继续更新UI

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2025-09-24 15:06:30 +08:00
parent 26b856d74e
commit df57f3c5ec
59 changed files with 1415 additions and 2898 deletions

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"""智慧树系统相关逻辑模块。"""
import time
class WisdomTreeMixin:
"""智慧树系统逻辑混入类。"""
def _handle_wisdom_tree_operation(self, client_id, message):
"""处理智慧树操作请求"""
# 检查用户是否已登录
logged_in, response = self._check_user_logged_in(client_id, "智慧树操作", "wisdom_tree_operation")
if not logged_in:
return self.send_data(client_id, response)
# 获取玩家数据
player_data, username, response = self._load_player_data_with_check(client_id, "wisdom_tree_operation")
if not player_data:
return self.send_data(client_id, response)
operation_type = message.get("operation_type", "")
# 检查并修复智慧树配置格式
self._check_and_fix_wisdom_tree_config(player_data, username)
# 获取修复后的智慧树配置
wisdom_tree_config = player_data["智慧树配置"]
# 处理不同的操作类型
if operation_type == "water":
return self._process_wisdom_tree_water(client_id, player_data, username, wisdom_tree_config)
elif operation_type == "fertilize":
return self._process_wisdom_tree_fertilize(client_id, player_data, username, wisdom_tree_config)
elif operation_type == "kill_grass":
return self._process_wisdom_tree_kill_grass(client_id, player_data, username, wisdom_tree_config)
elif operation_type == "kill_bug":
return self._process_wisdom_tree_kill_bug(client_id, player_data, username, wisdom_tree_config)
elif operation_type == "play_music":
return self._process_wisdom_tree_play_music(client_id, player_data, username, wisdom_tree_config)
elif operation_type == "revive":
return self._process_wisdom_tree_revive(client_id, player_data, username, wisdom_tree_config)
elif operation_type == "get_random_message":
return self._process_wisdom_tree_get_random_message(client_id, player_data, username, wisdom_tree_config)
else:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "未知的智慧树操作类型",
"operation_type": operation_type
})
def _process_wisdom_tree_water(self, client_id, player_data, username, wisdom_tree_config):
"""处理智慧树浇水"""
# 检查智慧树是否死亡
if wisdom_tree_config["当前生命值"] <= 0:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "智慧树已死亡,请先复活!",
"operation_type": "water"
})
# 浇水费用
water_cost = 100
# 检查金钱是否足够
if player_data["钱币"] < water_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": f"金钱不足,浇水需要 {water_cost} 金币",
"operation_type": "water"
})
# 执行浇水
player_data["钱币"] -= water_cost
# 浇水经验50-150随机
import random
exp_gained = random.randint(50, 150)
wisdom_tree_config["当前经验值"] += exp_gained
# 浇水高度40%概率增加1-2高度
height_gained = 0
if random.random() < 0.4: # 40%概率
height_gained = random.randint(1, 2)
wisdom_tree_config["高度"] = min(100, wisdom_tree_config["高度"] + height_gained)
# 检查等级提升
level_up_occurred = self._check_wisdom_tree_level_up(wisdom_tree_config)
# 保存数据
self.save_player_data(username, player_data)
height_msg = f",高度+{height_gained}" if height_gained > 0 else ""
self.log('INFO', f"玩家 {username} 给智慧树浇水,花费 {water_cost} 金币,经验+{exp_gained}{height_msg}", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": f"浇水成功!经验+{exp_gained}{height_msg}",
"operation_type": "water",
"updated_data": {
"钱币": player_data["钱币"],
"智慧树配置": wisdom_tree_config
}
})
def _process_wisdom_tree_fertilize(self, client_id, player_data, username, wisdom_tree_config):
"""处理智慧树施肥"""
# 检查智慧树是否死亡
if wisdom_tree_config["当前生命值"] <= 0:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "智慧树已死亡,请先复活!",
"operation_type": "fertilize"
})
# 施肥费用
fertilize_cost = 200
# 检查金钱是否足够
if player_data["钱币"] < fertilize_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": f"金钱不足,施肥需要 {fertilize_cost} 金币",
