321 lines
12 KiB
GDScript
321 lines
12 KiB
GDScript
extends Panel
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@onready var player_ranking_list : VBoxContainer = $Scroll/PlayerList
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@onready var refresh_button : Button = $RefreshButton #刷新玩家排行榜面板按钮
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@onready var quit_button : Button = $QuitButton #关闭面板按钮
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@onready var search_button: Button = $SearchButton #搜索玩家按钮
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@onready var register_player_num: Label = $RegisterPlayerNum #显示注册总人数
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#搜索玩家输入框,通过输入QQ号来查询
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@onready var search_line_edit: LineEdit = $SearchLineEdit
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#排序筛选玩家面板按钮,默认按从大到小排序
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#排序元素:种子数,等级,在线时长,最后登录时长,点赞数
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#筛选元素:是否在线 筛选出在线玩家
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@onready var seed_sort_btn: Button = $FiterAndSortHBox/SeedSortBtn
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@onready var level_sort_btn: Button = $FiterAndSortHBox/LevelSortBtn
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@onready var online_time_sort_btn: Button = $FiterAndSortHBox/OnlineTimeSortBtn
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@onready var login_time_sort_btn: Button = $FiterAndSortHBox/LoginTimeSortBtn
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@onready var like_num_sort_btn: Button = $FiterAndSortHBox/LikeNumSortBtn
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@onready var money_sort_btn: Button = $FiterAndSortHBox/MoneySortBtn
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@onready var is_online_sort_btn: Button = $FiterAndSortHBox/IsOnlineSortBtn
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#预添加常用的面板
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@onready var main_game = get_node("/root/main")
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@onready var tcp_network_manager_panel: Panel = $'../TCPNetworkManagerPanel'
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@onready var item_store_panel: Panel = $'../ItemStorePanel'
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@onready var crop_warehouse_panel: Panel = $'../CropWarehousePanel'
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@onready var login_panel: PanelContainer = $'../LoginPanel'
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@onready var player_bag_panel: Panel = $'../PlayerBagPanel'
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@onready var crop_store_panel: Panel = $'../CropStorePanel'
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@onready var item_bag_panel: Panel = $'../ItemBagPanel'
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# 排序状态管理
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var current_sort_by = "level" # 当前排序字段
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var current_sort_order = "desc" # 当前排序顺序
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var filter_online_only = false # 是否只显示在线玩家
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var current_search_qq = "" # 当前搜索的QQ号
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#下面这是每个玩家要展示的信息,直接获取服务器玩家数据json文件来实现
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#模板用于复制创建新的玩家条目
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@onready var player_info_template : VBoxContainer = $Scroll/PlayerList/PlayerRankingItem
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@onready var player_entry_scene : PackedScene = preload("res://GUI/PlayerRankingItem.tscn")
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func _ready() -> void:
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# 隐藏模板
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player_info_template.visible = false
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# 连接按钮信号
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refresh_button.pressed.connect(_on_refresh_button_pressed)
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quit_button.pressed.connect(_on_quit_button_pressed)
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search_button.pressed.connect(_on_search_button_pressed)
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# 连接排序按钮信号
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seed_sort_btn.pressed.connect(func(): _on_sort_button_pressed("seed_count"))
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level_sort_btn.pressed.connect(func(): _on_sort_button_pressed("level"))
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online_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("online_time"))
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login_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("login_time"))
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like_num_sort_btn.pressed.connect(func(): _on_sort_button_pressed("like_num"))
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money_sort_btn.pressed.connect(func(): _on_sort_button_pressed("money"))
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is_online_sort_btn.pressed.connect(_on_online_filter_pressed)
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# 初始化按钮状态
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_update_button_states()
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# 排序按钮点击处理
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func _on_sort_button_pressed(sort_field: String):
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# 如果点击的是当前排序字段,切换排序顺序
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if current_sort_by == sort_field:
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current_sort_order = "asc" if current_sort_order == "desc" else "desc"
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else:
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# 切换到新的排序字段,默认降序
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current_sort_by = sort_field
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current_sort_order = "desc"
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# 更新按钮状态
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_update_button_states()
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# 重新请求排行榜
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request_player_rankings()
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# 在线筛选按钮点击处理
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func _on_online_filter_pressed():
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filter_online_only = !filter_online_only
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_update_button_states()
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request_player_rankings()
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# 更新按钮状态显示
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func _update_button_states():
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# 重置所有排序按钮
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var sort_buttons = [seed_sort_btn, level_sort_btn, online_time_sort_btn, login_time_sort_btn, like_num_sort_btn, money_sort_btn]
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var sort_fields = ["seed_count", "level", "online_time", "login_time", "like_num", "money"]
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var sort_names = ["种子数", "等级", "游玩时间", "登录时间", "点赞数", "金币数"]
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for i in range(sort_buttons.size()):
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var btn = sort_buttons[i]
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var field = sort_fields[i]
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var name = sort_names[i]
