chore: migrate pi packages to earendil works scope
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@@ -5,8 +5,8 @@
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* Height is calculated from width to maintain DOOM's aspect ratio.
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*/
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import type { Component } from "@mariozechner/pi-tui";
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import { isKeyRelease, type TUI } from "@mariozechner/pi-tui";
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import type { Component } from "@earendil-works/pi-tui";
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import { isKeyRelease, type TUI } from "@earendil-works/pi-tui";
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import type { DoomEngine } from "./doom-engine.js";
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import { DoomKeys, mapKeyToDoom } from "./doom-keys.js";
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@@ -34,7 +34,7 @@ export const DoomKeys = {
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KEY_RALT: 0x80 + 0x38,
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} as const;
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import { Key, matchesKey, parseKey } from "@mariozechner/pi-tui";
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import { Key, matchesKey, parseKey } from "@earendil-works/pi-tui";
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/**
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* Map terminal key input to DOOM key codes
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@@ -9,7 +9,7 @@
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* This demonstrates that overlays can handle real-time game rendering at 35 FPS.
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*/
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import type { ExtensionAPI } from "@mariozechner/pi-coding-agent";
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import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
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import { DoomOverlayComponent } from "./doom-component.js";
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import { DoomEngine } from "./doom-engine.js";
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import { ensureWadFile } from "./wad-finder.js";
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