"operation_type": "fertilize"
})
# 执行施肥
player_data["钱币"] -= fertilize_cost
# 施肥经验10-40随机
import random
exp_gained = random.randint(10, 40)
wisdom_tree_config["当前经验值"] += exp_gained
# 施肥高度80%概率增加1-7高度
height_gained = 0
if random.random() < 0.8: # 80%概率
height_gained = random.randint(1, 7)
wisdom_tree_config["高度"] = min(100, wisdom_tree_config["高度"] + height_gained)
# 检查等级提升
level_up_occurred = self._check_wisdom_tree_level_up(wisdom_tree_config)
# 保存数据
self.save_player_data(username, player_data)
height_msg = f",高度+{height_gained}" if height_gained > 0 else ""
self.log('INFO', f"玩家 {username} 给智慧树施肥,花费 {fertilize_cost} 金币,经验+{exp_gained}{height_msg}", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": f"施肥成功!经验+{exp_gained}{height_msg}",
"operation_type": "fertilize",
"updated_data": {
"钱币": player_data["钱币"],
"智慧树配置": wisdom_tree_config
}
})
def _process_wisdom_tree_kill_grass(self, client_id, player_data, username, wisdom_tree_config):
"""处理智慧树除草"""
# 检查智慧树是否死亡
if wisdom_tree_config["当前生命值"] <= 0:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "智慧树已死亡,请先复活!",
"operation_type": "kill_grass"
})
# 除草费用
kill_grass_cost = 150
# 检查金钱是否足够
if player_data["钱币"] < kill_grass_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": f"金钱不足,除草需要 {kill_grass_cost} 金币",
"operation_type": "kill_grass"
})
# 执行除草
import time
player_data["钱币"] -= kill_grass_cost
max_health = wisdom_tree_config["最大生命值"]
wisdom_tree_config["当前生命值"] = min(max_health, wisdom_tree_config["当前生命值"] + 10)
wisdom_tree_config["距离上一次除草时间"] = int(time.time())
# 保存数据
self.save_player_data(username, player_data)
self.log('INFO', f"玩家 {username} 给智慧树除草,花费 {kill_grass_cost} 金币,生命值+10", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": "除草成功!生命值+10",
"operation_type": "kill_grass",
"updated_data": {
"钱币": player_data["钱币"],
"智慧树配置": wisdom_tree_config
}
})
def _process_wisdom_tree_kill_bug(self, client_id, player_data, username, wisdom_tree_config):
"""处理智慧树杀虫"""
# 检查智慧树是否死亡
if wisdom_tree_config["当前生命值"] <= 0:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "智慧树已死亡,请先复活!",
"operation_type": "kill_bug"
})
# 杀虫费用
kill_bug_cost = 150
# 检查金钱是否足够
if player_data["钱币"] < kill_bug_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": f"金钱不足,杀虫需要 {kill_bug_cost} 金币",
"operation_type": "kill_bug"
})
# 执行杀虫
player_data["钱币"] -= kill_bug_cost
max_health = wisdom_tree_config["最大生命值"]
wisdom_tree_config["当前生命值"] = min(max_health, wisdom_tree_config["当前生命值"] + 15)
wisdom_tree_config["距离上一次杀虫时间"] = int(time.time())
# 保存数据
self.save_player_data(username, player_data)
self.log('INFO', f"玩家 {username} 给智慧树杀虫,花费 {kill_bug_cost} 金币,生命值+15", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": "杀虫成功!生命值+15",
"operation_type": "kill_bug",
"updated_data": {
"钱币": player_data["钱币"],
"智慧树配置": wisdom_tree_config
}
})
def _process_wisdom_tree_play_music(self, client_id, player_data, username, wisdom_tree_config):
"""处理智慧树放音乐"""
# 检查智慧树是否死亡
if wisdom_tree_config["当前生命值"] <= 0:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "智慧树已死亡,请先复活!",
"operation_type": "play_music"
})
# 放音乐费用
play_music_cost = 100
# 检查金钱是否足够
if player_data["钱币"] < play_music_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": f"金钱不足,放音乐需要 {play_music_cost} 金币",
"operation_type": "play_music"
})
# 执行放音乐
player_data["钱币"] -= play_music_cost
# 从智慧树消息库中随机获取一条消息
random_message = self._get_random_wisdom_tree_message()
if random_message:
wisdom_tree_config["智慧树显示的话"] = random_message.get("content", "")
# 保存数据
self.save_player_data(username, player_data)
self.log('INFO', f"玩家 {username} 给智慧树放音乐,花费 {play_music_cost} 金币,获得随机消息", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": "放音乐成功!获得了一条神秘消息",
