fix(coding-agent): preserve final TUI frame on quit
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@@ -24,6 +24,7 @@
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### Fixed
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- Fixed `/quit` shutdown ordering to stop the TUI before extension UI teardown can repaint, preserving the final rendered frame while still emitting `session_shutdown` before process exit.
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- Fixed `SettingsManager.inMemory()` initial settings being lost after reloads triggered by SDK resource loading ([#3616](https://github.com/badlogic/pi-mono/issues/3616))
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- Fixed `models.json` provider compatibility to accept `compat.supportsLongCacheRetention`, allowing proxies to opt out of long-retention cache fields when needed while long retention is enabled by default when requested ([#3543](https://github.com/badlogic/pi-mono/issues/3543))
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- Fixed `--thinking xhigh` for `openai-codex` `gpt-5.5` so it is no longer downgraded to `high`.
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@@ -3208,7 +3208,8 @@ export class InteractiveMode {
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/**
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* Gracefully shutdown the agent.
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* Emits shutdown event to extensions, then exits.
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* Stops the TUI before emitting shutdown events so extension UI cleanup cannot
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* repaint the final frame while the process is exiting.
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*/
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private isShuttingDown = false;
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@@ -3216,17 +3217,13 @@ export class InteractiveMode {
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if (this.isShuttingDown) return;
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this.isShuttingDown = true;
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this.unregisterSignalHandlers();
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await this.runtimeHost.dispose();
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// Wait for any pending renders to complete
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// requestRender() uses process.nextTick(), so we wait one tick
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await new Promise((resolve) => process.nextTick(resolve));
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// Drain any in-flight Kitty key release events before stopping.
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// This prevents escape sequences from leaking to the parent shell over slow SSH.
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await this.ui.terminal.drainInput(1000);
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this.stop();
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await this.runtimeHost.dispose();
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process.exit(0);
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}
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