From 64f9f16351cf719d7a5c1acd12f4a6a669f82051 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=A0=91=E8=90=8C=E8=8A=BD?= <3205788256@qq.com> Date: Mon, 21 Jul 2025 09:51:28 +0800 Subject: [PATCH] =?UTF-8?q?=E6=89=B9=E9=87=8F=E4=BF=AE=E6=94=B9=E5=86=9C?= =?UTF-8?q?=E5=9C=BA=E5=9C=9F=E5=9C=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- MainGame.gd | 10 +- Network/TCPNetworkManager.gd | 14 +- Script/BigPanel/LoginPanel.gd | 2 +- Server/TCPGameServer.py | 112 +++--- .../config/initial_player_data_template.json | 2 +- Server/game_saves/2143323382.json | 2 +- Server/game_saves/2804775686.json | 6 +- server/game_saves/3205788256.json | 353 +++++++++--------- 8 files changed, 244 insertions(+), 257 deletions(-) diff --git a/MainGame.gd b/MainGame.gd index 539c813..c72f5eb 100644 --- a/MainGame.gd +++ b/MainGame.gd @@ -394,7 +394,7 @@ func _handle_visit_player_response(data): "money": money, "experience": experience, "stamina": stamina, - "farm_lots": farm_lots.duplicate(true), + "农场土地": farm_lots.duplicate(true), "种子仓库": player_bag.duplicate(true) } @@ -407,7 +407,7 @@ func _handle_visit_player_response(data): experience = target_player_data.get("experience", 0) level = target_player_data.get("level", 1) stamina = target_player_data.get("体力值", 20) - farm_lots = target_player_data.get("farm_lots", []) + farm_lots = target_player_data.get("农场土地", []) player_bag = target_player_data.get("种子仓库", []) crop_warehouse = target_player_data.get("作物仓库", []) item_bag = target_player_data.get("道具背包", []) @@ -484,7 +484,7 @@ func _handle_return_my_farm_response(data): experience = player_data.get("experience", 0) level = player_data.get("level", 1) stamina = player_data.get("体力值", 20) - farm_lots = player_data.get("farm_lots", []) + farm_lots = player_data.get("农场土地", []) player_bag = player_data.get("种子仓库", []) crop_warehouse = player_data.get("作物仓库", []) item_bag = player_data.get("道具背包", []) @@ -631,10 +631,10 @@ func _handle_crop_update(update_data): if is_visiting_update and is_visiting_mode: # 访问模式下的更新,更新被访问玩家的农场数据 - farm_lots = update_data["farm_lots"] + farm_lots = update_data["农场土地"] elif not is_visiting_update and not is_visiting_mode: # 正常模式下的更新,更新自己的农场数据 - farm_lots = update_data["farm_lots"] + farm_lots = update_data["农场土地"] else: # 状态不匹配,忽略更新 print("忽略不匹配的作物更新,当前访问模式:", is_visiting_mode, ",更新类型:", is_visiting_update) diff --git a/Network/TCPNetworkManager.gd b/Network/TCPNetworkManager.gd index 1dba129..2a7671f 100644 --- a/Network/TCPNetworkManager.gd +++ b/Network/TCPNetworkManager.gd @@ -355,7 +355,7 @@ func _on_data_received(data): elif action_type == "use_item": if success: main_game.item_bag = updated_data["道具背包"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game.experience = updated_data["experience"] main_game.level = updated_data["level"] main_game._update_ui() @@ -371,7 +371,7 @@ func _on_data_received(data): main_game.money = updated_data["money"] main_game.experience = updated_data["experience"] main_game.level = updated_data["level"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game.player_bag = updated_data["种子仓库"] main_game._update_ui() main_game._update_farm_lots_state() @@ -384,7 +384,7 @@ func _on_data_received(data): elif action_type == "remove_crop": if success: main_game.money = updated_data["money"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game._update_ui() main_game._update_farm_lots_state() Toast.show(message, Color.GREEN) @@ -395,7 +395,7 @@ func _on_data_received(data): elif action_type == "water_crop": if success: main_game.money = updated_data["money"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game.experience = updated_data["experience"] main_game.level = updated_data["level"] main_game._update_ui() @@ -408,7 +408,7 @@ func _on_data_received(data): elif action_type == "fertilize_crop": if success: main_game.money = updated_data["money"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game.experience = updated_data["experience"] main_game.level = updated_data["level"] main_game._update_ui() @@ -421,7 +421,7 @@ func _on_data_received(data): elif action_type == "upgrade_land": if success: main_game.money = updated_data["money"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game._update_ui() main_game._update_farm_lots_state() Toast.show(message, Color.GOLD) @@ -432,7 +432,7 @@ func _on_data_received(data): elif action_type == "buy_new_ground": if success: main_game.money = updated_data["money"] - main_game.farm_lots = updated_data["farm_lots"] + main_game.farm_lots = updated_data["农场土地"] main_game._create_farm_buttons() main_game._update_farm_lots_state() main_game._update_ui() diff --git a/Script/BigPanel/LoginPanel.gd b/Script/BigPanel/LoginPanel.gd index 6ac9b31..0d84344 100644 --- a/Script/BigPanel/LoginPanel.gd +++ b/Script/BigPanel/LoginPanel.gd @@ -419,7 +419,7 @@ func _handle_login_success(user_data: Dictionary): # 更新主游戏数据 main_game.experience = user_data.get("experience", 0) - main_game.farm_lots = user_data.get("farm_lots", []) + main_game.farm_lots = user_data.get("农场土地", []) main_game.level = user_data.get("level", 1) main_game.money = user_data.get("money", 0) main_game.stamina = user_data.get("体力值", 20) diff --git a/Server/TCPGameServer.py b/Server/TCPGameServer.py index 52eb921..59be22b 100644 --- a/Server/TCPGameServer.py +++ b/Server/TCPGameServer.py @@ -613,7 +613,7 @@ class TCPGameServer(TCPServer): """通用的作物更新逻辑""" growth_updated = False - for farm_lot in player_data.get("farm_lots", []): + for farm_lot in player_data.get("农场土地", []): if (farm_lot.get("crop_type") and farm_lot.get("is_planted") and not farm_lot.get("is_dead") and farm_lot["grow_time"] < farm_lot["max_grow_time"]): @@ -701,7 +701,7 @@ class TCPGameServer(TCPServer): update_message = { "type": "crop_update", - "farm_lots": target_player_data.get("farm_lots", []), + "农场土地": target_player_data.get("农场土地", []), "timestamp": time.time(), "is_visiting": True, "visited_player": visiting_target, @@ -714,7 +714,7 @@ class TCPGameServer(TCPServer): """发送正常模式的更新""" update_message = { "type": "crop_update", - "farm_lots": player_data.get("farm_lots", []), + "农场土地": player_data.get("农场土地", []), "timestamp": time.time(), "is_visiting": False } @@ -1001,10 +1001,10 @@ class TCPGameServer(TCPServer): def _send_initial_login_data(self, client_id, player_data): """发送登录后的初始数据""" # 立即向客户端发送一次作物状态 - farm_lots = player_data.get("farm_lots", []) + farm_lots = player_data.get("农场土地", []) initial_crop_update = { "type": "crop_update", - "farm_lots": farm_lots, + "农场土地": farm_lots, "timestamp": time.time() } self.send_data(client_id, initial_crop_update) @@ -1115,10 +1115,10 @@ class TCPGameServer(TCPServer): }) # 确保农场地块存在 - if "farm_lots" not in player_data: - player_data["farm_lots"] = [] + if "农场土地" not in player_data: + player_data["农场土地"] = [] for i in range(40): - player_data["farm_lots"].append({ + player_data["农场土地"].append({ "crop_type": "", "grow_time": 0, "is_dead": False, @@ -1410,10 +1410,10 @@ class TCPGameServer(TCPServer): return self._send_action_error(client_id, "harvest_crop", f"无法找到玩家 {target_username} 的数据") # 验证地块索引 - if lot_index < 0 or lot_index >= len(target_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(target_player_data.get("农场土地", [])): return