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Sprout-Farm/GUI/player_ranking_panel.gd
2025-06-23 16:09:04 +08:00

193 lines
7.1 KiB
GDScript
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extends Panel
@onready var player_ranking_list : VBoxContainer = $Scroll/PlayerList
@onready var refresh_button : Button = $RefreshButton
@onready var quit_button : Button = $QuitButton
@onready var register_player_num: Label = $RegisterPlayerNum #显示注册总人数
#预添加常用的面板
@onready var main_game = get_node("/root/main")
@onready var land_panel = get_node("/root/main/UI/LandPanel")
@onready var crop_store_panel = get_node("/root/main/UI/PlayerBagPanel")
@onready var player_ranking_panel = get_node("/root/main/UI/PlayerRankingPanel")
@onready var player_bag_panel = get_node("/root/main/UI/PlayerBagPanel")
@onready var network_manager = get_node("/root/main/UI/TCPNetworkManager")
#下面这是每个玩家要展示的信息直接获取服务器玩家数据json文件来实现
#模板用于复制创建新的玩家条目
@onready var player_info_template : VBoxContainer = $Scroll/PlayerList/player_ranking_item
func _ready() -> void:
# 隐藏模板
player_info_template.visible = false
# 连接按钮信号
refresh_button.pressed.connect(_on_refresh_button_pressed)
quit_button.pressed.connect(_on_quit_button_pressed)
# 请求玩家排行榜数据
func request_player_rankings():
if not network_manager:
print("网络管理器不可用")
register_player_num.text = "网络管理器不可用"
register_player_num.modulate = Color.RED
return false
if not network_manager.is_connected_to_server():
print("未连接到服务器")
register_player_num.text = "未连接服务器"
register_player_num.modulate = Color.RED
return false
var success = network_manager.sendGetPlayerRankings()
if not success:
print("发送排行榜请求失败")
register_player_num.text = "请求发送失败"
register_player_num.modulate = Color.RED
return false
return true
# 处理玩家排行榜响应
func handle_player_rankings_response(data):
# 重新启用刷新按钮
refresh_button.disabled = false
refresh_button.text = "刷新"
# 检查响应是否成功
if not data.get("success", false):
print("获取玩家排行榜失败:", data.get("message", "未知错误"))
register_player_num.text = "获取注册人数失败"
register_player_num.modulate = Color.RED
Toast.show("获取排行榜失败:" + data.get("message", "未知错误"), Color.RED)
return
# 显示注册总人数和在线人数
var total_registered = data.get("total_registered_players", 0)
var players_list = data.get("players", [])
var online_count = 0
for player in players_list:
if player.get("is_online", false):
online_count += 1
register_player_num.text = "总人数:" + str(int(total_registered)) + "| 在线:" + str(online_count)
register_player_num.modulate = Color.CYAN
# 清除现有的玩家条目(除了模板)
for child in player_ranking_list.get_children():
if child != player_info_template:
child.queue_free()
# 添加玩家条目
var players = players_list
for player_data in players:
add_player_entry(player_data)
print("排行榜数据已更新,显示", players.size(), "个玩家,注册总人数:", total_registered)
Toast.show("排行榜已刷新!显示 " + str(players.size()) + " 个玩家", Color.GREEN)
# 添加单个玩家条目
func add_player_entry(player_data):
# 复制模板
var player_entry = player_info_template.duplicate()
player_entry.visible = true
player_ranking_list.add_child(player_entry)
# 设置玩家信息
var player_name = player_entry.get_node("HBox/PlayerName")
var player_level = player_entry.get_node("HBox/PlayerLevel")
var player_money = player_entry.get_node("HBox/PlayerMoney")
var player_seed_num = player_entry.get_node("HBox/SeedNum")
var player_online_time = player_entry.get_node("HBox2/OnlineTime")
var player_last_login_time = player_entry.get_node("HBox2/LastLoginTime")
var player_avatar = player_entry.get_node("HBox/PlayerAvatar")
var visit_button = player_entry.get_node("HBox/VisitButton")
var player_is_online_time = player_entry.get_node("HBox2/IsOnlineTime")
# 填充数据
var username = player_data.get("user_name", "未知")
var display_name = player_data.get("player_name", username)
player_name.text = display_name
#都是整数,不要乱用浮点数
player_level.text = "等级: " + str(int(player_data.get("level", 0)))
player_money.text = "金币: " + str(int(player_data.get("money", 0)))
player_seed_num.text = "种子: " + str(int(player_data.get("seed_count", 0)))
player_online_time.text = "游玩时间: " + player_data.get("total_login_time", "0时0分0秒")
player_last_login_time.text = "最后登录: " + player_data.get("last_login_time", "未知")
# 设置在线状态显示
var is_online = player_data.get("is_online", false)
if is_online:
player_is_online_time.text = "🟢 在线"
player_is_online_time.modulate = Color.GREEN
else:
player_is_online_time.text = "🔴 离线"
player_is_online_time.modulate = Color.GRAY
# 尝试加载玩家头像(使用用户名/QQ号加载头像而不是显示名
if username.is_valid_int():
player_avatar.load_from_url("http://q1.qlogo.cn/g?b=qq&nk=" + username + "&s=100")
# 设置访问按钮
visit_button.pressed.connect(func(): _on_visit_player_pressed(username))
# 访问玩家按钮点击
func _on_visit_player_pressed(username):
print("访问玩家:", username)
# 检查网络连接
if not network_manager or not network_manager.is_connected_to_server():
Toast.show("未连接服务器,无法访问玩家", Color.RED)
return
# 检查是否尝试访问自己
if main_game and main_game.user_name == username:
Toast.show("不能访问自己的农场", Color.ORANGE)
return
# 发送访问玩家请求
if network_manager and network_manager.has_method("sendVisitPlayer"):
var success = network_manager.sendVisitPlayer(username)
if success:
Toast.show("正在访问 " + username + " 的农场...", Color.YELLOW)
print("已发送访问玩家请求:", username)
else:
Toast.show("发送访问请求失败", Color.RED)
print("发送访问玩家请求失败,网络未连接")
else:
Toast.show("网络管理器不可用", Color.RED)
print("网络管理器不可用")
# 刷新按钮点击
func _on_refresh_button_pressed():
# 检查网络连接
if not network_manager or not network_manager.is_connected_to_server():
register_player_num.text = "未连接服务器,无法刷新"
register_player_num.modulate = Color.RED
Toast.show("未连接服务器,无法刷新排行榜", Color.RED)
return
# 显示加载状态
register_player_num.text = "正在刷新注册人数..."
register_player_num.modulate = Color.YELLOW
refresh_button.disabled = true
refresh_button.text = "刷新中..."
# 请求排行榜数据
request_player_rankings()
# 5秒后重新启用按钮防止卡住
await get_tree().create_timer(5.0).timeout
if refresh_button.disabled:
refresh_button.disabled = false
refresh_button.text = "刷新"
if register_player_num.text == "正在刷新注册人数...":
register_player_num.text = "刷新超时,请重试"
register_player_num.modulate = Color.RED
# 退出按钮点击
func _on_quit_button_pressed():
self.hide()