批量修改玩家昵称
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@@ -424,7 +424,7 @@ func _handle_login_success(user_data: Dictionary):
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main_game.money = user_data.get("money", 0)
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main_game.stamina = user_data.get("体力值", 20)
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main_game.show_farm_name.text = "农场名称:" + user_data.get("farm_name", "")
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main_game.show_player_name.text = "玩家昵称:" + user_data.get("player_name", "")
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main_game.show_player_name.text = "玩家昵称:" + user_data.get("玩家昵称", "")
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farmname_input.text = user_data.get("farm_name", "")
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# 加载各种背包数据
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@@ -211,7 +211,7 @@ func add_player_entry(player_data):
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# 填充数据
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var username = player_data.get("玩家账号", "未知")
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var display_name = player_data.get("player_name", username)
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var display_name = player_data.get("玩家昵称", username)
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player_name.text = display_name
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#都是整数,不要乱用浮点数
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player_level.text = "等级: " + str(int(player_data.get("level", 0)))
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@@ -211,7 +211,7 @@ func _on_confirm_buy_store_product(product_name: String, unit_price: int, quanti
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# 发送购买请求到服务器
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var tcp_network_manager = get_node_or_null("/root/main/UI/BigPanel/TCPNetworkManagerPanel")
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if tcp_network_manager and tcp_network_manager.has_method("send_message"):
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var visited_player_name = main_game.visited_player_data.get("player_name", "")
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var visited_player_name = main_game.visited_player_data.get("玩家昵称", "")
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var message = {
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"type": "buy_store_product",
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"seller_username": main_game.visited_player_data.get("username", ""),
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@@ -190,7 +190,7 @@ func _refresh_player_info():
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# 优先从 login_data 获取数据,如果没有则从 data 获取
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var player_data = main_game.login_data #if main_game.login_data.size() > 0 else main_game.data
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player_name_input.text = player_data.get("player_name", "")
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player_name_input.text = player_data.get("玩家昵称", "")
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farm_name_input.text = player_data.get("farm_name", "")
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personal_profile_input.text = player_data.get("个人简介", "")
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@@ -216,8 +216,8 @@ func handle_account_response(response_data: Dictionary):
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if response_data.has("updated_data"):
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var updated_data = response_data["updated_data"]
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if main_game:
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if updated_data.has("player_name"):
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main_game.login_data["player_name"] = updated_data["player_name"]
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if updated_data.has("玩家昵称"):
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main_game.login_data["玩家昵称"] = updated_data["玩家昵称"]
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if updated_data.has("farm_name"):
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main_game.login_data["farm_name"] = updated_data["farm_name"]
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if updated_data.has("个人简介"):
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@@ -88,7 +88,7 @@ func send_broadcast_message():
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# 接收全服大喇叭消息
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func receive_broadcast_message(data: Dictionary):
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var username = data.get("username", "匿名")
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var player_name = data.get("player_name", "")
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var player_name = data.get("玩家昵称", "")
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var content = data.get("content", "")
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var timestamp = data.get("timestamp", Time.get_unix_time_from_system())
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@@ -102,7 +102,7 @@ func receive_broadcast_message(data: Dictionary):
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# 创建消息记录
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var message_record = {
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"username": username,
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"player_name": player_name,
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"玩家昵称": player_name,
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"content": content,
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"timestamp": timestamp,
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"time_str": time_str,
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@@ -236,7 +236,7 @@ func receive_history_messages(data: Dictionary):
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for msg in messages:
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var message_record = {
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"username": msg.get("username", "匿名"),
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"player_name": msg.get("player_name", ""),
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"玩家昵称": msg.get("玩家昵称", ""),
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"content": msg.get("content", ""),
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"timestamp": msg.get("timestamp", 0),
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"time_str": msg.get("time_str", ""),
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