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if current_sort_by == field:
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# 当前排序字段,显示排序方向
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var arrow = "↓" if current_sort_order == "desc" else "↑"
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btn.text = name + arrow
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btn.modulate = Color.YELLOW
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else:
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# 非当前排序字段
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btn.text = name
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btn.modulate = Color.WHITE
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# 更新在线筛选按钮
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if filter_online_only:
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is_online_sort_btn.text = "仅在线✓"
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is_online_sort_btn.modulate = Color.GREEN
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else:
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is_online_sort_btn.text = "全部玩家"
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is_online_sort_btn.modulate = Color.WHITE
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# 请求玩家排行榜数据
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func request_player_rankings():
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if not tcp_network_manager_panel:
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register_player_num.text = "网络管理器不可用"
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register_player_num.modulate = Color.RED
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return false
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if not tcp_network_manager_panel.is_connected_to_server():
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register_player_num.text = "未连接服务器"
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register_player_num.modulate = Color.RED
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return false
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var success = tcp_network_manager_panel.sendGetPlayerRankings(current_sort_by, current_sort_order, filter_online_only, current_search_qq)
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if not success:
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register_player_num.text = "请求发送失败"
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register_player_num.modulate = Color.RED
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return false
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return true
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# 处理玩家排行榜响应
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func handle_player_rankings_response(data):
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# 重新启用刷新按钮
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refresh_button.disabled = false
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refresh_button.text = "刷新"
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# 检查响应是否成功
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if not data.get("success", false):
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register_player_num.text = "获取注册人数失败"
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register_player_num.modulate = Color.RED
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Toast.show("获取排行榜失败:" + data.get("message", "未知错误"), Color.RED)
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return
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# 显示注册总人数和在线人数
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var total_registered = data.get("total_registered_players", 0)
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var players_list = data.get("players", [])
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var online_count = 0
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for player in players_list:
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if player.get("is_online", false):
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online_count += 1
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# 显示搜索和筛选信息
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var info_text = "总人数:" + str(int(total_registered)) + "| 在线:" + str(online_count)
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if current_search_qq != "":
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info_text += "| 搜索:" + current_search_qq
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if filter_online_only:
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info_text += "| 仅在线"
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register_player_num.text = info_text
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register_player_num.modulate = Color.CYAN
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# 清除现有的玩家条目(除了模板)
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for child in player_ranking_list.get_children():
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if child != player_info_template:
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child.queue_free()
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# 添加玩家条目
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var players = players_list
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for player_data in players:
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add_player_entry(player_data)
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print("排行榜数据已更新,显示", players.size(), "个玩家,注册总人数:", total_registered)
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var result_text = "排行榜已刷新!显示 " + str(players.size()) + " 个玩家"
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if current_search_qq != "":
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result_text += "(搜索:" + current_search_qq + ")"
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if filter_online_only:
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result_text += "(仅在线)"
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Toast.show(result_text, Color.GREEN)
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# 添加单个玩家条目
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func add_player_entry(player_data):
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# 实例化新的玩家条目场景,避免 duplicate 引发的复制错误
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var player_entry = player_entry_scene.instantiate()
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player_entry.visible = true
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player_ranking_list.add_child(player_entry)
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# 设置玩家信息
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var player_name = player_entry.get_node("HBox/PlayerName")
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var player_level = player_entry.get_node("HBox/PlayerLevel")
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var player_money = player_entry.get_node("HBox/PlayerMoney")
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var player_seed_num = player_entry.get_node("HBox/SeedNum")
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var player_online_time = player_entry.get_node("HBox2/OnlineTime")
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var player_last_login_time = player_entry.get_node("HBox2/LastLoginTime")
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var player_avatar = player_entry.get_node("HBox/PlayerAvatar")
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var visit_button = player_entry.get_node("HBox/VisitButton")
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var player_is_online_time = player_entry.get_node("HBox2/IsOnlineTime")
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var player_like_num = player_entry.get_node("HBox2/LikeNum")
