fix(tui): harden overlay focus restoration
This commit is contained in:
@@ -194,25 +194,32 @@ export interface OverlayHandle {
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isHidden(): boolean;
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/** Focus this overlay and bring it to the visual front */
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focus(): void;
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/** Release focus to the next visible overlay or the previous target, or to an explicit target when provided */
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/** Release focus to the next visible capturing overlay or previous target, or to an explicit target when provided */
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unfocus(options?: OverlayUnfocusOptions): void;
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/** Check if this overlay currently has focus */
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isFocused(): boolean;
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}
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type ActiveOverlayRestoreFocusState = { status: "eligible" } | { status: "blocked"; blockedBy: Component };
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type OverlayRestoreFocusState = { status: "inactive" } | ActiveOverlayRestoreFocusState;
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type RestorableOverlayStackEntry = OverlayStackEntry & { restoreFocus: ActiveOverlayRestoreFocusState };
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type OverlayStackEntry = {
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component: Component;
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options: OverlayOptions | undefined;
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options?: OverlayOptions;
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preFocus: Component | null;
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hidden: boolean;
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focusOrder: number;
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restoreFocus: OverlayRestoreFocusState;
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};
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type OverlayBlockedFocusResume = { status: "restore-overlay" } | { status: "focus-target"; target: Component | null };
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type EligibleOverlayFocusRestoreState = { status: "eligible"; overlay: OverlayStackEntry };
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type BlockedOverlayFocusRestoreState = {
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status: "blocked";
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overlay: OverlayStackEntry;
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blockedBy: Component;
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resume: OverlayBlockedFocusResume;
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};
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type ActiveOverlayFocusRestoreState = EligibleOverlayFocusRestoreState | BlockedOverlayFocusRestoreState;
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type OverlayFocusRestoreState = { status: "inactive" } | ActiveOverlayFocusRestoreState;
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type OverlayFocusRestorePolicy = "clear" | "preserve";
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/**
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* Container - a component that contains other components
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*/
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@@ -282,6 +289,7 @@ export class TUI extends Container {
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// Overlay stack for modal components rendered on top of base content
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private focusOrderCounter = 0;
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private overlayStack: OverlayStackEntry[] = [];
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private overlayFocusRestore: OverlayFocusRestoreState = { status: "inactive" };
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constructor(terminal: Terminal, showHardwareCursor?: boolean) {
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super();
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@@ -322,36 +330,62 @@ export class TUI extends Container {
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}
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setFocus(component: Component | null): void {
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this.setFocusInternal({ component, overlayFocusRestore: "clear" });
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}
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private setFocusInternal({
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component,
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overlayFocusRestore,
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}: {
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component: Component | null;
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overlayFocusRestore: OverlayFocusRestorePolicy;
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}): void {
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const previousFocus = this.focusedComponent;
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let nextFocus = component;
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const previousFocusedOverlay = previousFocus
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? this.overlayStack.find((entry) => entry.component === previousFocus && this.isOverlayVisible(entry))
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: undefined;
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const nextFocusIsOverlay = nextFocus ? this.overlayStack.some((entry) => entry.component === nextFocus) : false;
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const restoreState = this.getVisibleOverlayFocusRestore();
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if (nextFocus && !nextFocusIsOverlay) {
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const restoreOverlay = this.getRestoreFocusOverlay();
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if (
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restoreOverlay?.restoreFocus.status === "blocked" &&
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restoreOverlay.restoreFocus.blockedBy === previousFocus
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) {
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nextFocus = restoreOverlay.component;
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if (restoreState.status === "blocked" && restoreState.blockedBy === previousFocus) {
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if (restoreState.resume.status === "focus-target" || !this.isComponentMounted(restoreState.blockedBy)) {
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nextFocus = this.resolveBlockedOverlayFocusResume(restoreState);
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} else {
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this.overlayFocusRestore = {
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status: "blocked",
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overlay: restoreState.overlay,
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blockedBy: nextFocus,
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resume: restoreState.resume,
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};
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}
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} else if (
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previousFocusedOverlay &&
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previousFocusedOverlay.restoreFocus.status !== "inactive" &&
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restoreState.status !== "inactive" &&
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restoreState.overlay === previousFocusedOverlay &&
