoney QQ号 数量"""
if len(args) != 2:
print("❌ 用法: /addmoney <QQ号> <数量>")
return
qq_number, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 金币数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 修改金币
old_money = player_data.get("钱币", 0)
player_data["钱币"] = old_money + amount
# 保存数据
self.server.save_player_data(qq_number, player_data)
self.server.save_player_data_immediate(qq_number)
print(f"✅ 已为玩家 {qq_number} 添加 {amount} 金币")
print(f" 原金币: {old_money} → 新金币: {player_data['money']}")
def cmd_add_experience(self, args):
"""添加经验命令: /addxp QQ号 数量"""
if len(args) != 2:
print("❌ 用法: /addxp <QQ号> <数量>")
return
qq_number, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 经验数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 修改经验
old_exp = player_data.get("经验值", 0)
player_data["经验值"] = old_exp + amount
# 检查是否升级
old_level = player_data.get("等级", 1)
self.server._check_level_up(player_data)
new_level = player_data.get("等级", 1)
# 保存数据
self.server.save_player_data(qq_number, player_data)
self.server.save_player_data_immediate(qq_number)
print(f"✅ 已为玩家 {qq_number} 添加 {amount} 经验")
print(f" 原经验: {old_exp} → 新经验: {player_data['experience']}")
if new_level > old_level:
print(f"🎉 玩家升级了! {old_level}{new_level}")
def cmd_add_level(self, args):
"""添加等级命令: /addlevel QQ号 数量"""
if len(args) != 2:
print("❌ 用法: /addlevel <QQ号> <数量>")
return
qq_number, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 等级数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 修改等级
old_level = player_data.get("等级", 1)
new_level = max(1, old_level + amount) # 确保等级不小于1
player_data["等级"] = new_level
# 保存数据
self.server.save_player_data(qq_number, player_data)
self.server.save_player_data_immediate(qq_number)
print(f"✅ 已为玩家 {qq_number} 添加 {amount} 等级")
print(f" 原等级: {old_level} → 新等级: {new_level}")
def cmd_add_seed(self, args):
"""添加种子命令: /addseed QQ号 作物名称 数量"""
if len(args) != 3:
print("❌ 用法: /addseed <QQ号> <作物名称> <数量>")
return
qq_number, crop_name, amount_str = args
try:
amount = int(amount_str)
except ValueError:
print("❌ 种子数量必须是整数")
return
# 加载玩家数据
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 检查作物是否存在
crop_data = self.server._load_crop_data()
if crop_name not in crop_data:
print(f"❌ 作物 '{crop_name}' 不存在")
print(f"💡 可用作物: {', '.join(list(crop_data.keys())[:10])}...")
return
# 添加种子到背包
if "seeds" not in player_data:
player_data["seeds"] = {}
old_count = player_data["seeds"].get(crop_name, 0)
player_data["seeds"][crop_name] = old_count + amount
# 保存数据
self.server.save_player_data(qq_number, player_data)
self.server.save_player_data_immediate(qq_number)
print(f"✅ 已为玩家 {qq_number} 添加 {amount}{crop_name} 种子")
print(f" 原数量: {old_count} → 新数量: {player_data['seeds'][crop_name]}")
def cmd_list_players(self, args):
"""列出所有玩家命令: /lsplayer"""
saves_dir = "game_saves"
if not os.path.exists(saves_dir):
print("❌ 游戏存档目录不存在")
return
player_files = [f for f in os.listdir(saves_dir) if f.endswith('.json')]
if not player_files:
print("📭 暂无已注册玩家")
return
print(f"📋 已注册玩家列表 (共 {len(player_files)} 人):")
print("-" * 80)
print(f"{'QQ号':<12} {'昵称':<15} {'等级':<6} {'金币':<10} {'最后登录':<20}")
print("-" * 80)
for i, filename in enumerate(sorted(player_files), 1):
qq_number = filename.replace('.json', '')
try:
player_data = self.server._load_player_data_from_file(qq_number)
if player_data:
nickname = player_data.get("玩家昵称", "未设置")
level = player_data.get("等级", 1)
money = player_data.get("钱币", 0)
