extends Node # 测试武器系统的简单脚本 func _ready(): print("开始测试武器系统...") # 创建武器系统实例 var weapon_system = WeaponBase.new() # 测试武器数据 print("武器列表:") for weapon_name in weapon_system.get_all_weapon_names(): print(" - %s: %s" % [weapon_name, weapon_system.get_weapon_icon(weapon_name)]) # 创建一个模拟宠物对象来测试武器效果 var mock_pet = Node.new() mock_pet.set_script(preload("res://Scene/NewPet/NewPetBase.gd")) mock_pet.pet_name = "测试宠物" mock_pet.base_attack_damage = 25.0 mock_pet.crit_rate = 0.1 mock_pet.attack_speed = 1.0 mock_pet.armor_penetration = 0.0 mock_pet.attack_range = 100.0 mock_pet.knockback_force = 300.0 print("\n测试武器效果:") print("装备前属性:") print(" 攻击力: %.1f" % mock_pet.base_attack_damage) print(" 暴击率: %.2f" % mock_pet.crit_rate) print(" 攻击速度: %.1f" % mock_pet.attack_speed) # 测试装备钻石剑 weapon_system.apply_weapon_effect(mock_pet, "钻石剑") print("\n装备钻石剑后:") print(" 攻击力: %.1f" % mock_pet.base_attack_damage) print(" 暴击率: %.2f" % mock_pet.crit_rate) print(" 攻击速度: %.1f" % mock_pet.attack_speed) # 测试卸下武器 weapon_system.remove_weapon_effect(mock_pet, "钻石剑") print("\n卸下钻石剑后:") print(" 攻击力: %.1f" % mock_pet.base_attack_damage) print(" 暴击率: %.2f" % mock_pet.crit_rate) print(" 攻击速度: %.1f" % mock_pet.attack_speed) print("\n武器系统测试完成!") # 清理 mock_pet.queue_free()