295 lines
8.9 KiB
GDScript
295 lines
8.9 KiB
GDScript
extends Panel
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#获取玩家要操作的地块序号
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var selected_lot_index = 0
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#预添加常用的面板
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@onready var main_game = get_node("/root/main")
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@onready var land_panel = get_node("/root/main/UI/LandPanel")
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@onready var crop_store_panel = get_node("/root/main/UI/PlayerBagPanel")
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@onready var player_ranking_panel = get_node("/root/main/UI/PlayerRankingPanel")
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@onready var player_bag_panel = get_node("/root/main/UI/PlayerBagPanel")
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@onready var network_manager = get_node("/root/main/UI/TCPNetworkManager")
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@onready var quit_button :Button = $Quit_Button
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@onready var dig_button: Button = $Grid/Dig_Button
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@onready var water_button: Button = $Grid/Water_Button
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@onready var fertilize_button: Button = $Grid/Fertilize_Button
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@onready var upgrade_button: Button = $Grid/Upgrade_Button
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@onready var plant_button: Button = $Grid/Plant_Button
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@onready var remove_button: Button = $Grid/Remove_Button
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@onready var harvest_button: Button = $Grid/Harvest_Button
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func _ready():
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self.hide()
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quit_button.pressed.connect(self._on_quit_button_pressed)
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dig_button.pressed.connect(self._on_dig_button_pressed)
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water_button.pressed.connect(self._on_water_button_pressed)
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fertilize_button.pressed.connect(self._on_fertilize_button_pressed)
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upgrade_button.pressed.connect(self._on_upgrade_button_pressed)
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plant_button.pressed.connect(self._on_plant_button_pressed)
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remove_button.pressed.connect(self._on_remove_button_pressed)
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harvest_button.pressed.connect(self._on_harvest_button_pressed)
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# 显示浇水、施肥、升级按钮
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water_button.visible = true
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fertilize_button.visible = true
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upgrade_button.visible = true
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_update_button_texts()
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# 更新按钮文本
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func _update_button_texts():
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dig_button.text = "开垦"+"\n¥"+str(main_game.dig_money)
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remove_button.text = "铲除"+"\n¥500"
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water_button.text = "浇水"+"\n¥50"
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fertilize_button.text = "施肥"+"\n¥150"
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upgrade_button.text = "升级"+"\n¥1000"
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#开垦
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func _on_dig_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法开垦土地", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查玩家金钱是否足够
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var dig_cost = main_game.dig_money
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if main_game.money < dig_cost:
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Toast.show("金钱不足,开垦土地需要 " + str(dig_cost) + " 金钱", Color.RED, 2.0, 1.0)
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self.hide()
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return
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# 检查地块是否已经开垦
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var lot = main_game.farm_lots[selected_lot_index]
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if lot.get("is_diged", false):
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Toast.show("此地块已经开垦过了", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 发送开垦土地请求到服务器
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if network_manager and network_manager.is_connected_to_server():
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if network_manager.sendDigGround(selected_lot_index):
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Toast.show("正在开垦土地...", Color.YELLOW, 1.5, 1.0)
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self.hide()
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else:
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Toast.show("发送开垦请求失败", Color.RED, 2.0, 1.0)
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self.hide()
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else:
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Toast.show("网络未连接,无法开垦土地", Color.RED, 2.0, 1.0)
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self.hide()
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#浇水
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func _on_water_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法浇水", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查玩家金钱是否足够
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var water_cost = 50
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if main_game.money < water_cost:
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Toast.show("金钱不足,浇水需要 " + str(water_cost) + " 金钱", Color.RED, 2.0, 1.0)
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self.hide()
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return
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# 检查地块状态
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var lot = main_game.farm_lots[selected_lot_index]
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if not lot.get("is_planted", false) or lot.get("crop_type", "") == "":
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Toast.show("此地块没有种植作物", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查作物是否已死亡
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if lot.get("is_dead", false):
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Toast.show("死亡的作物无法浇水", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查是否已经成熟
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if lot.get("grow_time", 0) >= lot.get("max_grow_time", 1):
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Toast.show("作物已经成熟,无需浇水", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查是否已经浇过水
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if lot.get("已浇水", false):
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Toast.show("今天已经浇过水了", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 发送浇水请求到服务器
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if network_manager and network_manager.is_connected_to_server():
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if network_manager.sendWaterCrop(selected_lot_index):
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Toast.show("正在浇水...", Color.YELLOW, 1.5, 1.0)
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self.hide()
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else:
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Toast.show("发送浇水请求失败", Color.RED, 2.0, 1.0)
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self.hide()
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else:
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Toast.show("网络未连接,无法浇水", Color.RED, 2.0, 1.0)
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self.hide()