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!this.isOverlayFocusAncestor(previousFocusedOverlay, nextFocus)
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) {
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previousFocusedOverlay.restoreFocus = { status: "blocked", blockedBy: nextFocus };
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this.overlayFocusRestore = {
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status: "blocked",
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overlay: previousFocusedOverlay,
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blockedBy: nextFocus,
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resume: { status: "restore-overlay" },
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};
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}
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} else if (nextFocus === null) {
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if (restoreState.status === "blocked" && restoreState.blockedBy === previousFocus) {
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nextFocus = this.resolveBlockedOverlayFocusResume(restoreState);
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} else if (overlayFocusRestore === "clear") {
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this.clearOverlayFocusRestore();
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}
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}
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// Clear focused flag on old component
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if (isFocusable(this.focusedComponent)) {
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this.focusedComponent.focused = false;
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}
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this.focusedComponent = nextFocus;
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// Set focused flag on new component
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if (isFocusable(nextFocus)) {
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nextFocus.focused = true;
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}
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@@ -360,26 +394,33 @@ export class TUI extends Container {
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? this.overlayStack.find((entry) => entry.component === nextFocus && this.isOverlayVisible(entry))
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: undefined;
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if (focusedOverlay) {
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this.markOverlayRestoreFocusEligible(focusedOverlay);
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this.overlayFocusRestore = { status: "eligible", overlay: focusedOverlay };
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}
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}
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private markOverlayRestoreFocusEligible(entry: OverlayStackEntry): void {
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for (const overlay of this.overlayStack) {
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this.clearOverlayRestoreFocus(overlay);
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private clearOverlayFocusRestore(): void {
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this.overlayFocusRestore = { status: "inactive" };
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}
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private clearOverlayFocusRestoreFor(overlay: OverlayStackEntry): void {
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if (this.overlayFocusRestore.status !== "inactive" && this.overlayFocusRestore.overlay === overlay) {
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this.clearOverlayFocusRestore();
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}
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entry.restoreFocus = { status: "eligible" };
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}
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private clearOverlayRestoreFocus(entry: OverlayStackEntry): void {
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entry.restoreFocus = { status: "inactive" };
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private resolveBlockedOverlayFocusResume(restoreState: BlockedOverlayFocusRestoreState): Component | null {
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if (restoreState.resume.status === "restore-overlay") return restoreState.overlay.component;
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this.clearOverlayFocusRestore();
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return restoreState.resume.target;
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}
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private getRestoreFocusOverlay(): RestorableOverlayStackEntry | undefined {
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return this.overlayStack.find(
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(overlay): overlay is RestorableOverlayStackEntry =>
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overlay.restoreFocus.status !== "inactive" && this.isOverlayVisible(overlay),
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);
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private getVisibleOverlayFocusRestore(): OverlayFocusRestoreState {
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const restoreState = this.overlayFocusRestore;
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if (restoreState.status === "inactive") return restoreState;
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if (!this.overlayStack.includes(restoreState.overlay) || !this.isOverlayVisible(restoreState.overlay)) {
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return { status: "inactive" };
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}
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return restoreState;
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}
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private isOverlayFocusAncestor(entry: OverlayStackEntry, component: Component): boolean {
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@@ -393,6 +434,24 @@ export class TUI extends Container {
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return false;
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}
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private retargetOverlayPreFocus(removed: OverlayStackEntry): void {
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for (const overlay of this.overlayStack) {
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if (overlay !== removed && overlay.preFocus === removed.component) {
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overlay.preFocus = removed.preFocus;
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}
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}
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}
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private isComponentMounted(component: Component): boolean {
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return this.children.some((child) => this.containsComponent(child, component));
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}
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private containsComponent(root: Component, target: Component): boolean {
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if (root === target) return true;
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if (!(root instanceof Container)) return false;
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return root.children.some((child) => this.containsComponent(child, target));
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}
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/**
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* Show an overlay component with configurable positioning and sizing.
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* Returns a handle to control the overlay's visibility.
