批量修改玩家昵称

This commit is contained in:
2025-07-21 10:25:51 +08:00
parent 377d4bf740
commit 86dbd88491
13 changed files with 49 additions and 46 deletions

View File

@@ -388,7 +388,7 @@ func _handle_visit_player_response(data):
if not is_visiting_mode:
original_player_data = {
"玩家账号": user_name,
"player_name": show_player_name.text.replace("玩家昵称:", ""),
"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
"farm_name": show_farm_name.text.replace("农场名称:", ""),
"level": level,
"money": money,
@@ -415,7 +415,7 @@ func _handle_visit_player_response(data):
patrol_pets = target_player_data.get("巡逻宠物", [])
# 更新UI显示
show_player_name.text = "玩家昵称:" + target_player_data.get("player_name", "未知")
show_player_name.text = "玩家昵称:" + target_player_data.get("玩家昵称", "未知")
show_farm_name.text = "农场名称:" + target_player_data.get("farm_name", "未知农场")
# 显示被访问玩家的点赞数
@@ -466,7 +466,7 @@ func _handle_visit_player_response(data):
if player_ranking_panel:
player_ranking_panel.hide()
Toast.show("正在访问 " + target_player_data.get("player_name", "未知") + " 的农场", Color.CYAN)
Toast.show("正在访问 " + target_player_data.get("玩家昵称", "未知") + " 的农场", Color.CYAN)
else:
Toast.show("访问失败:" + message, Color.RED)
print("访问玩家失败:", message)
@@ -492,7 +492,7 @@ func _handle_return_my_farm_response(data):
patrol_pets = player_data.get("巡逻宠物", [])
# 恢复UI显示
show_player_name.text = "玩家昵称:" + player_data.get("player_name", "未知")
show_player_name.text = "玩家昵称:" + player_data.get("玩家昵称", "未知")
show_farm_name.text = "农场名称:" + player_data.get("farm_name", "我的农场")
# 显示自己的点赞数
@@ -2448,7 +2448,7 @@ func _handle_account_setting_response(data: Dictionary):
# 只更新账户相关信息,不影响农场和背包数据
user_password = account_info["玩家密码"]
show_farm_name.text = "农场名称:" + account_info.get("farm_name", "")
show_player_name.text = "玩家昵称:" + account_info.get("player_name", "")
show_player_name.text = "玩家昵称:" + account_info.get("玩家昵称", "")
# 更新基本游戏状态显示
experience = account_info.get("experience", 0)
@@ -2458,13 +2458,13 @@ func _handle_account_setting_response(data: Dictionary):
# 同步更新login_data和data中的账户信息
if login_data.size() > 0:
login_data["玩家密码"] = account_info.get("玩家密码", "")
login_data["player_name"] = account_info.get("player_name", "")
login_data["玩家昵称"] = account_info.get("玩家昵称", "")
login_data["farm_name"] = account_info.get("farm_name", "")
login_data["个人简介"] = account_info.get("个人简介", "")
if data.size() > 0:
data["玩家密码"] = account_info.get("玩家密码", "")
data["player_name"] = account_info.get("player_name", "")
data["玩家昵称"] = account_info.get("玩家昵称", "")
data["farm_name"] = account_info.get("farm_name", "")
data["个人简介"] = account_info.get("个人简介", "")

View File

@@ -678,7 +678,7 @@ func sendRegisterInfo(username, password, farmname, player_name="", verification
"username": username,
"password": password,
"farm_name": farmname,
"player_name": player_name,
"玩家昵称": player_name,
"verification_code": verification_code,
"client_version": main_game.client_version
})

View File

@@ -424,7 +424,7 @@ func _handle_login_success(user_data: Dictionary):
main_game.money = user_data.get("money", 0)
main_game.stamina = user_data.get("体力值", 20)
main_game.show_farm_name.text = "农场名称:" + user_data.get("farm_name", "")
main_game.show_player_name.text = "玩家昵称:" + user_data.get("player_name", "")
main_game.show_player_name.text = "玩家昵称:" + user_data.get("玩家昵称", "")
farmname_input.text = user_data.get("farm_name", "")
# 加载各种背包数据

View File

@@ -211,7 +211,7 @@ func add_player_entry(player_data):
# 填充数据
var username = player_data.get("玩家账号", "未知")
var display_name = player_data.get("player_name", username)
var display_name = player_data.get("玩家昵称", username)
player_name.text = display_name
#都是整数,不要乱用浮点数
player_level.text = "等级: " + str(int(player_data.get("level", 0)))

View File

@@ -211,7 +211,7 @@ func _on_confirm_buy_store_product(product_name: String, unit_price: int, quanti
# 发送购买请求到服务器
var tcp_network_manager = get_node_or_null("/root/main/UI/BigPanel/TCPNetworkManagerPanel")
if tcp_network_manager and tcp_network_manager.has_method("send_message"):
var visited_player_name = main_game.visited_player_data.get("player_name", "")
var visited_player_name = main_game.visited_player_data.get("玩家昵称", "")
var message = {
"type": "buy_store_product",
"seller_username": main_game.visited_player_data.get("username", ""),

