批量修改玩家昵称

This commit is contained in:
2025-07-21 10:25:51 +08:00
parent 377d4bf740
commit 86dbd88491
13 changed files with 49 additions and 46 deletions

View File

@@ -424,7 +424,7 @@ func _handle_login_success(user_data: Dictionary):
main_game.money = user_data.get("money", 0)
main_game.stamina = user_data.get("体力值", 20)
main_game.show_farm_name.text = "农场名称:" + user_data.get("farm_name", "")
main_game.show_player_name.text = "玩家昵称:" + user_data.get("player_name", "")
main_game.show_player_name.text = "玩家昵称:" + user_data.get("玩家昵称", "")
farmname_input.text = user_data.get("farm_name", "")
# 加载各种背包数据

View File

@@ -211,7 +211,7 @@ func add_player_entry(player_data):
# 填充数据
var username = player_data.get("玩家账号", "未知")
var display_name = player_data.get("player_name", username)
var display_name = player_data.get("玩家昵称", username)
player_name.text = display_name
#都是整数,不要乱用浮点数
player_level.text = "等级: " + str(int(player_data.get("level", 0)))

View File

@@ -211,7 +211,7 @@ func _on_confirm_buy_store_product(product_name: String, unit_price: int, quanti
# 发送购买请求到服务器
var tcp_network_manager = get_node_or_null("/root/main/UI/BigPanel/TCPNetworkManagerPanel")
if tcp_network_manager and tcp_network_manager.has_method("send_message"):
var visited_player_name = main_game.visited_player_data.get("player_name", "")
var visited_player_name = main_game.visited_player_data.get("玩家昵称", "")
var message = {
"type": "buy_store_product",
"seller_username": main_game.visited_player_data.get("username", ""),

View File

@@ -190,7 +190,7 @@ func _refresh_player_info():
# 优先从 login_data 获取数据,如果没有则从 data 获取
var player_data = main_game.login_data #if main_game.login_data.size() > 0 else main_game.data
player_name_input.text = player_data.get("player_name", "")
player_name_input.text = player_data.get("玩家昵称", "")
farm_name_input.text = player_data.get("farm_name", "")
personal_profile_input.text = player_data.get("个人简介", "")
@@ -216,8 +216,8 @@ func handle_account_response(response_data: Dictionary):
if response_data.has("updated_data"):
var updated_data = response_data["updated_data"]
if main_game:
if updated_data.has("player_name"):
main_game.login_data["player_name"] = updated_data["player_name"]
if updated_data.has("玩家昵称"):
main_game.login_data["玩家昵称"] = updated_data["玩家昵称"]
if updated_data.has("farm_name"):
main_game.login_data["farm_name"] = updated_data["farm_name"]
if updated_data.has("个人简介"):

View File

@@ -88,7 +88,7 @@ func send_broadcast_message():
# 接收全服大喇叭消息
func receive_broadcast_message(data: Dictionary):
var username = data.get("username", "匿名")
var player_name = data.get("player_name", "")
var player_name = data.get("玩家昵称", "")
var content = data.get("content", "")
var timestamp = data.get("timestamp", Time.get_unix_time_from_system())
@@ -102,7 +102,7 @@ func receive_broadcast_message(data: Dictionary):
# 创建消息记录
var message_record = {
"username": username,
"player_name": player_name,
"玩家昵称": player_name,
"content": content,
"timestamp": timestamp,
"time_str": time_str,
@@ -236,7 +236,7 @@ func receive_history_messages(data: Dictionary):
for msg in messages:
var message_record = {
"username": msg.get("username", "匿名"),
"player_name": msg.get("player_name", ""),
"玩家昵称": msg.get("玩家昵称", ""),
"content": msg.get("content", ""),
"timestamp": msg.get("timestamp", 0),
"time_str": msg.get("time_str", ""),