last_login = player_data.get("最后登录时间", "从未登录")
print(f"{qq_number:<12} {nickname:<15} {level:<6} {money:<10} {last_login:<20}")
except Exception as e:
print(f"{qq_number:<12} {'数据错误':<15} {'--':<6} {'--':<10} {'无法读取':<20}")
print("-" * 80)
def cmd_player_info(self, args):
"""查看玩家信息命令: /playerinfo QQ号"""
if len(args) != 1:
print("❌ 用法: /playerinfo <QQ号>")
return
qq_number = args[0]
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
print(f"👤 玩家信息: {qq_number}")
print("=" * 50)
print(f"昵称: {player_data.get('玩家昵称', '未设置')}")
print(f"农场名: {player_data.get('农场名称', '未设置')}")
print(f"等级: {player_data.get('level', 1)}")
print(f"经验: {player_data.get('experience', 0)}")
print(f"金币: {player_data.get('money', 0)}")
print(f"体力: {player_data.get('体力值', 20)}")
print(f"注册时间: {player_data.get('注册时间', '未知')}")
print(f"最后登录: {player_data.get('最后登录时间', '从未登录')}")
print(f"总在线时长: {player_data.get('总游玩时间', '0时0分0秒')}")
# 显示土地信息
farm_lots = player_data.get("农场土地", [])
planted_count = sum(1 for lot in farm_lots if lot.get("is_planted", False))
digged_count = sum(1 for lot in farm_lots if lot.get("is_diged", False))
print(f"土地状态: 总共{len(farm_lots)}块,已开垦{digged_count}块,已种植{planted_count}")
# 显示种子信息
seeds = player_data.get("seeds", {})
if seeds:
print(f"种子背包: {len(seeds)}种作物,总计{sum(seeds.values())}个种子")
else:
print("种子背包: 空")
print("=" * 50)
def cmd_reset_land(self, args):
"""重置玩家土地命令: /resetland QQ号"""
if len(args) != 1:
print("❌ 用法: /resetland <QQ号>")
return
qq_number = args[0]
player_data = self.server.load_player_data(qq_number)
if not player_data:
print(f"❌ 玩家 {qq_number} 不存在")
return
# 加载初始化模板优先从MongoDB
template_data = None
if self.server.use_mongodb and self.server.mongo_api:
try:
template_data = self.server.mongo_api.get_initial_player_data_template()
if template_data:
print("✅ 成功从MongoDB加载初始玩家数据模板")
else:
print("⚠️ MongoDB中未找到初始玩家数据模板尝试从JSON文件加载")
except Exception as e:
print(f"⚠️ 从MongoDB加载初始玩家数据模板失败: {str(e)}尝试从JSON文件加载")
# MongoDB加载失败或不可用从JSON文件加载
if not template_data:
try:
with open("config/initial_player_data_template.json", 'r', encoding='utf-8') as f:
template_data = json.load(f)
print("✅ 成功从JSON文件加载初始玩家数据模板")
except Exception as e:
print(f"❌ 无法加载初始化模板: {str(e)}")
return
# 重置土地状态
if "农场土地" in template_data:
old_lots_count = len(player_data.get("农场土地", []))
player_data["农场土地"] = template_data["农场土地"]
new_lots_count = len(player_data["农场土地"])
# 保存数据
self.server.save_player_data(qq_number, player_data)
self.server.save_player_data_immediate(qq_number)
print(f"✅ 已重置玩家 {qq_number} 的土地状态")
print(f" 土地数量: {old_lots_count}{new_lots_count}")
print(f" 所有作物和状态已清除,恢复为初始状态")
else:
print("❌ 初始化模板中没有找到土地数据")
def cmd_weather(self, args):
"""天气控制命令: /weather <天气类型>"""
if len(args) != 1:
print("❌ 用法: /weather <天气类型>")
print(" 可用天气: clear, rain, snow, cherry, gardenia, willow")
return
weather_type = args[0].lower()
# 定义可用的天气类型映射
weather_map = {
"clear": "晴天",
"rain": "下雨",
"snow": "下雪",
"cherry": "樱花雨",
"gardenia": "栀子花雨",
"willow": "柳叶雨",
"stop": "停止天气"
}
if weather_type not in weather_map:
print("❌ 无效的天气类型")
print(" 可用天气: clear, rain, snow, cherry, gardenia, willow, stop")
return
# 广播天气变更消息给所有在线客户端
weather_message = {
"type": "weather_change",
"weather_type": weather_type,
"weather_name": weather_map[weather_type]
}
# 发送给所有连接的客户端
for client_id in list(self.server.clients.keys()):
try:
self.server.send_data(client_id, weather_message)
except Exception as e:
print(f"⚠️ 向客户端 {client_id} 发送天气消息失败: {str(e)}")
print(f"🌤️ 已将天气切换为: {weather_map[weather_type]}")
if len(self.server.clients) > 0:
print(f" 已通知 {len(self.server.clients)} 个在线客户端")
else:
print(" 当前无在线客户端")
def cmd_help(self, args):
"""显示帮助信息"""
print("🌱 萌芽农场服务器控制台命令帮助")
print("=" * 60)
print("玩家管理命令:")
print(" /addmoney <QQ号> <数量> - 为玩家添加金币")
print(" /addxp <QQ号> <数量> - 为玩家添加经验")
print(" /addlevel <QQ号> <数量> - 为玩家添加等级")
print(" /addseed <QQ号> <作物> <数量> - 为玩家添加种子")
print(" /lsplayer - 列出所有已注册玩家")
print(" /playerinfo <QQ号> - 查看玩家详细信息")
print(" /resetland <QQ号> - 重置玩家土地状态")
print("")
print("游戏控制命令:")
print(" /weather <类型> - 控制全服天气")
print(" 可用类型: clear, rain, snow, cherry, gardenia, willow, stop")
print("")
print("服务器管理命令:")
print(" /save - 立即保存所有玩家数据")
print(" /reload - 重新加载配置文件")
print(" /stop - 停止服务器")
print(" /help - 显示此帮助信息")
print("=" * 60)
print("💡 提示: 命令前的斜杠(/)是可选的")
def cmd_save_all(self, args):
"""保存所有数据命令"""
try:
self.server.force_save_all_data()
print("✅ 已强制保存所有玩家数据")
except Exception as e:
print(f"❌ 保存数据时出错: {str(e)}")
def cmd_reload_config(self, args):
"""重新加载配置命令"""
try:
# 重新加载作物数据
self.server._load_crop_data()
print("✅ 已重新加载配置文件")
except Exception as e:
print(f"❌ 重新加载配置时出错: {str(e)}")
def cmd_stop(self, args):
"""停止服务器命令"""
print("⚠️ 正在停止服务器...")
try:
self.server.force_save_all_data()
print("💾 数据保存完成")
except:
pass
self.server.stop()
print("✅ 服务器已停止")
import sys
sys.exit(0)
def console_input_thread(server): def console_input_thread(server):
"""控制台输入处理线程""" """控制台输入处理线程"""
console = ConsoleCommands(server) import threading
import sys
print("💬 控制台已就绪,输入 'help' 查看可用命令") # 等待服务器完全启动
time.sleep(0.5)
console = ConsoleCommandsAPI(server)
# 创建输入锁,防止日志输出打乱命令输入
input_lock = threading.Lock()
server._console_input_lock = input_lock
# 获取服务器IP地址
server_ip = getattr(server, 'host', 'localhost')
if server_ip == '0.0.0.0':
server_ip = 'localhost'
# 使用锁保护初始化消息输出
with input_lock:
print("💬 控制台已就绪,输入 'help' 查看可用命令")
while True: while True:
try: try:
command = input("> ").strip() # 使用自定义提示符格式,不使用锁避免阻塞
prompt = f"mengyafarm#{server_ip}> "
command = input(prompt).strip()
if command: if command:
console.process_command(command) # 只在处理命令时使用锁,避免输出被打乱
with input_lock:
console.process_command(command)
except EOFError: except EOFError:
break break
except KeyboardInterrupt: except KeyboardInterrupt:
break break
except Exception as e: except Exception as e:
print(f"❌ 处理命令时出错: {str(e)}") # 使用锁保护错误输出
with input_lock:
print(f"❌ 处理命令时出错: {str(e)}")
# 主程序启动入口 # 主程序启动入口
if __name__ == "__main__": if __name__ == "__main__":
@@ -10068,7 +9407,14 @@ if __name__ == "__main__":
if 'server' in locals(): if 'server' in locals():
try: try:
server.force_save_all_data() # 保存所有在线玩家数据
for client_id, user_info in server.user_data.items():
if user_info.get("logged_in", False):
username = user_info.get("username")
if username:
player_data = server.load_player_data(username)
if player_data:
server.save_player_data(username, player_data)
print("💾 数据保存完成") print("💾 数据保存完成")
except: except:
pass pass

View File

@@ -116,7 +116,13 @@ class TCPServer:
exc_info=None exc_info=None
) )
record.category = category record.category = category
self.logger.handle(record)
# 检查是否存在控制台输入锁,如果存在则使用锁来避免打乱命令输入
if hasattr(self, '_console_input_lock'):
with self._console_input_lock:
self.logger.handle(record)
else:
self.logger.handle(record)
def start(self): def start(self):
"""启动服务器""" """启动服务器"""

Binary file not shown.

