批量修改玩家昵称
This commit is contained in:
14
MainGame.gd
14
MainGame.gd
@@ -388,7 +388,7 @@ func _handle_visit_player_response(data):
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if not is_visiting_mode:
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original_player_data = {
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"玩家账号": user_name,
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"player_name": show_player_name.text.replace("玩家昵称:", ""),
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"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
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"farm_name": show_farm_name.text.replace("农场名称:", ""),
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"level": level,
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"money": money,
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@@ -415,7 +415,7 @@ func _handle_visit_player_response(data):
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patrol_pets = target_player_data.get("巡逻宠物", [])
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# 更新UI显示
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show_player_name.text = "玩家昵称:" + target_player_data.get("player_name", "未知")
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show_player_name.text = "玩家昵称:" + target_player_data.get("玩家昵称", "未知")
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show_farm_name.text = "农场名称:" + target_player_data.get("farm_name", "未知农场")
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# 显示被访问玩家的点赞数
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@@ -466,7 +466,7 @@ func _handle_visit_player_response(data):
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if player_ranking_panel:
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player_ranking_panel.hide()
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Toast.show("正在访问 " + target_player_data.get("player_name", "未知") + " 的农场", Color.CYAN)
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Toast.show("正在访问 " + target_player_data.get("玩家昵称", "未知") + " 的农场", Color.CYAN)
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else:
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Toast.show("访问失败:" + message, Color.RED)
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print("访问玩家失败:", message)
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@@ -492,7 +492,7 @@ func _handle_return_my_farm_response(data):
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patrol_pets = player_data.get("巡逻宠物", [])
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# 恢复UI显示
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show_player_name.text = "玩家昵称:" + player_data.get("player_name", "未知")
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show_player_name.text = "玩家昵称:" + player_data.get("玩家昵称", "未知")
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show_farm_name.text = "农场名称:" + player_data.get("farm_name", "我的农场")
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# 显示自己的点赞数
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@@ -2448,7 +2448,7 @@ func _handle_account_setting_response(data: Dictionary):
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# 只更新账户相关信息,不影响农场和背包数据
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user_password = account_info["玩家密码"]
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show_farm_name.text = "农场名称:" + account_info.get("farm_name", "")
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show_player_name.text = "玩家昵称:" + account_info.get("player_name", "")
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show_player_name.text = "玩家昵称:" + account_info.get("玩家昵称", "")
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# 更新基本游戏状态显示
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experience = account_info.get("experience", 0)
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@@ -2458,13 +2458,13 @@ func _handle_account_setting_response(data: Dictionary):
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# 同步更新login_data和data中的账户信息
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if login_data.size() > 0:
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login_data["玩家密码"] = account_info.get("玩家密码", "")
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login_data["player_name"] = account_info.get("player_name", "")
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login_data["玩家昵称"] = account_info.get("玩家昵称", "")
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login_data["farm_name"] = account_info.get("farm_name", "")
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login_data["个人简介"] = account_info.get("个人简介", "")
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if data.size() > 0:
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data["玩家密码"] = account_info.get("玩家密码", "")
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data["player_name"] = account_info.get("player_name", "")
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data["玩家昵称"] = account_info.get("玩家昵称", "")
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data["farm_name"] = account_info.get("farm_name", "")
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data["个人简介"] = account_info.get("个人简介", "")
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@@ -678,7 +678,7 @@ func sendRegisterInfo(username, password, farmname, player_name="", verification
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"username": username,
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"password": password,
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"farm_name": farmname,
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"player_name": player_name,
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"玩家昵称": player_name,
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"verification_code": verification_code,
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"client_version": main_game.client_version
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})
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@@ -424,7 +424,7 @@ func _handle_login_success(user_data: Dictionary):
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main_game.money = user_data.get("money", 0)
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main_game.stamina = user_data.get("体力值", 20)
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main_game.show_farm_name.text = "农场名称:" + user_data.get("farm_name", "")
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main_game.show_player_name.text = "玩家昵称:" + user_data.get("player_name", "")
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main_game.show_player_name.text = "玩家昵称:" + user_data.get("玩家昵称", "")
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farmname_input.text = user_data.get("farm_name", "")
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# 加载各种背包数据
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@@ -211,7 +211,7 @@ func add_player_entry(player_data):
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# 填充数据
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var username = player_data.get("玩家账号", "未知")
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var display_name = player_data.get("player_name", username)