View File

@@ -190,7 +190,7 @@ func _refresh_player_info():
# 优先从 login_data 获取数据,如果没有则从 data 获取
var player_data = main_game.login_data #if main_game.login_data.size() > 0 else main_game.data
player_name_input.text = player_data.get("player_name", "")
player_name_input.text = player_data.get("玩家昵称", "")
farm_name_input.text = player_data.get("farm_name", "")
personal_profile_input.text = player_data.get("个人简介", "")
@@ -216,8 +216,8 @@ func handle_account_response(response_data: Dictionary):
if response_data.has("updated_data"):
var updated_data = response_data["updated_data"]
if main_game:
if updated_data.has("player_name"):
main_game.login_data["player_name"] = updated_data["player_name"]
if updated_data.has("玩家昵称"):
main_game.login_data["玩家昵称"] = updated_data["玩家昵称"]
if updated_data.has("farm_name"):
main_game.login_data["farm_name"] = updated_data["farm_name"]
if updated_data.has("个人简介"):

View File

@@ -88,7 +88,7 @@ func send_broadcast_message():
# 接收全服大喇叭消息
func receive_broadcast_message(data: Dictionary):
var username = data.get("username", "匿名")
var player_name = data.get("player_name", "")
var player_name = data.get("玩家昵称", "")
var content = data.get("content", "")
var timestamp = data.get("timestamp", Time.get_unix_time_from_system())
@@ -102,7 +102,7 @@ func receive_broadcast_message(data: Dictionary):
# 创建消息记录
var message_record = {
"username": username,
"player_name": player_name,
"玩家昵称": player_name,
"content": content,
"timestamp": timestamp,
"time_str": time_str,
@@ -236,7 +236,7 @@ func receive_history_messages(data: Dictionary):
for msg in messages:
var message_record = {
"username": msg.get("username", "匿名"),
"player_name": msg.get("player_name", ""),
"玩家昵称": msg.get("玩家昵称", ""),
"content": msg.get("content", ""),
"timestamp": msg.get("timestamp", 0),
"time_str": msg.get("time_str", ""),

View File

@@ -1038,7 +1038,7 @@ class TCPGameServer(TCPServer):
username = message.get("username", "")
password = message.get("password", "")
farm_name = message.get("farm_name", "")
player_name = message.get("player_name", "")
player_name = message.get("玩家昵称", "")
verification_code = message.get("verification_code", "")
client_version = message.get("client_version", "")
@@ -1107,7 +1107,7 @@ class TCPGameServer(TCPServer):
"玩家账号": username,
"玩家密码": password,
"farm_name": farm_name or "我的农场",
"player_name": player_name or username,
"玩家昵称": player_name or username,
"个人简介": "", # 新增个人简介字段,默认为空
"experience": player_data.get("experience", 0),
"level": player_data.get("level", 1),
@@ -5950,7 +5950,7 @@ class TCPGameServer(TCPServer):
player_info = {
"玩家账号": player_data.get("玩家账号", account_id),
"player_name": player_data.get("player_name", player_data.get("玩家账号", account_id)),
"玩家昵称": player_data.get("玩家昵称", player_data.get("玩家账号", account_id)),
"farm_name": player_data.get("farm_name", ""),
"level": player_data.get("level", 1),
"money": player_data.get("money", 0),
@@ -6108,7 +6108,7 @@ class TCPGameServer(TCPServer):
safe_player_data = {
"玩家账号": target_player_data.get("玩家账号", target_username),
"username": target_username, # 添加username字段用于购买商品时标识卖家
"player_name": target_player_data.get("player_name", target_username),
"玩家昵称": target_player_data.get("玩家昵称", target_username),
"farm_name": target_player_data.get("farm_name", ""),
"level": target_player_data.get("level", 1),
"money": target_player_data.get("money", 0),
@@ -6180,7 +6180,7 @@ class TCPGameServer(TCPServer):
"message": "已返回自己的农场",
"player_data": {
"玩家账号": player_data.get("玩家账号", username),
"player_name": player_data.get("player_name", username),
"玩家昵称": player_data.get("玩家昵称", username),
"farm_name": player_data.get("farm_name", ""),
"level": player_data.get("level", 1),
"money": player_data.get("money", 0),
@@ -6538,13 +6538,13 @@ class TCPGameServer(TCPServer):
player_data = self.load_player_data(username)
player_name = ""
if player_data:
player_name = player_data.get("player_name", "")
player_name = player_data.get("玩家昵称", "")
# 创建广播消息
broadcast_message = {
"type": "global_broadcast_message",
"username": username,
"player_name": player_name,
"玩家昵称": player_name,
"content": content,
"timestamp": time.time()
}
@@ -6722,7 +6722,7 @@ class TCPGameServer(TCPServer):
return {
"username": username,
"player_name": player_name,
"玩家昵称": player_name,
"display_name": player_name if player_name else username,
"content": content,
"timestamp": timestamp,
@@ -7973,7 +7973,7 @@ class TCPGameServer(TCPServer):
try:
# 更新玩家数据
player_data[""] = new_password
player_data["player_name"] = new_player_name
player_data["玩家昵称"] = new_player_name
player_data["farm_name"] = new_farm_name
player_data["个人简介"] = new_personal_profile
@@ -7991,7 +7991,7 @@ class TCPGameServer(TCPServer):
"message": "账号信息修改成功",
"updated_data": {
"玩家密码": new_password,
"player_name": new_player_name,
"玩家昵称": new_player_name,
"farm_name": new_farm_name,
"个人简介": new_personal_profile
}
@@ -8078,7 +8078,7 @@ class TCPGameServer(TCPServer):
account_info = {
"玩家账号": player_data.get("玩家账号", ""),
"玩家密码": player_data.get("玩家密码", ""),
"player_name": player_data.get("player_name", ""),
"玩家昵称": player_data.get("玩家昵称", ""),
"farm_name": player_data.get("farm_name", ""),
"个人简介": player_data.get("个人简介", ""),
"level": player_data.get("level", 1),
@@ -9741,7 +9741,7 @@ class ConsoleCommands:
try:
player_data = self.server._load_player_data_from_file(qq_number)
if player_data:
nickname = player_data.get("player_name", "未设置")
nickname = player_data.get("玩家昵称", "未设置")
level = player_data.get("level", 1)
money = player_data.get("money", 0)
last_login = player_data.get("最后登录时间", "从未登录")
@@ -9766,7 +9766,7 @@ class ConsoleCommands:
print(f"👤 玩家信息: {qq_number}")
print("=" * 50)
print(f"昵称: {player_data.get('player_name', '未设置')}")
print(f"昵称: {player_data.get('玩家昵称', '未设置')}")
print(f"农场名: {player_data.get('farm_name', '未设置')}")
print(f"等级: {player_data.get('level', 1)}")
print(f"经验: {player_data.get('experience', 0)}")