View File

@@ -41,9 +41,6 @@ check_docker() {
start_server() { start_server() {
echo "🚀 启动萌芽农场服务器..." echo "🚀 启动萌芽农场服务器..."
# 创建必要的目录
mkdir -p game_saves config chat
# 检查配置文件是否存在 # 检查配置文件是否存在
if [ ! -f "config/crop_data.json" ]; then if [ ! -f "config/crop_data.json" ]; then
echo "⚠️ 警告: 配置文件不存在,请确保 config 目录包含必要的配置文件" echo "⚠️ 警告: 配置文件不存在,请确保 config 目录包含必要的配置文件"

View File

@@ -1,232 +1,232 @@
{ {
"经验值": 346, "经验值": 396,
"等级": 5, "等级": 5,
"钱币": 12176, "钱币": 11476,
"农场名称": "123", "农场名称": "123",
"玩家昵称": "123", "玩家昵称": "123",
"玩家账号": "2804775686", "玩家账号": "2804775686",
"玩家密码": "123", "玩家密码": "123",
"最后登录时间": "2025年07月21日21时52分01秒", "最后登录时间": "2025年07月22日08时51分11秒",
"总游玩时间": "0时2分25秒", "总游玩时间": "0时3分4秒",
"注册时间": "2025年07月21日20时35分51秒", "注册时间": "2025年07月21日20时35分51秒",
"个人简介": "21323123", "个人简介": "21323123",
"农场土地": [ "农场土地": [
{ {
"crop_type": "", "crop_type": "杂交树2",
"grow_time": 0, "grow_time": 860,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 25200,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "小麦",
"grow_time": 300,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 300,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "土豆",
"grow_time": 480,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 480,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "小麦",
"grow_time": 300,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 300,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "小麦",
"grow_time": 300,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 300,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "小麦",
"grow_time": 300,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 300,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "小麦",
"grow_time": 300,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 300,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "胡萝卜",
"grow_time": 240,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 240,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "小麦",
"grow_time": 300,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 300,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "龙果",
"grow_time": 840,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 14400,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "玉米",
"grow_time": 840,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 900,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "土豆",
"grow_time": 480,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 480,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "玉米",
"grow_time": 830,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 900,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "辣椒",
"grow_time": 650,
"is_dead": false,
"is_diged": true,
"is_planted": true,
"max_grow_time": 650, "max_grow_time": 650,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "辣椒",
"grow_time": 0, "grow_time": 650,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 650, "max_grow_time": 650,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "小麦",
"grow_time": 0, "grow_time": 300,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 650, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "胡萝卜",
"grow_time": 0, "grow_time": 240,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 650, "max_grow_time": 240,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "胡萝卜",
"grow_time": 0, "grow_time": 240,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 650, "max_grow_time": 240,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "小麦",
"grow_time": 0, "grow_time": 300,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 650, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "玉米",
"grow_time": 0, "grow_time": 810,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 650, "max_grow_time": 900,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 650,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 650,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 650,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false,
"已施肥": false,
"土地等级": 0
},
{
"crop_type": "",
"grow_time": 0,
"is_dead": false,
"is_diged": true,
"is_planted": false,
"max_grow_time": 3,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
@@ -464,35 +464,20 @@
} }
], ],
"种子仓库": [ "种子仓库": [
{
"name": "龙果",
"quality": "传奇",
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},
{ {
"name": "杂交树1", "name": "杂交树1",
"quality": "传奇", "quality": "传奇",
"count": 1 "count": 1
}, },
{
"name": "杂交树2",