self._send_action_error(client_id, "harvest_crop", "无效的地块索引") - target_lot = target_player_data["farm_lots"][lot_index] + target_lot = target_player_data["农场土地"][lot_index] # 检查地块状态 if not target_lot.get("is_planted", False) or not target_lot.get("crop_type", ""): @@ -1448,10 +1448,10 @@ class TCPGameServer(TCPServer): else: # 正常模式:收获自己的作物 # 验证地块索引 - if lot_index < 0 or lot_index >= len(current_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(current_player_data.get("农场土地", [])): return self._send_action_error(client_id, "harvest_crop", "无效的地块索引") - lot = current_player_data["farm_lots"][lot_index] + lot = current_player_data["农场土地"][lot_index] # 检查地块状态 if not lot.get("is_planted", False) or not lot.get("crop_type", ""): @@ -2056,7 +2056,7 @@ class TCPGameServer(TCPServer): """为指定玩家的空地生长杂草""" import random - farm_lots = player_data.get("farm_lots", []) + farm_lots = player_data.get("农场土地", []) if not farm_lots: return 0 @@ -2126,10 +2126,10 @@ class TCPGameServer(TCPServer): crop_name = message.get("crop_name", "") # 验证参数 - if lot_index < 0 or lot_index >= len(player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(player_data.get("农场土地", [])): return self._send_action_error(client_id, "plant_crop", "无效的地块索引") - lot = player_data["farm_lots"][lot_index] + lot = player_data["农场土地"][lot_index] # 检查地块状态 if not lot.get("is_diged", False): @@ -3177,10 +3177,10 @@ class TCPGameServer(TCPServer): lot_index = message.get("lot_index", -1) # 验证地块索引 - if lot_index < 0 or lot_index >= len(player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(player_data.get("农场土地", [])): return self._send_action_error(client_id, "dig_ground", "无效的地块索引") - lot = player_data["farm_lots"][lot_index] + lot = player_data["农场土地"][lot_index] # 检查地块是否已开垦 if lot.get("is_diged", False): @@ -3194,7 +3194,7 @@ class TCPGameServer(TCPServer): """处理土地开垦逻辑""" # 计算开垦费用 - 基于已开垦地块数量 - digged_count = sum(1 for l in player_data.get("farm_lots", []) if l.get("is_diged", False)) + digged_count = sum(1 for l in player_data.get("农场土地", []) if l.get("is_diged", False)) dig_money = digged_count * 1000 # 检查玩家金钱是否足够 @@ -3258,7 +3258,7 @@ class TCPGameServer(TCPServer): "money": player_data["money"], "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"], + "农场土地": player_data["农场土地"], "种子仓库": player_data["种子仓库"] } }) @@ -3325,10 +3325,10 @@ class TCPGameServer(TCPServer): lot_index = message.get("lot_index", -1) # 验证地块索引 - if lot_index < 0 or lot_index >= len(player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(player_data.get("农场土地", [])): return self._send_action_error(client_id, "remove_crop", "无效的地块索引") - lot = player_data["farm_lots"][lot_index] + lot = player_data["农场土地"][lot_index] # 检查地块状态 if not lot.get("is_planted", False) or not lot.get("crop_type", ""): @@ -3372,7 +3372,7 @@ class TCPGameServer(TCPServer): "message": f"成功铲除作物 {crop_type},花费 {removal_cost} 金钱", "updated_data": { "money": player_data["money"], - "farm_lots": player_data["farm_lots"] + "农场土地": player_data["农场土地"] } }) @@ -3406,10 +3406,10 @@ class TCPGameServer(TCPServer): return self._send_action_error(client_id, "water_crop", f"无法找到玩家 {target_username} 的数据") # 验证地块索引 - if lot_index < 0 or lot_index >= len(target_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(target_player_data.get("农场土地", [])): return self._send_action_error(client_id, "water_crop", "无效的地块索引") - target_lot = target_player_data["farm_lots"][lot_index] + target_lot = target_player_data["农场土地"][lot_index] # 检查地块状态 if not target_lot.get("is_planted", False) or not target_lot.get("crop_type", ""): @@ -3420,10 +3420,10 @@ class TCPGameServer(TCPServer): else: # 正常模式:浇水自己的作物 # 验证地块索引 - if lot_index < 0 or lot_index >= len(current_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(current_player_data.get("农场土地", [])): return self._send_action_error(client_id, "water_crop", "无效的地块索引") - lot = current_player_data["farm_lots"][lot_index] + lot = current_player_data["农场土地"][lot_index] # 检查地块状态 if not lot.get("is_planted", False) or not lot.get("crop_type", ""): @@ -3509,7 +3509,7 @@ class TCPGameServer(TCPServer): "money": player_data["money"], "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"] + "农场土地": player_data["农场土地"] } }) @@ -3623,10 +3623,10 @@ class TCPGameServer(TCPServer): return self._send_action_error(client_id, "fertilize_crop", f"无法找到玩家 {target_username} 的数据") # 验证地块索引 - if lot_index < 0 or lot_index >= len(target_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(target_player_data.get("农场土地", [])): return self._send_action_error(client_id, "fertilize_crop", "无效的地块索引") - target_lot = target_player_data["farm_lots"][lot_index] + target_lot = target_player_data["农场土地"][lot_index] # 检查地块状态 if not target_lot.get("is_planted", False) or not target_lot.get("crop_type", ""): @@ -3637,10 +3637,10 @@ class TCPGameServer(TCPServer): else: # 正常模式:施肥自己的作物 # 验证地块索引 - if lot_index < 0 or lot_index >= len(current_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(current_player_data.get("农场土地", [])): return self._send_action_error(client_id, "fertilize_crop", "无效的地块索引") - lot = current_player_data["farm_lots"][lot_index] + lot = current_player_data["农场土地"][lot_index] # 检查地块状态 if not lot.get("is_planted", False) or not lot.get("crop_type", ""): @@ -3767,7 +3767,7 @@ class TCPGameServer(TCPServer): "money": player_data["money"], "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"] + "农场土地": player_data["农场土地"] } }) @@ -3925,10 +3925,10 @@ class TCPGameServer(TCPServer): def _handle_normal_item_use(self, client_id, player_data, username, lot_index, item_name, use_type): """处理正常模式下的道具使用""" - if lot_index < 0 or lot_index >= len(player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(player_data.get("农场土地", [])): return self._send_action_error(client_id, "use_item", "无效的地块索引") - lot = player_data["farm_lots"][lot_index] + lot = player_data["农场土地"][lot_index] return self._process_item_use_normal(client_id, player_data, username, lot, lot_index, item_name, use_type) def _handle_visiting_item_use(self, client_id, player_data, username, target_username, lot_index, item_name, use_type): @@ -3937,10 +3937,10 @@ class TCPGameServer(TCPServer): if not target_player_data: return self._send_action_error(client_id, "use_item", f"无法找到玩家 {target_username} 的数据") - if lot_index < 0 or lot_index >= len(target_player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(target_player_data.get("农场土地", [])): return self._send_action_error(client_id, "use_item", "无效的地块索引") - target_lot = target_player_data["farm_lots"][lot_index] + target_lot = target_player_data["农场土地"][lot_index] return self._process_item_use_visiting(client_id, player_data, username, target_player_data, target_username, target_lot, lot_index, item_name, use_type) def _has_item_in_inventory(self, player_data, item_name): @@ -4096,7 +4096,7 @@ class TCPGameServer(TCPServer): "updated_data": { "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"], + "农场土地": player_data["农场土地"], "道具背包": player_data["道具背包"] } }) @@ -4161,7 +4161,7 @@ class TCPGameServer(TCPServer): "updated_data": { "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"], + "农场土地": player_data["农场土地"], "道具背包": player_data["道具背包"] } }) @@ -4344,7 +4344,7 @@ class TCPGameServer(TCPServer): "updated_data": { "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"], + "农场土地": player_data["农场土地"], "道具背包": player_data["道具背包"] } }) @@ -4401,7 +4401,7 @@ class TCPGameServer(TCPServer): "updated_data": { "experience": player_data["experience"], "level": player_data["level"], - "farm_lots": player_data["farm_lots"], + "农场土地": player_data["农场土地"], "道具背包": player_data["道具背包"] } }) @@ -5123,10 +5123,10 @@ class TCPGameServer(TCPServer): lot_index = message.get("lot_index", -1) # 验证地块索引 - if lot_index < 0 or lot_index >= len(player_data.get("farm_lots", [])): + if lot_index < 0 or lot_index >= len(player_data.get("农场土地", [])): return self._send_action_error(client_id, "upgrade_land", "无效的地块索引") - lot = player_data["farm_lots"][lot_index] + lot = player_data["农场土地"][lot_index] # 检查地块是否已开垦 if not lot.get("is_diged", False): @@ -5187,7 +5187,7 @@ class TCPGameServer(TCPServer): "message": f"土地升级成功!升级到{next_level}级{next_name},作物将以{speed_multiplier}倍速度生长", "updated_data": { "money": player_data["money"], - "farm_lots": player_data["farm_lots"] + "农场土地": player_data["农场土地"] } }) #==========================升级土地处理========================== @@ -5223,7 +5223,7 @@ class TCPGameServer(TCPServer): # 检查地块数量限制 max_lots = 1000 # 最大地块数量限制 - current_lots = len(player_data.get("farm_lots", [])) + current_lots = len(player_data.get("农场土地", [])) if current_lots >= max_lots: return self._send_action_error(client_id, "buy_new_ground", f"已达到最大地块数量限制({max_lots}个)") @@ -5244,9 +5244,9 @@ class TCPGameServer(TCPServer): } # 添加到农场地块数组 - if "farm_lots" not in player_data: - player_data["farm_lots"] = [] - player_data["farm_lots"].append(new_lot) + if "农场土地" not in player_data: + player_data["农场土地"] = [] + player_data["农场土地"].append(new_lot) # 保存玩家数据 self.save_player_data(username, player_data) @@ -5254,7 +5254,7 @@ class TCPGameServer(TCPServer): # 发送作物更新 self._push_crop_update_to_player(username, player_data) - new_lot_index = len(player_data["farm_lots"]) + new_lot_index = len(player_data["农场土地"]) self.log('INFO', f"玩家 {username} 成功购买新地块,花费 {new_ground_cost} 金钱,新地块位置:{new_lot_index}", 'SERVER') return self.send_data(client_id, { @@ -5264,7 +5264,7 @@ class TCPGameServer(TCPServer): "message": f"购买新地块成功!花费 {new_ground_cost} 元,新地块位置:{new_lot_index}", "updated_data": { "money": player_data["money"], - "farm_lots": player_data["farm_lots"] + "农场土地": player_data["农场土地"] } }) @@ -6114,7 +6114,7 @@ class TCPGameServer(TCPServer): "money": target_player_data.get("money", 0), "experience": target_player_data.get("experience", 0), "体力值": target_current_stamina, - "farm_lots": target_player_data.get("farm_lots", []), + "农场土地": target_player_data.get("农场土地", []), "种子仓库": target_player_data.get("种子仓库", []), "作物仓库": target_player_data.get("作物仓库", []), "道具背包": target_player_data.get("道具背包", []), @@ -6186,7 +6186,7 @@ class TCPGameServer(TCPServer): "money": player_data.get("money", 0), "experience": player_data.get("experience", 0), "体力值": my_current_stamina, - "farm_lots": player_data.get("farm_lots", []), + "农场土地": player_data.get("农场土地", []), "种子仓库": player_data.get("种子仓库", []), "宠物背包": player_data.get("宠物背包", []), "巡逻宠物": self._convert_patrol_pets_to_full_data(player_data), @@ -9777,7 +9777,7 @@ class ConsoleCommands: print(f"总在线时长: {player_data.get('总游玩时间', '0时0分0秒')}") # 显示土地信息 - farm_lots = player_data.get("farm_lots", []) + farm_lots = player_data.get("农场土地", []) planted_count = sum(1 for lot in farm_lots if lot.get("is_planted", False)) digged_count = sum(1 for lot in farm_lots if lot.get("is_diged", False)) print(f"土地状态: 