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#施肥
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func _on_fertilize_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法施肥", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查玩家金钱是否足够
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var fertilize_cost = 150
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if main_game.money < fertilize_cost:
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Toast.show("金钱不足,施肥需要 " + str(fertilize_cost) + " 金钱", Color.RED, 2.0, 1.0)
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self.hide()
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return
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# 检查地块状态
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var lot = main_game.farm_lots[selected_lot_index]
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if not lot.get("is_planted", false) or lot.get("crop_type", "") == "":
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Toast.show("此地块没有种植作物", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查作物是否已死亡
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if lot.get("is_dead", false):
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Toast.show("死亡的作物无法施肥", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查是否已经成熟
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if lot.get("grow_time", 0) >= lot.get("max_grow_time", 1):
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Toast.show("作物已经成熟,无需施肥", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查是否已经施过肥
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if lot.get("已施肥", false):
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Toast.show("此作物已经施过肥了", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 发送施肥请求到服务器
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if network_manager and network_manager.is_connected_to_server():
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if network_manager.sendFertilizeCrop(selected_lot_index):
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Toast.show("正在施肥...", Color.YELLOW, 1.5, 1.0)
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self.hide()
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else:
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Toast.show("发送施肥请求失败", Color.RED, 2.0, 1.0)
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self.hide()
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else:
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Toast.show("网络未连接,无法施肥", Color.RED, 2.0, 1.0)
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self.hide()
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#升级
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func _on_upgrade_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法升级", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查玩家金钱是否足够
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var upgrade_cost = 1000
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if main_game.money < upgrade_cost:
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Toast.show("金钱不足,升级土地需要 " + str(upgrade_cost) + " 金钱", Color.RED, 2.0, 1.0)
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self.hide()
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return
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# 检查地块是否已开垦
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var lot = main_game.farm_lots[selected_lot_index]
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if not lot.get("is_diged", false):
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Toast.show("此地块尚未开垦", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查土地是否已经升级
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var current_level = lot.get("土地等级", 0)
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if current_level >= 1:
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Toast.show("此土地已经升级过了", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 发送升级请求到服务器
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if network_manager and network_manager.is_connected_to_server():
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if network_manager.sendUpgradeLand(selected_lot_index):
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Toast.show("正在升级土地...", Color.YELLOW, 1.5, 1.0)
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self.hide()
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else:
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Toast.show("发送升级请求失败", Color.RED, 2.0, 1.0)
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self.hide()
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else:
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Toast.show("网络未连接,无法升级土地", Color.RED, 2.0, 1.0)
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self.hide()
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#种植
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func _on_plant_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法种植", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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player_bag_panel.show()
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self.hide()
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pass
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#铲除
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func _on_remove_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法铲除作物", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 检查玩家金钱是否足够
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var removal_cost = 500
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if main_game.money < removal_cost:
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Toast.show("金钱不足,铲除作物需要 " + str(removal_cost) + " 金钱", Color.RED, 2.0, 1.0)
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self.hide()
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return
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# 检查地块是否有作物
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var lot = main_game.farm_lots[selected_lot_index]
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if not lot.get("is_planted", false) or lot.get("crop_type", "") == "":
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Toast.show("此地块没有种植作物", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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# 发送铲除作物请求到服务器
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if network_manager and network_manager.is_connected_to_server():
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if network_manager.sendRemoveCrop(selected_lot_index):
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Toast.show("正在铲除作物...", Color.YELLOW, 1.5, 1.0)
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self.hide()
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else:
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Toast.show("发送铲除请求失败", Color.RED, 2.0, 1.0)
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self.hide()
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else:
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Toast.show("网络未连接,无法铲除作物", Color.RED, 2.0, 1.0)
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self.hide()
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pass
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#收获
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func _on_harvest_button_pressed():
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# 检查是否处于访问模式
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if main_game.is_visiting_mode:
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Toast.show("访问模式下无法收获作物", Color.ORANGE, 2.0, 1.0)
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self.hide()
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return
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main_game._harvest_crop(selected_lot_index)
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self.hide()
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pass
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#退出
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func _on_quit_button_pressed():
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self.hide()
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pass
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