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var display_name = player_data.get("玩家昵称", username)
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player_name.text = display_name
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#都是整数,不要乱用浮点数
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player_level.text = "等级: " + str(int(player_data.get("level", 0)))
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@@ -211,7 +211,7 @@ func _on_confirm_buy_store_product(product_name: String, unit_price: int, quanti
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# 发送购买请求到服务器
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var tcp_network_manager = get_node_or_null("/root/main/UI/BigPanel/TCPNetworkManagerPanel")
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if tcp_network_manager and tcp_network_manager.has_method("send_message"):
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var visited_player_name = main_game.visited_player_data.get("player_name", "")
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var visited_player_name = main_game.visited_player_data.get("玩家昵称", "")
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var message = {
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"type": "buy_store_product",
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"seller_username": main_game.visited_player_data.get("username", ""),
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@@ -190,7 +190,7 @@ func _refresh_player_info():
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# 优先从 login_data 获取数据,如果没有则从 data 获取
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var player_data = main_game.login_data #if main_game.login_data.size() > 0 else main_game.data
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player_name_input.text = player_data.get("player_name", "")
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player_name_input.text = player_data.get("玩家昵称", "")
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farm_name_input.text = player_data.get("farm_name", "")
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personal_profile_input.text = player_data.get("个人简介", "")
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@@ -216,8 +216,8 @@ func handle_account_response(response_data: Dictionary):
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if response_data.has("updated_data"):
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var updated_data = response_data["updated_data"]
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if main_game:
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if updated_data.has("player_name"):
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main_game.login_data["player_name"] = updated_data["player_name"]
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if updated_data.has("玩家昵称"):
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main_game.login_data["玩家昵称"] = updated_data["玩家昵称"]
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if updated_data.has("farm_name"):
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main_game.login_data["farm_name"] = updated_data["farm_name"]
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if updated_data.has("个人简介"):
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@@ -88,7 +88,7 @@ func send_broadcast_message():
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# 接收全服大喇叭消息
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func receive_broadcast_message(data: Dictionary):
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var username = data.get("username", "匿名")
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var player_name = data.get("player_name", "")
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var player_name = data.get("玩家昵称", "")
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var content = data.get("content", "")
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var timestamp = data.get("timestamp", Time.get_unix_time_from_system())
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@@ -102,7 +102,7 @@ func receive_broadcast_message(data: Dictionary):
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# 创建消息记录
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var message_record = {
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"username": username,
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"player_name": player_name,
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"玩家昵称": player_name,
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"content": content,
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"timestamp": timestamp,
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"time_str": time_str,
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@@ -236,7 +236,7 @@ func receive_history_messages(data: Dictionary):
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for msg in messages:
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var message_record = {
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"username": msg.get("username", "匿名"),
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"player_name": msg.get("player_name", ""),
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"玩家昵称": msg.get("玩家昵称", ""),
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"content": msg.get("content", ""),
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"timestamp": msg.get("timestamp", 0),
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"time_str": msg.get("time_str", ""),
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@@ -1038,7 +1038,7 @@ class TCPGameServer(TCPServer):
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username = message.get("username", "")
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password = message.get("password", "")
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farm_name = message.get("farm_name", "")
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player_name = message.get("player_name", "")
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player_name = message.get("玩家昵称", "")
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verification_code = message.get("verification_code", "")
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client_version = message.get("client_version", "")
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@@ -1107,7 +1107,7 @@ class TCPGameServer(TCPServer):
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"玩家账号": username,
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"玩家密码": password,
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"farm_name": farm_name or "我的农场",
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"player_name": player_name or username,
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"玩家昵称": player_name or username,
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"个人简介": "", # 新增个人简介字段,默认为空
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"experience": player_data.get("experience", 0),
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"level": player_data.get("level", 1),
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@@ -5950,7 +5950,7 @@ class TCPGameServer(TCPServer):