总共{len(farm_lots)}块,已开垦{digged_count}块,已种植{planted_count}块") @@ -9812,10 +9812,10 @@ class ConsoleCommands: return # 重置土地状态 - if "farm_lots" in template_data: - old_lots_count = len(player_data.get("farm_lots", [])) - player_data["farm_lots"] = template_data["farm_lots"] - new_lots_count = len(player_data["farm_lots"]) + if "农场土地" in template_data: + old_lots_count = len(player_data.get("农场土地", [])) + player_data["农场土地"] = template_data["农场土地"] + new_lots_count = len(player_data["农场土地"]) # 保存数据 self.server.save_player_data(qq_number, player_data) diff --git a/Server/config/initial_player_data_template.json b/Server/config/initial_player_data_template.json index b523675..41de1fd 100644 --- a/Server/config/initial_player_data_template.json +++ b/Server/config/initial_player_data_template.json @@ -8,7 +8,7 @@ "user_password": "密码", "最后登录时间": "2025年07月20日17时19分16秒", "总游玩时间": "0时0分0秒", - "farm_lots": [], + "农场土地": [], "种子仓库": [], "作物仓库": [], "宠物背包": [], diff --git a/Server/game_saves/2143323382.json b/Server/game_saves/2143323382.json index 9797d38..6dd705c 100644 --- a/Server/game_saves/2143323382.json +++ b/Server/game_saves/2143323382.json @@ -8,7 +8,7 @@ "user_password": "tyh@19900420", "最后登录时间": "2025年07月20日22时15分13秒", "总游玩时间": "6时47分9秒", - "farm_lots": [ + "农场土地": [ { "crop_type": "", "grow_time": 0, diff --git a/Server/game_saves/2804775686.json b/Server/game_saves/2804775686.json index 65adec0..01310c7 100644 --- a/Server/game_saves/2804775686.json +++ b/Server/game_saves/2804775686.json @@ -10,7 +10,7 @@ "总游玩时间": "0时8分51秒", "注册时间": "2025年07月20日23时08分10秒", "个人简介": "啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊", - "farm_lots": [ + "农场土地": [ { "crop_type": "树莓", "grow_time": 2770, @@ -35,7 +35,7 @@ }, { "crop_type": "龙果", - "grow_time": 4440, + "grow_time": 5840, "is_dead": false, "is_diged": true, "is_planted": true, @@ -57,7 +57,7 @@ }, { "crop_type": "苹果", - "grow_time": 4310, + "grow_time": 5710, "is_dead": false, "is_diged": true, "is_planted": true, diff --git a/server/game_saves/3205788256.json b/server/game_saves/3205788256.json index 66c6eb6..13fb02f 100644 --- a/server/game_saves/3205788256.json +++ b/server/game_saves/3205788256.json @@ -1,44 +1,11 @@ { - "farm_lots": [ + "农场土地": [ { - "crop_type": "", - "grow_time": 0, + "crop_type": "小麦", + "grow_time": 300, "is_dead": false, "is_diged": true, - "is_planted": false, - "max_grow_time": 300, - "已浇水": false, - "已施肥": false, - "土地等级": 4 - }, - { - "crop_type": "", - "grow_time": 0, - "is_dead": false, - "is_diged": true, - "is_planted": false, - "max_grow_time": 300, - "已浇水": false, - "已施肥": false, - "土地等级": 4 - }, - { - "crop_type": "", - "grow_time": 0, - "is_dead": false, - "is_diged": true, - "is_planted": false, - "max_grow_time": 300, - "已浇水": false, - "已施肥": false, - "土地等级": 4 - }, - { - "crop_type": "", - "grow_time": 0, - "is_dead": false, - "is_diged": true, - "is_planted": false, + "is_planted": true, "max_grow_time": 300, "已浇水": false, "已施肥": false, @@ -46,7 +13,40 @@ }, { "crop_type": "杂交树2", - "grow_time": 592, + "grow_time": 1300, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 25200, + "已浇水": false, + "已施肥": false, + "土地等级": 4 + }, + { + "crop_type": "龙果", + "grow_time": 1320, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 14400, + "已浇水": false, + "已施肥": false, + "土地等级": 4 + }, + { + "crop_type": "杂交树1", + "grow_time": 1340, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 21600, + "已浇水": false, + "已施肥": false, + "土地等级": 4 + }, + { + "crop_type": "杂交树2", + "grow_time": 894, "is_dead": false, "is_diged": true, "is_planted": true, @@ -56,19 +56,19 @@ "土地等级": 1 }, { - "crop_type": "", - "grow_time": 0, + "crop_type": "小麦", + "grow_time": 300, "is_dead": false, "is_diged": true, - "is_planted": false, - "max_grow_time": 240, + "is_planted": true, + "max_grow_time": 300, "已浇水": false, "已施肥": false, "土地等级": 2 }, { "crop_type": "杂交树2", - "grow_time": 1770, + "grow_time": 2676, "is_dead": false, "is_diged": true, "is_planted": true, @@ -78,30 +78,30 @@ "土地等级": 3 }, { - "crop_type": "", - "grow_time": 0, + "crop_type": "小麦", + "grow_time": 101, "is_dead": false, "is_diged": true, - "is_planted": false, - "max_grow_time": 14400, + "is_planted": true, + "max_grow_time": 300, "已浇水": false, "已施肥": false, "土地等级": 0 }, { - "crop_type": "胡萝卜", - "grow_time": 240, + "crop_type": "小麦", + "grow_time": 101, "is_dead": false, "is_diged": true, "is_planted": true, - "max_grow_time": 240, + "max_grow_time": 300, "已浇水": false, "已施肥": false, "土地等级": 0 }, { "crop_type": "杂交树2", - "grow_time": 295, + "grow_time": 446, "is_dead": false, "is_diged": true, "is_planted": true, @@ -111,44 +111,44 @@ "土地等级": 0 }, { - "crop_type": "", - "grow_time": 0, + "crop_type": "土豆", + "grow_time": 480, "is_dead": false, "is_diged": true, - "is_planted": false, + "is_planted": true, "max_grow_time": 480, "已浇水": false, "已施肥": false, "土地等级": 4 }, { - "crop_type": "", - "grow_time": 0, + "crop_type": "土豆", + "grow_time": 480, "is_dead": false, "is_diged": true, - "is_planted": false, - "max_grow_time": 240, - "已浇水": false, - "已施肥": false, - "土地等级": 4 - }, - { - "crop_type": "", - "grow_time": 0, - "is_dead": false, - "is_diged": true, - "is_planted": false, + "is_planted": true, "max_grow_time": 480, "已浇水": false, "已施肥": false, "土地等级": 4 }, { - "crop_type": "", - "grow_time": 0, + "crop_type": "小麦", + "grow_time": 300, "is_dead": false, "is_diged": true, - "is_planted": false, + "is_planted": true, + "max_grow_time": 300, + "已浇水": false, + "已施肥": false, + "土地等级": 4 + }, + { + "crop_type": "小麦", + "grow_time": 300, + "is_dead": false, + "is_diged": true, + "is_planted": true, "max_grow_time": 300, "已浇水": false, "已施肥": false, @@ -156,73 +156,7 @@ }, { "crop_type": "土豆", - "grow_time": 294, - "is_dead": false, - "is_diged": true, - "is_planted": true, - "max_grow_time": 480, - "已浇水": false, - "已施肥": false, - "土地等级": 0 - }, - { - "crop_type": "胡萝卜", - "grow_time": 240, - "is_dead": false, - "is_diged": true, - "is_planted": true, - "max_grow_time": 240, - "已浇水": false, - "已施肥": false, - "土地等级": 0 - }, - { - "crop_type": "杂交树2", - "grow_time": 293, - "is_dead": false, - "is_diged": true, - "is_planted": true, - "max_grow_time": 25200, - "已浇水": false, - "已施肥": false, - "土地等级": 0 - }, - { - "crop_type": "杂交树2", - "grow_time": 293, - "is_dead": false, - "is_diged": true, - "is_planted": true, - "max_grow_time": 25200, - "已浇水": false, - "已施肥": false, - "土地等级": 0 - }, - { - "crop_type": "杂交树2", - "grow_time": 293, - "is_dead": false, - "is_diged": true, - "is_planted": true, - "max_grow_time": 25200, - "已浇水": false, - "已施肥": false, - "土地等级": 0 - }, - { - "crop_type": "土豆", - "grow_time": 292, - "is_dead": false, - "is_diged": true, - "is_planted": true, - "max_grow_time": 480, - "已浇水": false, - "已施肥": false, - "土地等级": 0 - }, - { - "crop_type": "土豆", - "grow_time": 292, + "grow_time": 445, "is_dead": false, "is_diged": true, "is_planted": true, @@ -233,7 +167,7 @@ }, { "crop_type": "小麦", - "grow_time": 292, + "grow_time": 100, "is_dead": false, "is_diged": true, "is_planted": true, @@ -243,19 +177,85 @@ "土地等级": 0 }, { - "crop_type": "", - "grow_time": 0, + "crop_type": "杂交树2", + "grow_time": 