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# 填充数据
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var username = player_data.get("user_name", "未知")
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var display_name = player_data.get("player_name", username)
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player_name.text = display_name
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#都是整数,不要乱用浮点数
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player_level.text = "等级: " + str(int(player_data.get("level", 0)))
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player_money.text = "金币: " + str(int(player_data.get("money", 0)))
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player_seed_num.text = "种子: " + str(int(player_data.get("seed_count", 0)))
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player_online_time.text = "游玩时间: " + player_data.get("total_login_time", "0时0分0秒")
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player_last_login_time.text = "最后登录: " + player_data.get("最后登录时间", "未知")
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# 设置在线状态显示
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var is_online = player_data.get("is_online", false)
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if is_online:
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player_is_online_time.text = "🟢 在线"
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player_is_online_time.modulate = Color.GREEN
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else:
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player_is_online_time.text = "🔴 离线"
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player_is_online_time.modulate = Color.GRAY
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# 设置点赞数显示
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player_like_num.text = "点赞: " + str(int(player_data.get("like_num", 0)))
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# 尝试加载玩家头像(使用用户名/QQ号加载头像,而不是显示名)
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if username.is_valid_int():
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player_avatar.load_from_url("http://q1.qlogo.cn/g?b=qq&nk=" + username + "&s=100")
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# 设置访问按钮
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visit_button.pressed.connect(func(): _on_visit_player_pressed(username))
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# 访问玩家按钮点击
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func _on_visit_player_pressed(username):
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#访问玩家后取消禁用相机功能,否则无法恢复
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GlobalVariables.isZoomDisabled = false
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# 检查网络连接
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if not tcp_network_manager_panel or not tcp_network_manager_panel.is_connected_to_server():
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Toast.show("未连接服务器,无法访问玩家", Color.RED)
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return
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# 检查是否尝试访问自己
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if main_game and main_game.user_name == username:
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Toast.show("不能访问自己的农场", Color.ORANGE)
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return
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# 发送访问玩家请求
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if tcp_network_manager_panel and tcp_network_manager_panel.has_method("sendVisitPlayer"):
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var success = tcp_network_manager_panel.sendVisitPlayer(username)
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if success:
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Toast.show("正在访问 " + username + " 的农场...", Color.YELLOW)
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else:
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Toast.show("发送访问请求失败", Color.RED)
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else:
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Toast.show("网络管理器不可用", Color.RED)
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# 刷新按钮点击
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func _on_refresh_button_pressed():
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# 检查网络连接
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if not tcp_network_manager_panel or not tcp_network_manager_panel.is_connected_to_server():
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register_player_num.text = "未连接服务器,无法刷新"
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register_player_num.modulate = Color.RED
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Toast.show("未连接服务器,无法刷新排行榜", Color.RED)
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return
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# 显示加载状态
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register_player_num.text = "正在刷新排行榜..."
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register_player_num.modulate = Color.YELLOW
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refresh_button.disabled = true
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refresh_button.text = "刷新中..."
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# 请求排行榜数据
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request_player_rankings()
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# 5秒后重新启用按钮(防止卡住)
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await get_tree().create_timer(5.0).timeout
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if refresh_button.disabled:
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refresh_button.disabled = false
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refresh_button.text = "刷新"
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if register_player_num.text == "正在刷新排行榜...":
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register_player_num.text = "刷新超时,请重试"
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register_player_num.modulate = Color.RED
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# 退出按钮点击
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func _on_quit_button_pressed():
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#打开面板后暂时禁用相机功能
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GlobalVariables.isZoomDisabled = false
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self.hide()
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#搜索按钮点击 - 通过QQ号查询玩家
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func _on_search_button_pressed():
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var search_text = search_line_edit.text.strip_edges()
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# 如果搜索框为空,清除搜索条件
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if search_text == "":
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current_search_qq = ""
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Toast.show("已清除搜索条件", Color.YELLOW)
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else:
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# 验证输入是否为数字(QQ号)
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if not search_text.is_valid_int():
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Toast.show("请输入有效的QQ号(纯数字)", Color.RED)
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return
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current_search_qq = search_text
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Toast.show("搜索QQ号:" + search_text, Color.YELLOW)
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# 重新请求排行榜
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request_player_rankings()
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