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@@ -400,11 +459,10 @@ export class TUI extends Container {
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showOverlay(component: Component, options?: OverlayOptions): OverlayHandle {
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const entry: OverlayStackEntry = {
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component,
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options,
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...(options === undefined ? {} : { options }),
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preFocus: this.focusedComponent,
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hidden: false,
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focusOrder: ++this.focusOrderCounter,
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restoreFocus: { status: "inactive" },
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};
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this.overlayStack.push(entry);
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// Only focus if overlay is actually visible
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@@ -419,7 +477,8 @@ export class TUI extends Container {
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hide: () => {
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const index = this.overlayStack.indexOf(entry);
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if (index !== -1) {
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this.clearOverlayRestoreFocus(entry);
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this.clearOverlayFocusRestoreFor(entry);
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this.retargetOverlayPreFocus(entry);
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this.overlayStack.splice(index, 1);
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// Restore focus if this overlay had focus
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if (this.focusedComponent === component) {
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@@ -435,7 +494,7 @@ export class TUI extends Container {
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entry.hidden = hidden;
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// Update focus when hiding/showing
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if (hidden) {
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this.clearOverlayRestoreFocus(entry);
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this.clearOverlayFocusRestoreFor(entry);
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// If this overlay had focus, move focus to next visible or preFocus
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if (this.focusedComponent === component) {
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const topVisible = this.getTopmostVisibleOverlay();
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@@ -459,17 +518,29 @@ export class TUI extends Container {
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},
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unfocus: (unfocusOptions) => {
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const isFocused = this.focusedComponent === component;
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const hasPendingRestore = entry.restoreFocus.status !== "inactive";
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// Nothing to release: we neither hold focus nor have a pending reclaim.
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const restoreState = this.overlayFocusRestore;
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const hasPendingRestore = restoreState.status !== "inactive" && restoreState.overlay === entry;
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if (!isFocused && !hasPendingRestore) return;
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// True when this overlay is waiting to reclaim focus from the component that
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// currently holds it; computed before clearing the (about-to-be-reset) state.
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const blockedByFocused =
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entry.restoreFocus.status === "blocked" && this.focusedComponent === entry.restoreFocus.blockedBy;
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this.clearOverlayRestoreFocus(entry);
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// Move focus only if we currently hold it, or the caller named an explicit
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// target and we're not mid-reclaim from the focused component.
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if (isFocused || (unfocusOptions && !blockedByFocused)) {
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if (
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restoreState.status === "blocked" &&
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restoreState.overlay === entry &&
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this.focusedComponent === restoreState.blockedBy
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) {
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if (unfocusOptions) {
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this.overlayFocusRestore = {
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status: "blocked",
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overlay: entry,
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blockedBy: restoreState.blockedBy,
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resume: { status: "focus-target", target: unfocusOptions.target },
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};
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} else {
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this.clearOverlayFocusRestore();
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}
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this.requestRender();
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return;
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}
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this.clearOverlayFocusRestoreFor(entry);
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if (isFocused || unfocusOptions) {
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const topVisible = this.getTopmostVisibleOverlay();
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const fallbackTarget = topVisible && topVisible !== entry ? topVisible.component : entry.preFocus;
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this.setFocus(unfocusOptions ? unfocusOptions.target : fallbackTarget);
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@@ -482,9 +553,11 @@ export class TUI extends Container {
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/** Hide the topmost overlay and restore previous focus. */
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hideOverlay(): void {
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const overlay = this.overlayStack.pop();
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const overlay = this.overlayStack[this.overlayStack.length - 1];
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if (!overlay) return;
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this.clearOverlayRestoreFocus(overlay);
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this.clearOverlayFocusRestoreFor(overlay);
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this.retargetOverlayPreFocus(overlay);
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this.overlayStack.pop();
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if (this.focusedComponent === overlay.component) {
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// Find topmost visible overlay, or fall back to preFocus
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const topVisible = this.getTopmostVisibleOverlay();
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@@ -666,20 +739,22 @@ export class TUI extends Container {
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if (topVisible) {
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this.setFocus(topVisible.component);
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} else {
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// No visible overlays, restore to preFocus
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this.setFocus(focusedOverlay.preFocus);
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this.setFocusInternal({ component: focusedOverlay.preFocus, overlayFocusRestore: "preserve" });
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}
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}
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const focusIsOverlay = this.overlayStack.some((o) => o.component === this.focusedComponent);
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if (!focusIsOverlay) {
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const overlayToRestore = this.getRestoreFocusOverlay();
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if (
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overlayToRestore &&
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(overlayToRestore.restoreFocus.status === "eligible" ||
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overlayToRestore.restoreFocus.blockedBy !== this.focusedComponent)
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) {
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this.setFocus(overlayToRestore.component);
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const restoreState = this.getVisibleOverlayFocusRestore();
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if (restoreState.status === "eligible") {
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this.setFocus(restoreState.overlay.component);
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} else if (restoreState.status === "blocked" && restoreState.blockedBy !== this.focusedComponent) {
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if (restoreState.resume.status === "restore-overlay") {
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this.setFocus(restoreState.overlay.component);
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} else {
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this.clearOverlayFocusRestore();
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this.setFocus(restoreState.resume.target);
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}
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}
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}
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