155 lines
6.3 KiB
Python
155 lines
6.3 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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初始玩家数据模板MongoDB迁移测试脚本
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作者: AI Assistant
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功能: 测试初始玩家数据模板从JSON到MongoDB的迁移功能
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"""
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import json
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import sys
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import os
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from SMYMongoDBAPI import SMYMongoDBAPI
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def load_template_from_json():
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"""从JSON文件加载初始玩家数据模板"""
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try:
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with open("config/initial_player_data_template.json", 'r', encoding='utf-8') as file:
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return json.load(file)
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except Exception as e:
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print(f"❌ 加载JSON文件失败: {e}")
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return None
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def test_initial_player_template_migration():
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"""测试初始玩家数据模板迁移"""
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print("=== 初始玩家数据模板MongoDB迁移测试 ===")
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# 1. 连接MongoDB
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print("\n1. 连接MongoDB...")
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try:
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api = SMYMongoDBAPI("test")
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if not api.is_connected():
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print("❌ MongoDB连接失败")
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return False
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print("✅ MongoDB连接成功")
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except Exception as e:
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print(f"❌ MongoDB连接异常: {e}")
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return False
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# 2. 从JSON文件加载模板数据
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print("\n2. 从JSON文件加载初始玩家数据模板...")
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json_data = load_template_from_json()
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if not json_data:
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print("❌ JSON数据加载失败")
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return False
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print(f"✅ JSON数据加载成功,包含字段: {len(json_data)} 个")
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print(f" 主要字段: {list(json_data.keys())[:8]}...")
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# 3. 测试从MongoDB获取模板数据
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print("\n3. 从MongoDB获取初始玩家数据模板...")
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try:
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mongo_data = api.get_initial_player_data_template()
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if mongo_data:
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print(f"✅ MongoDB数据获取成功,包含字段: {len(mongo_data)} 个")
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# 4. 比较数据一致性
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print("\n4. 比较数据一致性...")
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if len(json_data) == len(mongo_data):
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print("✅ 字段数量一致")
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else:
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print(f"⚠️ 字段数量不一致: JSON({len(json_data)}) vs MongoDB({len(mongo_data)})")
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# 检查关键字段
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key_fields = ["经验值", "等级", "钱币", "农场土地", "种子仓库", "作物仓库", "道具背包"]
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for field in key_fields:
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if field in json_data and field in mongo_data:
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json_value = json_data[field]
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mongo_value = mongo_data[field]
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if json_value == mongo_value:
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print(f"✅ {field}: 数据一致")
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else:
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print(f"⚠️ {field}: 数据不一致")
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if field in ["经验值", "等级", "钱币"]:
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print(f" JSON: {json_value}, MongoDB: {mongo_value}")
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elif field == "农场土地":
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print(f" JSON: {len(json_value)}块地, MongoDB: {len(mongo_value)}块地")
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else:
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print(f"❌ {field}: 字段缺失")
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else:
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print("❌ MongoDB中未找到初始玩家数据模板")
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# 5. 如果MongoDB中没有数据,尝试更新
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print("\n5. 尝试更新MongoDB中的初始玩家数据模板...")
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try:
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success = api.update_initial_player_data_template(json_data)
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if success:
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print("✅ 初始玩家数据模板更新到MongoDB成功")
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# 再次验证
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print("\n6. 验证更新后的数据...")
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updated_data = api.get_initial_player_data_template()
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if updated_data and len(updated_data) == len(json_data):
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print("✅ 数据更新验证成功")
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# 验证关键字段
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for field in ["经验值", "等级", "钱币"]:
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if field in updated_data and updated_data[field] == json_data[field]:
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print(f"✅ {field}: {updated_data[field]}")
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else:
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print("❌ 数据更新验证失败")
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else:
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print("❌ 初始玩家数据模板更新到MongoDB失败")
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except Exception as e:
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print(f"❌ 更新MongoDB数据时异常: {e}")
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except Exception as e:
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print(f"❌ 从MongoDB获取数据时异常: {e}")
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return False
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# 7. 测试服务器创建新用户逻辑
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print("\n7. 测试服务器创建新用户逻辑...")
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try:
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# 模拟服务器的创建用户逻辑
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from TCPGameServer import TCPGameServer
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# 创建服务器实例(不启动网络服务)
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server = TCPGameServer()
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# 测试模板加载(通过_ensure_player_data_fields方法间接测试)
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test_data = {"测试": "数据"}
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server._ensure_player_data_fields(test_data)
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if "农场土地" in test_data and len(test_data["农场土地"]) == 40:
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print(f"✅ 服务器成功生成农场土地,共 {len(test_data['农场土地'])} 块")
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# 检查前20块地是否已开垦
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digged_count = sum(1 for land in test_data["农场土地"] if land.get("is_diged", False))
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print(f"✅ 已开垦土地: {digged_count} 块")
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else:
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print("❌ 服务器农场土地生成失败")
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# 检查基本仓库
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required_fields = ["种子仓库", "作物仓库", "道具背包", "宠物背包", "巡逻宠物", "出战宠物"]
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missing_fields = [field for field in required_fields if field not in test_data]
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if not missing_fields:
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print(f"✅ 所有必要仓库字段已创建: {required_fields}")
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else:
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print(f"❌ 缺少仓库字段: {missing_fields}")
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except Exception as e:
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print(f"❌ 测试服务器逻辑时异常: {e}")
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print("\n=== 测试完成 ===")
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return True
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def main():
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"""主函数"""
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try:
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test_initial_player_template_migration()
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except KeyboardInterrupt:
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print("\n测试被用户中断")
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except Exception as e:
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print(f"测试过程中发生异常: {e}")
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if __name__ == "__main__":
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main() |