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player_info = {
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"玩家账号": player_data.get("玩家账号", account_id),
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"player_name": player_data.get("player_name", player_data.get("玩家账号", account_id)),
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"玩家昵称": player_data.get("玩家昵称", player_data.get("玩家账号", account_id)),
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"farm_name": player_data.get("farm_name", ""),
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"level": player_data.get("level", 1),
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"money": player_data.get("money", 0),
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@@ -6108,7 +6108,7 @@ class TCPGameServer(TCPServer):
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safe_player_data = {
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"玩家账号": target_player_data.get("玩家账号", target_username),
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"username": target_username, # 添加username字段,用于购买商品时标识卖家
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"player_name": target_player_data.get("player_name", target_username),
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"玩家昵称": target_player_data.get("玩家昵称", target_username),
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"farm_name": target_player_data.get("farm_name", ""),
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"level": target_player_data.get("level", 1),
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"money": target_player_data.get("money", 0),
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@@ -6180,7 +6180,7 @@ class TCPGameServer(TCPServer):
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"message": "已返回自己的农场",
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"player_data": {
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"玩家账号": player_data.get("玩家账号", username),
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"player_name": player_data.get("player_name", username),
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"玩家昵称": player_data.get("玩家昵称", username),
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"farm_name": player_data.get("farm_name", ""),
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"level": player_data.get("level", 1),
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"money": player_data.get("money", 0),
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@@ -6538,13 +6538,13 @@ class TCPGameServer(TCPServer):
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player_data = self.load_player_data(username)
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player_name = ""
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if player_data:
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player_name = player_data.get("player_name", "")
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player_name = player_data.get("玩家昵称", "")
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# 创建广播消息
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broadcast_message = {
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"type": "global_broadcast_message",
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"username": username,
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"player_name": player_name,
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"玩家昵称": player_name,
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"content": content,
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"timestamp": time.time()
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}
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@@ -6722,7 +6722,7 @@ class TCPGameServer(TCPServer):
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return {
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"username": username,
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"player_name": player_name,
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"玩家昵称": player_name,
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"display_name": player_name if player_name else username,
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"content": content,
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"timestamp": timestamp,
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@@ -7973,7 +7973,7 @@ class TCPGameServer(TCPServer):
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try:
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# 更新玩家数据
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player_data[""] = new_password
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player_data["player_name"] = new_player_name
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player_data["玩家昵称"] = new_player_name
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player_data["farm_name"] = new_farm_name
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player_data["个人简介"] = new_personal_profile
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@@ -7991,7 +7991,7 @@ class TCPGameServer(TCPServer):
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"message": "账号信息修改成功",
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"updated_data": {
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"玩家密码": new_password,
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"player_name": new_player_name,
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"玩家昵称": new_player_name,
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"farm_name": new_farm_name,
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"个人简介": new_personal_profile
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}
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@@ -8078,7 +8078,7 @@ class TCPGameServer(TCPServer):
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account_info = {
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"玩家账号": player_data.get("玩家账号", ""),
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"玩家密码": player_data.get("玩家密码", ""),
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"player_name": player_data.get("player_name", ""),
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"玩家昵称": player_data.get("玩家昵称", ""),
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"farm_name": player_data.get("farm_name", ""),
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"个人简介": player_data.get("个人简介", ""),
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"level": player_data.get("level", 1),
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@@ -9741,7 +9741,7 @@ class ConsoleCommands:
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try:
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player_data = self.server._load_player_data_from_file(qq_number)
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if player_data:
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nickname = player_data.get("player_name", "未设置")
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nickname = player_data.get("玩家昵称", "未设置")
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level = player_data.get("level", 1)
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money = player_data.get("money", 0)
