feat(agent,coding-agent): per-tool executionMode override for sequential tool execution (#3345)
* feat(agent,coding-agent): add per-tool executionMode field to AgentTool and ToolDefinition Add optional executionMode?: ToolExecutionMode to AgentTool and ToolDefinition interfaces. Propagate through wrapToolDefinition and createToolDefinitionFromAgentTool. No behavioral change yet — agent loop will read this field in a follow-up. * feat(agent): support per-tool executionMode override for sequential execution When a tool defines executionMode='sequential', the agent loop forces sequential execution of all tool calls in that batch, even if the global config is parallel. * feat(coding-agent): re-export ToolExecutionMode from @mariozechner/pi-agent-core Makes the type available to extensions that want to set executionMode on tool definitions. * feat(coding-agent): add tic-tac-toe extension example with executionMode: sequential Demonstrates per-tool executionMode: the agent plays via move/play tool calls that share a cursor. Without sequential execution, play can resolve before earlier moves finish, landing on the wrong cell.
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@@ -12,6 +12,7 @@ export function wrapToolDefinition<TDetails = unknown>(
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description: definition.description,
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parameters: definition.parameters,
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prepareArguments: definition.prepareArguments,
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executionMode: definition.executionMode,
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execute: (toolCallId, params, signal, onUpdate) =>
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definition.execute(toolCallId, params, signal, onUpdate, ctxFactory?.() as ExtensionContext),
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};
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@@ -38,6 +39,7 @@ export function createToolDefinitionFromAgentTool(tool: AgentTool<any>): ToolDef
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description: tool.description,
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parameters: tool.parameters as any,
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prepareArguments: tool.prepareArguments,
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executionMode: tool.executionMode,
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execute: async (toolCallId, params, signal, onUpdate) => tool.execute(toolCallId, params, signal, onUpdate),
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};
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}
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