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},
{
"name": "土豆",
"quality": "普通",
"count": 2
},
{ {
"name": "小麦", "name": "小麦",
"quality": "普通", "quality": "普通",
"count": 9 "count": 6
}, },
{ {
"name": "辣椒", "name": "辣椒",
"quality": "普通", "quality": "普通",
"count": 3 "count": 1
}, },
{ {
"name": "胡萝卜", "name": "胡萝卜",
@@ -500,9 +485,9 @@
"count": 8 "count": 8
}, },
{ {
"name": "玉米", "name": "椰子",
"quality": "优良", "quality": "优良",
"count": 3 "count": 2
} }
], ],
"作物仓库": [ "作物仓库": [
@@ -558,17 +543,16 @@
"2025年07月21日21时13分12秒": "金币276 经验56 土豆x2 小麦x4" "2025年07月21日21时13分12秒": "金币276 经验56 土豆x2 小麦x4"
}, },
"在线礼包": { "在线礼包": {
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"今日在线时长": 245.16000938415527, "今日在线时长": 78.0709433555603,
"已领取礼包": [ "已领取礼包": [
"1分钟", "1分钟"
"3分钟"
], ],
"登录时间": 1753101378.1634717 "登录时间": 1753145471.320933
}, },
"点赞系统": { "点赞系统": {
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"点赞上次刷新时间": "2025-07-21", "点赞上次刷新时间": "2025-07-22",
"总点赞数": 0 "总点赞数": 0
}, },
"新手礼包": { "新手礼包": {
@@ -578,8 +562,8 @@
"体力系统": { "体力系统": {
"当前体力值": 25, "当前体力值": 25,
"最大体力值": 25, "最大体力值": 25,
"上次刷新时间": "2025-07-21", "上次刷新时间": "2025-07-22",
"上次恢复时间": 1753101378.1589587 "上次恢复时间": 1753145471.3187816
}, },
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View File

@@ -1,12 +1,12 @@
{ {
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"土地等级": 4 "土地等级": 4
@@ -23,12 +23,12 @@
"土地等级": 4 "土地等级": 4
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{ {
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@@ -56,12 +56,12 @@
"土地等级": 1 "土地等级": 1
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{ {
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@@ -78,30 +78,30 @@
"土地等级": 3 "土地等级": 3
}, },
{ {
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{ {
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@@ -111,74 +111,74 @@
"土地等级": 0 "土地等级": 0
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{ {
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{ {
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{ {
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{ {
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{ {
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{ {
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}, },
{ {
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@@ -189,7 +189,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
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@@ -200,7 +200,7 @@
}, },
{ {
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@@ -210,188 +210,188 @@
"土地等级": 0 "土地等级": 0
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{ {
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},
{
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}, },
{ {
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{
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}, },
{ {
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}, },
{ {
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},
{
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},
{
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},
{
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},
{
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{
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},
{
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}, },
{ {
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}, },
{ {
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},
{
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},
{
"crop_type": "可可豆",
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"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "黄瓜",
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},
{
"crop_type": "葡萄",
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"已浇水": false,
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},
{
"crop_type": "大豆",
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"已浇水": false, "已浇水": false,
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"土地等级": 0 "土地等级": 0
@@ -408,56 +408,56 @@
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "生菜",
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},
{
"crop_type": "野草1",
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},
{
"crop_type": "大豆",
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"max_grow_time": 1080, "max_grow_time": 1080,