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last_login = player_data.get("最后登录时间", "从未登录")
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@@ -9766,7 +9766,7 @@ class ConsoleCommands:
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print(f"👤 玩家信息: {qq_number}")
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print("=" * 50)
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print(f"昵称: {player_data.get('player_name', '未设置')}")
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print(f"昵称: {player_data.get('玩家昵称', '未设置')}")
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print(f"农场名: {player_data.get('farm_name', '未设置')}")
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print(f"等级: {player_data.get('level', 1)}")
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print(f"经验: {player_data.get('experience', 0)}")
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3
Server/chat/2025-07-21.log
Normal file
3
Server/chat/2025-07-21.log
Normal file
@@ -0,0 +1,3 @@
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[2025年07月21日 10:20:26] 树萌芽(3205788256): 你好啊
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[2025年07月21日 10:22:05] 树萌芽(3205788256): 哈哈哈
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[2025年07月21日 10:23:53] 树萌芽(3205788256): 测试聊天
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@@ -3,7 +3,7 @@
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"level": 1,
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"money": 5000,
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"farm_name": "农场名称",
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"player_name": "玩家名称",
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"玩家昵称": "玩家名称",
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"玩家账号": "用户名",
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"玩家密码": "密码",
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"最后登录时间": "2025年07月20日17时19分16秒",
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@@ -3,7 +3,7 @@
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"level": 36,
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"money": 200797815,
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"farm_name": "柚大青の小农场",
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"player_name": "柚大青",
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"玩家昵称": "柚大青",
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"玩家账号": "2143323382",
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"玩家密码": "tyh@19900420",
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"最后登录时间": "2025年07月21日10时06分20秒",
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@@ -35,7 +35,7 @@
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},
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{
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"crop_type": "龙果",
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"grow_time": 8740,
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"grow_time": 14440,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -57,7 +57,7 @@
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},
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{
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"crop_type": "苹果",
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"grow_time": 8610,
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"grow_time": 9610,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -13,7 +13,7 @@
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},
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{
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"crop_type": "杂交树2",
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"grow_time": 4130,
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"grow_time": 15120,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -24,7 +24,7 @@
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},
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{
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"crop_type": "龙果",
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"grow_time": 4150,
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"grow_time": 14400,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -35,7 +35,7 @@
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},
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{
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"crop_type": "杂交树1",
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"grow_time": 4170,
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"grow_time": 15160,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -46,7 +46,7 @@
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},
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{
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"crop_type": "杂交树2",
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"grow_time": 1460,
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"grow_time": 3658,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -68,7 +68,7 @@
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},
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{
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"crop_type": "杂交树2",
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"grow_time": 4374,
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"grow_time": 10968,
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"is_dead": false,
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"is_diged": true,
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"is_planted": true,
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@@ -101,7 +101,7 @@
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},
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||||
{
|
||||
"crop_type": "杂交树2",
|
||||
"grow_time": 729,
|
||||
"grow_time": 1828,
|
||||
"is_dead": false,
|
||||
"is_diged": true,
|
||||
"is_planted": true,
|
||||
@@ -178,7 +178,7 @@
|
||||
},
|
||||
{
|
||||
"crop_type": "杂交树2",
|
||||
"grow_time": 727,
|
||||
"grow_time": 1826,
|
||||
"is_dead": false,
|
||||
"is_diged": true,
|
||||
"is_planted": true,
|
||||
@@ -189,7 +189,7 @@
|
||||
},
|
||||
{
|
||||
"crop_type": "杂交树2",
|
||||
"grow_time": 727,
|
||||
"grow_time": 1826,
|
||||
"is_dead": false,
|
||||
"is_diged": true,
|
||||
"is_planted": true,
|
||||
@@ -200,7 +200,7 @@
|
||||
},
|
||||
{
|
||||
"crop_type": "杂交树2",
|
||||
"grow_time": 727,
|
||||
"grow_time": 1826,
|
||||
"is_dead": false,
|
||||
"is_diged": true,
|
||||
"is_planted": true,
|
||||
@@ -277,7 +277,7 @@
|
||||
},
|
||||
{
|
||||
"crop_type": "杂交树2",
|
||||
"grow_time": 725,
|
||||
"grow_time": 1824,
|
||||
"is_dead": false,
|
||||
"is_diged": true,
|
||||
"is_planted": true,
|
||||
@@ -321,7 +321,7 @@
|
||||
},
|
||||
{
|
||||
"crop_type": "杂交树2",
|
||||
"grow_time": 724,
|
||||
"grow_time": 1823,
|
||||
"is_dead": false,
|
||||
"is_diged": true,
|
||||
"is_planted": true,
|
||||
@@ -568,7 +568,7 @@
|
||||
"player_name": "树萌芽",
|
||||
"level": 64,
|
||||
"money": 615197025464,
|
||||
"最后登录时间": "2025年07月21日10时06分48秒",
|
||||
"最后登录时间": "2025年07月21日10时20分08秒",
|
||||
"总游玩时间": "162时54分14秒",
|
||||
"玩家账号": "3205788256",
|
||||
"玩家密码": "123456",
|
||||
|
||||
Reference in New Issue
Block a user