444, "is_dead": false, "is_diged": true, - "is_planted": false, - "max_grow_time": 240, + "is_planted": true, + "max_grow_time": 25200, + "已浇水": false, + "已施肥": false, + "土地等级": 0 + }, + { + "crop_type": "杂交树2", + "grow_time": 444, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 25200, + "已浇水": false, + "已施肥": false, + "土地等级": 0 + }, + { + "crop_type": "杂交树2", + "grow_time": 444, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 25200, + "已浇水": false, + "已施肥": false, + "土地等级": 0 + }, + { + "crop_type": "土豆", + "grow_time": 443, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 480, + "已浇水": false, + "已施肥": false, + "土地等级": 0 + }, + { + "crop_type": "土豆", + "grow_time": 443, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 480, "已浇水": false, "已施肥": false, "土地等级": 0 }, { "crop_type": "小麦", - "grow_time": 291, + "grow_time": 100, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 300, + "已浇水": false, + "已施肥": false, + "土地等级": 0 + }, + { + "crop_type": "小麦", + "grow_time": 100, + "is_dead": false, + "is_diged": true, + "is_planted": true, + "max_grow_time": 300, + "已浇水": false, + "已施肥": false, + "土地等级": 0 + }, + { + "crop_type": "小麦", + "grow_time": 100, "is_dead": false, "is_diged": true, "is_planted": true, @@ -266,7 +266,7 @@ }, { "crop_type": "土豆", - "grow_time": 291, + "grow_time": 442, "is_dead": false, "is_diged": true, "is_planted": true, @@ -277,7 +277,7 @@ }, { "crop_type": "杂交树2", - "grow_time": 291, + "grow_time": 442, "is_dead": false, "is_diged": true, "is_planted": true, @@ -288,7 +288,7 @@ }, { "crop_type": "小麦", - "grow_time": 291, + "grow_time": 99, "is_dead": false, "is_diged": true, "is_planted": true, @@ -298,30 +298,30 @@ "土地等级": 0 }, { - "crop_type": "胡萝卜", - "grow_time": 240, + "crop_type": "小麦", + "grow_time": 99, "is_dead": false, "is_diged": true, "is_planted": true, - "max_grow_time": 240, + "max_grow_time": 300, "已浇水": false, "已施肥": false, "土地等级": 0 }, { - "crop_type": "胡萝卜", - "grow_time": 240, + "crop_type": "小麦", + "grow_time": 99, "is_dead": false, "is_diged": true, "is_planted": true, - "max_grow_time": 240, + "max_grow_time": 300, "已浇水": false, "已施肥": false, "土地等级": 0 }, { "crop_type": "杂交树2", - "grow_time": 290, + "grow_time": 441, "is_dead": false, "is_diged": true, "is_planted": true, @@ -331,11 +331,11 @@ "土地等级": 0 }, { - "crop_type": "胡萝卜", - "grow_time": 240, + "crop_type": "", + "grow_time": 0, "is_dead": false, "is_diged": true, - "is_planted": true, + "is_planted": false, "max_grow_time": 240, "已浇水": false, "已施肥": false, @@ -552,39 +552,24 @@ } ], "种子仓库": [ - { - "name": "龙果", - "quality": "传奇", - "count": 1 - }, - { - "name": "杂交树1", - "quality": "传奇", - "count": 1 - }, - { - "name": "杂交树2", - "quality": "传奇", - "count": 1 - }, { "name": "小麦", "quality": "普通", - "count": 1 + "count": 5 }, { - "name": "土豆", + "name": "胡萝卜", "quality": "普通", - "count": 2 + "count": 3 } ], - "experience": 1854, + "experience": 1963, "farm_name": "树萌芽の狗窝", "player_name": "树萌芽", "level": 64, - "money": 615197025864, - "最后登录时间": "2025年07月21日09时30分33秒", - "总游玩时间": "162时52分25秒", + "money": 615197025464, + "最后登录时间": "2025年07月21日09时48分48秒", + "总游玩时间": "162时53分53秒", "user_name": "3205788256", "user_password": "tyh@19900420", "个人简介": "人生啊,就这样吧", @@ -638,7 +623,7 @@ { "name": "小麦", "quality": "普通", - "count": 27 + "count": 37 }, { "name": "山葵", @@ -688,7 +673,7 @@ { "name": "胡萝卜", "quality": "普通", - "count": 14 + "count": 25 }, { "name": "土豆", @@ -1115,8 +1100,10 @@ }, "在线礼包": { "当前日期": "2025-07-21", - "今日在线时长": 17.757988214492798, - "已领取礼包": [], + "今日在线时长": 71.67846703529358, + "已领取礼包": [ + "1分钟" + ], "登录时间": 1753061433.2417476 }, "玩家小卖部": [