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"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "鱼腥草",
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"is_dead": false, "is_dead": false,
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"max_grow_time": 10200, "max_grow_time": 7200,
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"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "稻谷",
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},
{
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},
{
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"max_grow_time": 3060,
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"土地等级": 0 "土地等级": 0
@@ -555,27 +555,22 @@
{ {
"name": "小麦", "name": "小麦",
"quality": "普通", "quality": "普通",
"count": 23 "count": 27
}, },
{ {
"name": "胡萝卜", "name": "胡萝卜",
"quality": "普通", "quality": "普通",
"count": 7 "count": 6
}, },
{ {
"name": "土豆", "name": "土豆",
"quality": "普通", "quality": "普通",
"count": 10 "count": 8
}, },
{ {
"name": "鱼腥草", "name": "鱼腥草",
"quality": "优良", "quality": "优良",
"count": 5 "count": 4
},
{
"name": "玉米",
"quality": "优良",
"count": 1
}, },
{ {
"name": "蓝莓", "name": "蓝莓",
@@ -595,12 +590,12 @@
{ {
"name": "稻谷", "name": "稻谷",
"quality": "普通", "quality": "普通",
"count": 7 "count": 10
}, },
{ {
"name": "大豆", "name": "大豆",
"quality": "普通", "quality": "普通",
"count": 6 "count": 4
}, },
{ {
"name": "咖啡豆", "name": "咖啡豆",
@@ -620,7 +615,7 @@
{ {
"name": "椰子", "name": "椰子",
"quality": "优良", "quality": "优良",
"count": 8 "count": 7
}, },
{ {
"name": "菠萝", "name": "菠萝",
@@ -690,7 +685,7 @@
{ {
"name": "番茄", "name": "番茄",
"quality": "普通", "quality": "普通",
"count": 4 "count": 2
}, },
{ {
"name": "大白菜", "name": "大白菜",
@@ -705,17 +700,17 @@
{ {
"name": "梨子", "name": "梨子",
"quality": "优良", "quality": "优良",
"count": 2 "count": 1
}, },
{ {
"name": "生菜", "name": "生菜",
"quality": "普通", "quality": "普通",
"count": 8 "count": 6
}, },
{ {
"name": "黄瓜", "name": "黄瓜",
"quality": "普通", "quality": "普通",
"count": 6 "count": 5
}, },
{ {
"name": "面包树", "name": "面包树",
@@ -730,12 +725,12 @@
{ {
"name": "野草1", "name": "野草1",
"quality": "普通", "quality": "普通",
"count": 6 "count": 5
}, },
{ {
"name": "豌豆", "name": "豌豆",
"quality": "普通", "quality": "普通",
"count": 4 "count": 3
}, },
{ {
"name": "柿子", "name": "柿子",
@@ -745,12 +740,12 @@
{ {
"name": "葡萄", "name": "葡萄",
"quality": "普通", "quality": "普通",
"count": 3 "count": 2
}, },
{ {
"name": "树莓", "name": "树莓",
"quality": "优良", "quality": "优良",
"count": 3 "count": 1
}, },
{ {
"name": "玫瑰花", "name": "玫瑰花",
@@ -772,11 +767,6 @@
"quality": "稀有", "quality": "稀有",
"count": 2 "count": 2
}, },
{
"name": "可可豆",
"quality": "稀有",
"count": 1
},
{ {
"name": "桃子", "name": "桃子",
"quality": "稀有", "quality": "稀有",
@@ -785,28 +775,8 @@
{ {
"name": "甘蔗", "name": "甘蔗",
"quality": "稀有", "quality": "稀有",
"count": 3
},
{
"name": "人参",
"quality": "史诗",
"count": 1
},
{
"name": "南瓜",
"quality": "普通",
"count": 2 "count": 2
}, },
{
"name": "葫芦",
"quality": "优良",
"count": 3
},
{
"name": "杂交树1",
"quality": "传奇",
"count": 1
},
{ {
"name": "杂草1", "name": "杂草1",
"quality": "普通", "quality": "普通",
@@ -815,16 +785,16 @@
{ {
"name": "香蕉", "name": "香蕉",
"quality": "优良", "quality": "优良",
"count": 3 "count": 1
} }
], ],
"经验值": 3553, "经验值": 3611,
"农场名称": "树萌芽の狗窝", "农场名称": "树萌芽の狗窝",
"玩家昵称": "树萌芽", "玩家昵称": "树萌芽",
"等级": 66, "等级": 66,
"钱币": 615196902055, "钱币": 615196880382,
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"总游玩时间": "162时58分35秒", "总游玩时间": "163时34分9秒",
"玩家账号": "3205788256", "玩家账号": "3205788256",
"玩家密码": "123456", "玩家密码": "123456",
"个人简介": "人生啊,就这样吧", "个人简介": "人生啊,就这样吧",
@@ -1346,20 +1316,19 @@
"体力系统": { "体力系统": {
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"最大体力值": 25, "最大体力值": 25,
"上次刷新时间": "2025-07-21", "上次刷新时间": "2025-07-22",
"上次恢复时间": 1753061433.2399058 "上次恢复时间": 1753145617.2709374
}, },
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"点赞上次刷新时间": "2025-07-21" "点赞上次刷新时间": "2025-07-22",
"总点赞数": 0
}, },
"在线礼包": { "在线礼包": {
"当前日期": "2025-07-21", "当前日期": "2025-07-22",
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"已领取礼包": [ "已领取礼包": [],
"1分钟" "登录时间": 1753145617.273117
],
"登录时间": 1753061433.2417476
}, },
"小卖部配置": { "小卖部配置": {
"商品列表": [], "商品列表": [],
@@ -1374,6 +1343,7 @@
"领取时间": "2025-07-21 09:30:48" "领取时间": "2025-07-21 09:30:48"
}, },
"签到历史": { "签到历史": {
"2025年07月21日10时47分55秒": "金币439 经验57 小麦x5 土豆x3" "2025年07月21日10时47分55秒": "金币439 经验57 小麦x5 土豆x3",
"2025年07月22日10时34分15秒": "金币327 经验58 稻谷x4 小麦x4"
} }
} }