Files
Sprout-Farm/GameManager/WeatherSystem.gd
2025-07-19 17:27:56 +08:00

52 lines
1.2 KiB
GDScript

extends Node2D
@onready var cherry_blossom_rain: Node2D = $CherryBlossomRain #栀子花雨
@onready var gardenia_rain: Node2D = $GardeniaRain #樱花雨
@onready var willow_leaf_rain: Node2D = $WillowLeafRain #柳叶雨
@onready var rain: GPUParticles2D = $Rain #下雨
@onready var snow: GPUParticles2D = $Snow #下雪
# 天气系统
# 要显示哪种天气直接调用相应天气的show()然后一并隐藏其他天气hide()
# 设置天气的统一方法
func set_weather(weather_type: String):
# 先隐藏所有天气效果
hide_all_weather()
# 根据天气类型显示对应效果
match weather_type:
"clear", "stop":
# 晴天或停止天气 - 所有天气效果都隐藏
pass
"rain":
if rain:
rain.show()
"snow":
if snow:
snow.show()
"cherry":
if cherry_blossom_rain:
cherry_blossom_rain.show()
"gardenia":
if gardenia_rain:
gardenia_rain.show()
"willow":
if willow_leaf_rain:
willow_leaf_rain.show()
_:
print("未知的天气类型: ", weather_type)
# 隐藏所有天气效果
func hide_all_weather():
if cherry_blossom_rain:
cherry_blossom_rain.hide()
if gardenia_rain:
gardenia_rain.hide()
if willow_leaf_rain:
willow_leaf_rain.hide()
if rain:
rain.hide()
if snow:
snow.hide()