"operation_type": "play_music",
"random_message": random_message,
"updated_data": {
"钱币": player_data["钱币"],
"智慧树配置": wisdom_tree_config
}
})
def _process_wisdom_tree_revive(self, client_id, player_data, username, wisdom_tree_config):
"""处理智慧树复活"""
# 检查智慧树是否真的死亡
if wisdom_tree_config["当前生命值"] > 0:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "智慧树还活着,不需要复活!",
"operation_type": "revive"
})
# 复活费用
revive_cost = 1000
# 检查金钱是否足够
if player_data["钱币"] < revive_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": f"金钱不足,复活智慧树需要 {revive_cost} 金币",
"operation_type": "revive"
})
# 执行复活
player_data["钱币"] -= revive_cost
wisdom_tree_config["当前生命值"] = wisdom_tree_config["最大生命值"]
# 保存数据
self.save_player_data(username, player_data)
self.log('INFO', f"玩家 {username} 复活了智慧树,花费 {revive_cost} 金币", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": "智慧树复活成功!",
"operation_type": "revive",
"updated_data": {
"钱币": player_data["钱币"],
"智慧树配置": wisdom_tree_config
}
})
def _process_wisdom_tree_get_random_message(self, client_id, player_data, username, wisdom_tree_config):
"""处理获取随机智慧树消息"""
# 从智慧树消息库中随机获取一条消息
random_message = self._get_random_wisdom_tree_message()
if random_message:
wisdom_tree_config["智慧树显示的话"] = random_message.get("content", "")
# 保存数据
self.save_player_data(username, player_data)
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": True,
"message": "获得了一条神秘消息",
"operation_type": "get_random_message",
"random_message": random_message,
"updated_data": {
"智慧树配置": wisdom_tree_config
}
})
else:
return self.send_data(client_id, {
"type": "wisdom_tree_operation_response",
"success": False,
"message": "暂时没有新消息",
"operation_type": "get_random_message"
})
def _handle_wisdom_tree_message(self, client_id, message):
"""处理智慧树消息发送请求"""
# 检查用户是否已登录
logged_in, response = self._check_user_logged_in(client_id, "发送智慧树消息", "wisdom_tree_message")
if not logged_in:
return self.send_data(client_id, response)
# 获取玩家数据
player_data, username, response = self._load_player_data_with_check(client_id, "wisdom_tree_message")
if not player_data:
return self.send_data(client_id, response)
message_content = message.get("message", "").strip()
# 验证消息内容
if not message_content:
return self.send_data(client_id, {
"type": "wisdom_tree_message_response",
"success": False,
"message": "消息内容不能为空"
})
if len(message_content) > 100:
return self.send_data(client_id, {
"type": "wisdom_tree_message_response",
"success": False,
"message": "消息长度不能超过100个字符"
})
# 发送消息费用
send_cost = 50
# 检查金钱是否足够
if player_data["钱币"] < send_cost:
return self.send_data(client_id, {
"type": "wisdom_tree_message_response",
"success": False,
"message": f"金钱不足,发送消息需要 {send_cost} 金币"
})
# 扣除费用
player_data["钱币"] -= send_cost
# 保存消息到智慧树消息库
success = self._save_wisdom_tree_message(username, message_content)
if success:
# 保存玩家数据
self.save_player_data(username, player_data)
self.log('INFO', f"玩家 {username} 发送智慧树消息,花费 {send_cost} 金币:{message_content}", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_message_response",
"success": True,
"message": "消息发送成功!",
"updated_data": {
"钱币": player_data["钱币"]
}
})
else:
return self.send_data(client_id, {
"type": "wisdom_tree_message_response",
"success": False,
"message": "消息发送失败,请重试"
})
def _handle_get_wisdom_tree_config(self, client_id, message):
"""处理获取智慧树配置请求"""
# 检查用户是否已登录
logged_in, response = self._check_user_logged_in(client_id, "获取智慧树配置", "get_wisdom_tree_config")
if not logged_in:
return self.send_data(client_id, response)
# 获取玩家数据
player_data, username, response = self._load_player_data_with_check(client_id, "get_wisdom_tree_config")
if not player_data:
return self.send_data(client_id, response)
# 检查并修复智慧树配置
self._check_and_fix_wisdom_tree_config(player_data, username)
# 保存修复后的数据
self.save_player_data(username, player_data)
# 返回智慧树配置
wisdom_tree_config = player_data.get("智慧树配置", {})
self.log('INFO', f"玩家 {username} 请求智慧树配置", 'SERVER')
return self.send_data(client_id, {
"type": "wisdom_tree_config_response",
"success": True,
"config": wisdom_tree_config
})
def _check_wisdom_tree_level_up(self, wisdom_tree_config):
"""检查智慧树等级提升"""
current_level = wisdom_tree_config["等级"]
current_experience = wisdom_tree_config["当前经验值"]
max_experience = wisdom_tree_config["最大经验值"]
level_ups = 0
# 检查是否可以升级最高等级20
while current_level < 20 and current_experience >= max_experience:
# 升级
current_level += 1
current_experience -= max_experience # 扣除升级所需经验
level_ups += 1
# 计算新等级的最大经验值
max_experience = self._calculate_wisdom_tree_max_exp(current_level)
self.log('INFO', f"智慧树等级提升到 {current_level} 级,新的最大经验值: {max_experience}", 'SERVER')
# 每升一级,最大生命值+2当前生命值也+2
if level_ups > 0:
health_bonus = level_ups * 2
wisdom_tree_config["最大生命值"] = min(200, wisdom_tree_config["最大生命值"] + health_bonus)
wisdom_tree_config["当前生命值"] = min(wisdom_tree_config["最大生命值"], wisdom_tree_config["当前生命值"] + health_bonus)
self.log('INFO', f"智慧树升级 {level_ups} 级,最大生命值+{health_bonus}", 'SERVER')
# 更新配置
wisdom_tree_config["等级"] = current_level
wisdom_tree_config["当前经验值"] = current_experience
wisdom_tree_config["最大经验值"] = max_experience
return level_ups > 0
def _get_random_wisdom_tree_message(self):
"""从智慧树消息库中随机获取一条消息"""
import os
import json
import random
# 优先从MongoDB读取
if hasattr(self, 'mongo_api') and self.mongo_api and self.mongo_api.is_connected():
try:
wisdom_tree_data = self.mongo_api.get_wisdom_tree_config()
if wisdom_tree_data:
messages = wisdom_tree_data.get("messages", [])
if messages:
selected_message = random.choice(messages)
self.log('INFO', f"成功从MongoDB获取智慧树消息", 'SERVER')
return selected_message
else:
return None
except Exception as e:
self.log('ERROR', f"从MongoDB读取智慧树消息失败: {e}", 'SERVER')
# 回退到JSON文件
wisdom_tree_data_path = os.path.join(os.path.dirname(__file__), "config", "wisdom_tree_data.json")
try:
with open(wisdom_tree_data_path, 'r', encoding='utf-8') as f:
wisdom_tree_data = json.load(f)
messages = wisdom_tree_data.get("messages", [])
if messages:
selected_message = random.choice(messages)
self.log('INFO', f"成功从JSON文件获取智慧树消息", 'SERVER')
return selected_message
else:
return None
except Exception as e:
self.log('ERROR', f"从JSON文件读取智慧树消息失败: {e}", 'SERVER')
return None
def _save_wisdom_tree_message(self, username, message_content):
"""保存智慧树消息到消息库"""
import os
import json
import time
import uuid
# 创建新消息
new_message = {
"timestamp": time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()),
"sender": username,
"content": message_content,
"id": str(uuid.uuid4())
}
# 优先保存到MongoDB
if hasattr(self, 'mongo_api') and self.mongo_api and self.mongo_api.is_connected():
try:
# 获取现有数据
wisdom_tree_data = self.mongo_api.get_wisdom_tree_config()
if not wisdom_tree_data:
wisdom_tree_data = {
"messages": [],
"total_messages": 0,
"last_update": ""
}
# 添加新消息
wisdom_tree_data["messages"].append(new_message)
wisdom_tree_data["total_messages"] = len(wisdom_tree_data["messages"])
wisdom_tree_data["last_update"] = new_message["timestamp"]
# 保持最多1000条消息
if len(wisdom_tree_data["messages"]) > 1000:
wisdom_tree_data["messages"] = wisdom_tree_data["messages"][-1000:]
wisdom_tree_data["total_messages"] = len(wisdom_tree_data["messages"])
# 保存到MongoDB
if self.mongo_api.update_wisdom_tree_config(wisdom_tree_data):
self.log('INFO', f"成功保存智慧树消息到MongoDB: {username}", 'SERVER')
return True
else:
self.log('ERROR', f"保存智慧树消息到MongoDB失败: {username}", 'SERVER')
except Exception as e:
self.log('ERROR', f"MongoDB保存智慧树消息异常: {e}", 'SERVER')
# 回退到JSON文件
wisdom_tree_data_path = os.path.join(os.path.dirname(__file__), "config", "wisdom_tree_data.json")
try:
# 读取现有数据
if os.path.exists(wisdom_tree_data_path):
with open(wisdom_tree_data_path, 'r', encoding='utf-8') as f:
wisdom_tree_data = json.load(f)
else:
wisdom_tree_data = {
"messages": [],
"total_messages": 0,
"last_update": ""
}
# 添加到消息列表
wisdom_tree_data["messages"].append(new_message)
wisdom_tree_data["total_messages"] = len(wisdom_tree_data["messages"])
wisdom_tree_data["last_update"] = new_message["timestamp"]
# 保持最多1000条消息
if len(wisdom_tree_data["messages"]) > 1000:
wisdom_tree_data["messages"] = wisdom_tree_data["messages"][-1000:]
wisdom_tree_data["total_messages"] = len(wisdom_tree_data["messages"])
# 保存数据
with open(wisdom_tree_data_path, 'w', encoding='utf-8') as f:
json.dump(wisdom_tree_data, f, ensure_ascii=False, indent=4)
self.log('INFO', f"成功保存智慧树消息到JSON文件: {username}", 'SERVER')
return True
except Exception as e:
self.log('ERROR', f"保存智慧树消息到JSON文件失败: {e}", 'SERVER')
return False
def check_wisdom_tree_health_decay(self):
"""检查智慧树生命值衰减"""
import time
current_time = int(time.time())
processed_count = 0
# 检查所有在线玩家
for client_id in self.user_data:
if self.user_data[client_id].get("logged_in", False):
username = self.user_data[client_id]["username"]
player_data = self.load_player_data(username)
if player_data and "智慧树配置" in player_data:
self._process_wisdom_tree_decay(player_data["智慧树配置"], username)
self.save_player_data(username, player_data)
processed_count += 1
# 注释:缓存机制已移除,只处理在线玩家的智慧树衰减
if processed_count > 0:
self.log('INFO', f"已处理 {processed_count} 个玩家的智慧树生命值衰减", 'SERVER')
def _process_wisdom_tree_decay(self, wisdom_tree_config, username):
"""处理单个玩家的智慧树生命值衰减"""
import time
import random
current_time = int(time.time())
# 获取上次除草和杀虫时间,处理空字符串和无效值
last_grass_time_raw = wisdom_tree_config.get("距离上一次除草时间", current_time)
last_bug_time_raw = wisdom_tree_config.get("距离上一次杀虫时间", current_time)
# 处理空字符串和无效时间戳
try:
last_grass_time = int(last_grass_time_raw) if last_grass_time_raw and str(last_grass_time_raw).strip() else current_time
except (ValueError, TypeError):
last_grass_time = current_time
try:
last_bug_time = int(last_bug_time_raw) if last_bug_time_raw and str(last_bug_time_raw).strip() else current_time
except (ValueError, TypeError):
last_bug_time = current_time
# 如果时间戳无效为0或负数设置为当前时间
if last_grass_time <= 0:
last_grass_time = current_time
if last_bug_time <= 0:
last_bug_time = current_time
# 检查是否3天没有除草
days_since_grass = (current_time - last_grass_time) / 86400 # 转换为天数
if days_since_grass >= 3:
# 计算应该衰减的天数
decay_days = int(days_since_grass)
if decay_days > 0:
# 每天减少1-3血量
total_decay = 0
for _ in range(decay_days):
daily_decay = random.randint(1, 3)
total_decay += daily_decay
wisdom_tree_config["当前生命值"] = max(0, wisdom_tree_config["当前生命值"] - total_decay)
self.log('INFO', f"玩家 {username} 的智慧树因{decay_days}天未除草,生命值减少{total_decay}", 'SERVER')
# 更新除草时间为当前时间,避免重复扣血
wisdom_tree_config["距离上一次除草时间"] = current_time
# 检查是否3天没有杀虫
days_since_bug = (current_time - last_bug_time) / 86400 # 转换为天数
if days_since_bug >= 3:
# 计算应该衰减的天数
decay_days = int(days_since_bug)
if decay_days > 0:
# 每天减少1-3血量
total_decay = 0
for _ in range(decay_days):
daily_decay = random.randint(1, 3)
total_decay += daily_decay
wisdom_tree_config["当前生命值"] = max(0, wisdom_tree_config["当前生命值"] - total_decay)
self.log('INFO', f"玩家 {username} 的智慧树因{decay_days}天未杀虫,生命值减少{total_decay}", 'SERVER')
# 更新杀虫时间为当前时间,避免重复扣血
wisdom_tree_config["距离上一次杀虫时间"] = current_time