View File

@@ -0,0 +1,3 @@
[2025年07月21日 10:20:26] 树萌芽(3205788256): 你好啊
[2025年07月21日 10:22:05] 树萌芽(3205788256): 哈哈哈
[2025年07月21日 10:23:53] 树萌芽(3205788256): 测试聊天

View File

@@ -3,7 +3,7 @@
"level": 1,
"money": 5000,
"farm_name": "农场名称",
"player_name": "玩家名称",
"玩家昵称": "玩家名称",
"玩家账号": "用户名",
"玩家密码": "密码",
"最后登录时间": "2025年07月20日17时19分16秒",

View File

@@ -3,7 +3,7 @@
"level": 36,
"money": 200797815,
"farm_name": "柚大青の小农场",
"player_name": "柚大青",
"玩家昵称": "柚大青",
"玩家账号": "2143323382",
"玩家密码": "tyh@19900420",
"最后登录时间": "2025年07月21日10时06分20秒",

View File

@@ -35,7 +35,7 @@
},
{
"crop_type": "龙果",
"grow_time": 8740,
"grow_time": 14440,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -57,7 +57,7 @@
},
{
"crop_type": "苹果",
"grow_time": 8610,
"grow_time": 9610,
"is_dead": false,
"is_diged": true,
"is_planted": true,

View File

@@ -13,7 +13,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 4130,
"grow_time": 15120,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -24,7 +24,7 @@
},
{
"crop_type": "龙果",
"grow_time": 4150,
"grow_time": 14400,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -35,7 +35,7 @@
},
{
"crop_type": "杂交树1",
"grow_time": 4170,
"grow_time": 15160,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -46,7 +46,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 1460,
"grow_time": 3658,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -68,7 +68,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 4374,
"grow_time": 10968,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -101,7 +101,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 729,
"grow_time": 1828,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -178,7 +178,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 727,
"grow_time": 1826,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -189,7 +189,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 727,
"grow_time": 1826,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -200,7 +200,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 727,
"grow_time": 1826,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -277,7 +277,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 725,
"grow_time": 1824,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -321,7 +321,7 @@
},
{
"crop_type": "杂交树2",
"grow_time": 724,
"grow_time": 1823,
"is_dead": false,
"is_diged": true,
"is_planted": true,
@@ -568,7 +568,7 @@
"player_name": "树萌芽",
"level": 64,
"money": 615197025464,
"最后登录时间": "2025年07月21日10时06分48秒",
"最后登录时间": "2025年07月21日10时20分08秒",
"总游玩时间": "162时54分14秒",
"玩家账号": "3205788256",
"玩家密码": "123456",